Ultimate Studio’s Post

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Meet our Level Designer, Patrick! Why do you like working at Ultimate Studio and in the game industry? For why I like working at Ultimate, we have many talented people at the studio who can pump out good quality work in a short amount of time. I have to sometimes remind myself that I’m only playing a first pass. For why I like working in the game industry, my passion lies in creativity and pushing technological boundaries. There’s no other medium that can do it quite like games. What’s one piece of advice you would give to someone who is looking to get into the game industry? I can speak for Level/Game Design. You probably want to show employers in an interview your own personal projects. When it comes to working on your portfolio, don’t be ashamed to lower the scope. If the jobs you're applying for are ‘Level Design’, you don’t have to create a whole new game from scratch. Doing the art, gameplay, audio, programming, rigging, animation then to show your level design is way too much for one person! This is a good way to burn yourself out. You can stick to block outs or find existing assets, but of course you’ll mention what’s your work to recruiters. Your focus is to make things from scratch that are relevant to your discipline. What is the Ultimate way to game? The Ultimate way of gaming is to come into the office on Fridays and play our own games. There’s a lot of highly talented veterans on the team, so we’re always excited to see what they’re been tinkering all week. A new cool animation, a pretty VFX explosion, a funny new voice line, an amazing vista shot. You don’t know what you’re gonna get in the new build!

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