As a bossy, direct, and "difficult" female, this is a post that really speaks to me.
"When we talk about women in the games industry, the ‘difficult woman’ is one who demands a seat at the table, who asks uncomfortable questions, who disrupts the norms, and who is relentless in the quest for fairness and equality, which can be disruptive."
The latest Key Facts report by Video Games Europe, as highlighted in the newsletter, brings to light an important statistic: there has been a 7% increase in the number of women working in the European games industry. However, it's concerning that despite this growth, women still make up only 22% of the workforce.
Given that approximately half of the world's population is female, and likewise, about half of all game players are women, it raises a critical question: Why does the industry workforce still exhibit such a significant gender imbalance?
Super grateful to be able to work for develop who are voted best workplaces for women - where women are not bossy, but leaders 😉
Feminism is not to be mistaken with man-hating.
#proudtobedifficult #womeningames #womeningaming
"At Women in Games, we wear the label ‘difficult’ as a badge of honour. Why? Because the path to true representation and equality is not easy, but it is a journey worth taking...." Our CEO Marie-Claire Isaaman discusses being 'a difficult woman'...
ON BEING A ‘DIFFICULT WOMAN’: A MESSAGE FROM OUR CEO
https://www.womeningames.org