Magic Wand
- This article is about the recurring object in the Super Mario franchise. For the treasure in Wario Land 3, see The Grasslands § Green Chest: Magic Wand.
Magic Wand | |
---|---|
Larry Koopa's Magic Wand from the Super Mario World style of Super Mario Maker 2 | |
First appearance | Super Mario Bros. 3 (1988) |
Latest appearance | Nintendo World Championships: NES Edition (2024) |
- “Oh, it's terrible! The king has been transformed! Please find the Magic Wand so we can change him back.”
- —Toad, Super Mario Advance 4: Super Mario Bros. 3
Magic Wands (or magic wands)[1] appear in the Super Mario franchise as objects that are commonly held by the Koopalings and Magikoopas. In Super Mario Bros. 3, Magic Wands are stolen from the Mushroom World's kings and are used to transform them into various helpless creatures (which vary between the original version and the Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 reissues). The Koopalings also use the wands to shoot harmful projectiles when encountered as bosses. Mario and/or Luigi have to retrieve them in the airship to restore the king and proceed to the next world.
Magic Wands appear again in New Super Mario Bros. Wii, as the standard tools of the Koopalings with no relation to the kings, and have appeared in many other games in the same manner.
History[edit]
Super Mario series[edit]
Super Mario Bros. 3[edit]
Seven Magic Wands in Super Mario Bros. 3 were stolen by the Koopalings, each from one of the seven kings, and used to turn the kings into other creatures; the Koopalings drop them upon defeat. In Super Mario Advance 4: Super Mario Bros. 3, they also bounce upwards upon being hit by attacks. In World-e, despite the wands being returned to their rightful owners, Morton, Lemmy, and Ludwig were shown to wield them in battle again. The wands' standard projectiles in this game are "magic smoke rings,"[2] whereas in subsequent games, the typical spells are instead magical fireballs that bear the Magikoopa insignia as a trail.
Promotional artwork for the pinball game adaptation Super Mario Bros. Mushroom World shows Bowser utilizing a similar wand.
New Super Mario Bros. Wii[edit]
Magic Wands in New Super Mario Bros. Wii are used by the seven Koopalings against Mario and other player characters. Like in Super Mario Bros. 3, each Koopaling can generate spells of varying speed and intensity, with the exception of Wendy and Lemmy, who utilize glowing rings and circus balls, respectively.
New Super Mario Bros. 2[edit]
Magic Wands in New Super Mario Bros. 2 are used in combat by all of the Koopalings except Wendy. Additionally, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings use their Magic Wands again in the final level, where they attempt to defeat Mario by turning him into stone and making him fall in lava. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also results in them being hit by the newly enlarged Bowser.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
New Super Mario Bros. U has most of the Koopalings use different weapons. Larry, Iggy, and Ludwig continue to use Magic Wands. As usual, Larry shoots out blue fire with his wand. Iggy, as per usual, shoots out green fire with his wand, although he also fires red fireballs that, upon making contact with the magma in his cabin, summon Magmaarghs. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilizes the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orbs of the Magic Wands now have a purple glow to them whenever each of the three Koopalings is casting his fireballs.
New Super Luigi U's boss battles are the same as in New Super Mario Bros. U, so Magic Wands continue to appear. The same is true for the the enhanced port of both games, New Super Mario Bros. U Deluxe.
Super Mario Maker 2[edit]
Magic Wands in Super Mario Maker 2 are used by the Koopalings to attack, including in the Super Mario World style, where the Koopalings originally did not use them. In the Super Mario Bros., Super Mario Bros. 3, and Super Mario World styles, the Koopalings' Magic Wands are thrown into the air upon defeat. In the case of Morton, it is implied that Morton uses the wand while ground-pounding to generate the shockwave.
In the New Super Mario Bros. U style exclusively, the spells that Iggy, Morton, Ludwig, Roy, and Larry shoot out from their Magic Wands have fiery properties, and can be used to melt Frozen Coins and light Bob-ombs. In the other styles, only the fireballs that Morton shoots from his wand have this property.
DIC cartoons[edit]
The Super Mario Bros. Super Show![edit]
On The Super Mario Bros. Super Show!, King Koopa occasionally holds a similar magic scepter he calls the Koopa Scepter.
The Adventures of Super Mario Bros. 3[edit]
Magic Wands on The Adventures of Super Mario Bros. 3 are used to make and solve tomfoolery, and some of the Koopas own Magic Wands themselves, as well as others by the kings of the Mushroom World.
Nintendo Adventure Books[edit]
Morton uses his wand to turn the Mushroom King into a rabbit in Leaping Lizards. However, the wand's magic works only one-way, so when Luigi tries to use the wand to reverse the spell, instead of turning the king back to normal, it turns him into a giant rabbit. In Koopa Capers, Wendy steals her brothers' wands in order to combine them with her own using a potion she learned about in Bowser's copy of Reptile Magic and VCR Programming Instructions.
Mario & Luigi series[edit]
Mario & Luigi: Paper Jam[edit]
In Mario & Luigi: Paper Jam, Roy, Wendy, Ludwig, and Larry also utilize their wands when their partner is taken down, with Mario, Luigi, and/or Paper Mario needing to counter the spell they cast. Morton uses his wand to turn the player's Battle Cards into cards that have Morton's face on them that inflict random effects that are unknown to the player.
Mario & Luigi: Superstar Saga Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga Bowser's Minions, Iggy, Lemmy, Ludwig, and Wendy utilize their wands in their battles. Iggy uses his wand to swap Mario and Luigi's POW stats, Lemmy and Wendy use their wands to create duplicates, and Ludwig creates a magic attack capable of dealing 999 damage on Mario and Luigi, though before the enormous magic attack descends on the Mario Bros., Ludwig conjures a barrage of blue fireballs from his wand first before the dangerous magic attack lands on one of the Mario Bros. If the magic attack is countered with a Hammer, the magic attack knocks out Ludwig.
In the mode Minion Quest: The Search for Bowser, only Iggy and Ludwig utilize their wands. Iggy is able to use his wand for his Special Skill Power Up, raising the POW of himself and his teammates. Ludwig is able to use the Special Skill Chain Shot.
Mario & Luigi: Bowser's Inside Story Bowser Jr.'s Journey[edit]
In the mode Bowser Jr.'s Journey, Wendy utilizes her wand to create duplicates as part of her First Officer Captain Command, Doppelganger. In addition to using his wand for attacking, Ludwig uses his wand to fire magic attacks on enemies charging their Special Skill attacks to stop them from attacking as part of his First Officer Captain Command, Stop and Drop.
Minecraft[edit]
Magic Wands in the Super Mario Mash-up in Minecraft replace the role of Hoes.
Paper Mario: Color Splash[edit]
The Koopalings also use wands in Paper Mario: Color Splash, and the seven colors on which the whole game is based are the colors of the gems of these Magic Wands. Morton, Wendy, Roy, and Lemmy also transform their wands into an object (a hammer, a giant golden ring, a Paint Blaster, and a ball, respectively). It is also revealed in the game that, while their wands have tremendous power, even they have their limitations. Specifically, Lemmy was forced to use a "sleight of hand" to make off with the Green Big Paint Star during a performance because his normal abilities via the Magic Wand could not actually impact the Green Big Paint Star.
Super Smash Bros. Ultimate[edit]
The Koopalings use their wands in Super Smash Bros. Ultimate, where they replace the hammer that is used in their up aerial attack, as well as their up special, Abandon Ship.
Dr. Mario World[edit]
In Dr. Mario World, Dr. Ludwig, Dr. Larry, and Dr. Iggy wave their Magic Wands in the animation for their skills in Stage Mode. All three eliminate a number of a specified stage element by setting them aflame. Their skills in Versus Mode presumably have a similar theme, but only the flames are shown. Instead of eliminating stage elements, the skill adds a number of that element to the opponent's stage. Dr. Ludwig affects ice, Dr. Larry affects colorful crates, and Dr. Iggy's skill affects floatie viruses.
Mario Kart Tour[edit]
In Mario Kart Tour, Peach (Halloween) holds her wand for her trick animations.
General information[edit]
Appearance[edit]
The seven Magic Wands look like large silver rods (gold in the sprites for Super Mario Bros. 3) with round dome-shaped gems at the ends of them in different colors. The wands' gems are vividly colored, and those are where the spell blasts are released from.
The Koopalings' Magic Wands vary in color from game to game:
Koopaling | Super Mario Bros. 3 | Super Mario Maker 2 (Super Mario Bros. style) |
Super Mario Maker 2 (Super Mario Bros. 3 style) |
Super Mario Maker 2 (Super Mario World style) |
---|---|---|---|---|
Larry Koopa | ||||
Morton Koopa Jr. | ||||
Wendy O. Koopa | ||||
Iggy Koopa | ||||
Roy Koopa | ||||
Lemmy Koopa | ||||
Ludwig von Koopa |
Abilities[edit]
The Magic Wands were capable of transforming people into animals/plants, although it is implied that they can also be used to restore them to their original form. In addition, the wands can also fire three-ring shots/spellballs, or, in some cases, summon candy rings (Wendy O. Koopa), spiked balls (Morton Koopa Jr., New Super Mario Bros 2 only), or magical balls (Lemmy Koopa). At least in Iggy and Ludwig's case, the wands can also either summon enemies such as Magmarrghs or create duplicates of the wand's wielder. Although the wands have all of these abilities, it appears they do not affect other magical items as, in Paper Mario: Color Splash, Lemmy's wand does not appear to affect the Green Big Paint Star.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Mahō no Tsue |
Magic Wand | |
Chinese (traditional) | 魔法杖[4] Mófǎ Zhàng |
Magic Wand | |
French | baguette magique[?] | magic wand | |
German | Zauberstab[?] | Magic wand | |
Italian | Bacchetta magica[?] | Magic wand | |
Scettro magico[5][6] | Magic scepter |
References[edit]
- ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 5.
- ^ "Avoid the magic smoke rings from his wand." – Tilden, Gail, et al. (March/April 1990). Nintendo Power Volume 11. Nintendo of America (American English). Page 11.
- ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese).[page number needed]
- ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo of HK (Traditional Chinese). Retrieved July 5, 2024.
- ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 2.
- ^ "Sconfiggi il boss e ottieni lo scettro magico." – Scontro crestato. Nintendo World Championships: NES Edition. Nintendo (Italian).
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