Stretch

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This article is about the type of Boo that first appeared in Super Mario Bros. 3. For other uses, see Stretch (disambiguation).
Stretch
A Stretch in Super Mario Run.
In-game artwork of a Stretch from Super Mario Run
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario Maker 2 (2019)
Variant of Boo
Comparable
“The gravity on this planet is all over the place, and it's inhabited by spectral Stretches!”
Stargazer, Super Mario Maker 2

Stretches are enemies in the Super Mario series. They are variant of Boos that are attached to solid platforms.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Super Mario Bros. 3 promotional artwork: A Stretch
Original design of a Stretch for Super Mario Bros. 3

Stretches first appear in Super Mario Bros. 3. Stretches are enemies encountered in World 3-Fortress 2 and World 6-Fortress 3. Stretches can often be found in groups, and only appear from a unique, ghostly white platform. If Mario or Luigi tries to pass a Stretch, it rises from the top and bottom of its platform and tries to hit him by moving left to right. Stretches can be defeated only with a Starman or hammers thrown by Hammer Mario.

In World 7-Fortress 1, Stretches themselves do not appear, as the entire castle is devoid of enemies aside from Boom Boom. However, the white platforms that would contain them do appear.

Super Mario Maker series[edit]

SMM, SMB style
SMM, SMB3 style
SMM, SMW style

Stretches reappear in Super Mario Maker and its Nintendo 3DS port, 27 years following its previous appearance for the former, marking the longest gap between appearances for an enemy in the franchise. In the course editor, a Boo will automatically become a Stretch if it is placed on top of or just below a solid block. Due to this trait, they are referred to by labels and the editor voice simply as Boos in Super Mario Maker, as they do not have a separate selection icon; they are the only enemy variation in the game to have a trait like this.

In these games, they can be placed on any surface, and will pop up more periodically, making them more of an enemy than in their original appearance from Super Mario Bros. 3. Their appearance is slightly different, and they are not connected to a white platform anymore. New sprites for Stretches have been made in all styles. However, they cannot accept Super Mushrooms, as attempting to give them a Super Mushroom will just turn the Stretch into a Big Boo, rather than bigger Stretches. Giving them wings will make them faster and will teleport to the next platform in its direction once it reaches a platform's edge. Stretches can be defeated in Super Mario Maker like normal Boos, with either a Super Star or a Goomba's Shoe.

SMM2, SMB style
SMM2, SMB3 style
SMM2, SMW style

In Super Mario Maker 2, they are correctly referred to as Stretch, unlike in Super Mario Maker and Super Mario Maker for Nintendo 3DS. Stretches can now be stomped on by the player wearing a Dry Bones Shell or hit by a hammer from Builder Mario to defeat them. In the nighttime Ground theme, they stop moving when looked at.

A Boo being given a parachute will cancel out it becoming a Stretch; this is the only way to place down a Boo one tile below a ceiling or above a floor without becoming a Stretch. Taking the parachute off under these conditions, however, will turn it into a Stretch again.

Super Mario Run[edit]

StretchSMR.png

Stretches reappear in Super Mario Run, where they are usually found in Ghost Houses and act like they did in Super Mario Maker. They have the same appearance as the Stretches in the New Super Mario Bros. U style from Super Mario Maker.

Nintendo Comics System[edit]

Extract from "In the Swim! Fun and Sun Fashions"
A Stretch, as depicted in the Nintendo Comics System

A single Stretch appears in the Nintendo Comics System short "In the Swim! Fun and Sun Fashions" in an advertisement for swimwear, which depicts it lifting weights on a beach. The Stretch is considerably different than its in-game counterparts, featuring only one face markedly different from that of a Boo's, hands and feet, and a uniform Z shape.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

ネッチー (JP) / Stretch (EN)
A Stretch from Super Mario Bros. 3.
Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく ねばりづよ Disposition Steadfast
登場とうじょうゲーム Game appearances 3
ゆかにひそむおばけだ

ネッチーは、しろゆかからかおす、いじわるなおばけだ。左右さゆううごきながら、マリオの通行つうこう妨害ぼうがいする。ファイアやシッポではたおせないので、すきをはしけよう。[1]

A ghost lurking on the floor

Stretch is a tormenting ghost that emerges from the white floor. He moves left and right, blocking Mario's path. Since he cannot be defeated by fire or a tail, watch for an opportunity to run past him.

Super Mario Maker[edit]

  • Play Nintendo: Creepy crawliesDrag a Boo to the ground and watch it transform into a Stretch, a crawling menace that pops out of nowhere to give you a scare. You can even hang them from the ceiling![2]

Super Mario Run[edit]

  • Notebook bio: This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ネッチー[4]
Netchī
Derived from「ねちねち」(nechi-nechi, Japanese ideophone for something sticky); officially romanized as "Netchi"[3]
Chinese (simplified) 拉伸幽灵[?]
Lāshēn Yōulíng
Stretched Ghost
Chinese (traditional) 拉伸幽靈[?]
Lāshēn Yōulíng
Stretched Ghost
Dutch Stretch[?] -
French Flexcible[?] Pun on "flexible"
German Buu-Laken[?] Boo Sheet
Italian Stretch[5][6] -
Piattaforma Boo[?] Boo (on a) Platform
Korean 네치[?]
Nechi
Transliterated from the Japanese name Super Mario All-Stars
끈쭈기[?]
Kkeunjjugi
Possibly originated from "끈적끈적" (kkeunjeok-kkeunjeok, "sticky") and "쭉쭉" (jjuk-jjuk, "stretchy"), combined with the noun-deriving suffix "~이" (-i) Super Mario Run
Portuguese (NOA) Obustáculo[?] Pun on obstáculo ("obstacle") and Bu ("Boo")
Russian Тянучка[?]
Tyanuchka
Stretcher
Spanish (NOA) Bú estirado[?] Stretched Boo
Spanish (NOE) Boo Estirado[?] Stretched Boo

References[edit]

  1. ^ 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan. Page 144.
  2. ^ Super Mario Maker Ghost House Tips. Play Nintendo (American English). Archived October 30, 2015, 19:43:14 UTC from the original via Wayback Machine. Retrieved May 23, 2024.
  3. ^ Super Mario Maker 2 internal name (Netchi)
  4. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 40.
  5. ^ Super Mario Bros. 3 Italian manual. Page 39.
  6. ^ Super Mario All-Stars Limited Edition Italian manual. Page 28.