Meet our Level Designer, Alex! What’s one piece of advice you would give to someone who is looking to get into the game industry? Having a diverse background outside of games can go a long way to help generate fresh ideas and solve problems that other game developers might not consider. Don’t stop watching movies; reading books; playing music! Yes games are great but a broad knowledge set is what makes you unique to your role in any business; especially when sitting next to those with the same job title. Why do you like working in the game industry? Regarding Ultimate; work-life balance and family-focused culture means we start each day with our best foot forward for solving problems and coming up with creative and fun ideas for the players. Working in the game industry brings together incredibly talented people from very different backgrounds; seeing people driven to solve engineering and artistic challenges can be awe-inspiring. Can you tell us about your favourite project? Tough question! I entered the industry working on some action/stealth VR games which were really fun and challenging; I learned a lot working within the limitations of unreleased hardware and the Unreal Engine. The current (unannounced) title here is also super exciting; can’t wait for the public to see what we’re working on. Off-topic answer; my in-progress supermoto track bike is currently in pieces in the garage.
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How to Level Up Your Level Design Skills Hey fellow designers and aspiring game architects! 🎮 Ever wondered how to become a wizard at Level Design? Grab your virtual swords and spellbooks, because we’re about to embark on a quest to level up your skills in the fantastical world of game development. 🌟 1. Study the Greats (No, Not Gandalf) Start with the classics. Dive into legendary games like *The Legend of Zelda* or *Half-Life*. Analyze what makes their levels tick. Why does a jump scare in *Resident Evil* work so well? Spoiler: It’s not just the zombies. 2. Practice, Practice, Practice (It’s Like Grinding, But Fun) Just like in RPGs, practice makes perfect. Create small levels for fun. Experiment with different genres. Turn your breakfast table into a dungeon crawler map. Okay, maybe not that last one, but you get the idea. 3. Get Feedback (No, Your Mom’s Opinion Doesn’t Count) Share your work with other designers and gamers. Join forums, attend game jams, and let people tear your work apart constructively. It’s like a boss battle for your ego, but you’ll emerge stronger. 4. Learn the Tools (Master Your Craft) Get comfy with tools like Unity, Unreal Engine, and Blender. They’re your magical artifacts. The more proficient you are, the more you can focus on creativity rather than getting stuck on technical hiccups. 5. Stay Updated (Because Game Trends Change Faster Than a Speedrun) Keep an eye on the latest trends and technologies in game design. VR, AR, procedural generation – the future is here, and it’s ready to be designed. Remember, even the most epic journey begins with a single step (or respawn). So, equip your knowledge, sharpen your skills, and get designing! May your polygons be perfect and your textures never stretch. Game on! 🎮✨ #LevelDesign
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Embarking on game development is a journey of constant adaptation. 🎮 One lesson that resonated with me while working on pre-production: never get too attached to a feature. From the design brief to the execution, there are always many iterations. It doesn't matter how high-fidelity the mocks are, you don't know how it feels until you see it in-game. In these moments, customization becomes the game-changer. In my experience, the effort to make it adjustable pays off tenfold in both quality and maintainability, (and also it doesn't hurt when the designer says they love working with you 😆). Collaborating with the team to tweak and refine is always a fun experience, and has saved countless hours and builds. These last weeks I decided to clean the dust from my Steam library and picked up a game I've been fascinated by for a while: the Mass Effect series by BioWare. Inspired by the brilliance of Mass Effect 2, I took on a shader exercise: recreating the iconic planet scanner 🌎. The UI has exciting elements to simulate this noise-laden responsive line graph, and I wanted to create my own version of it, exposing as many variables as necessary to allow me to play with the visuals. Check out the result and let's discuss the exciting world of game development (or how awesome Mass Effect is)! #masseffect #shader #planetscanner #gamedev #technicaldesigner #bioware #ea #gameindustry
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Game Development: A Pixelated Path to Limitless Creativity In the realm of creative pursuits, game development stands out as a pixelated path that allows developers to unleash their boundless imagination. It's a fusion of art, technology, and storytelling, where every line of code, every pixel, and every character design contribute to crafting interactive worlds that captivate players. The process of creating a game is not just about programming; it's a journey of innovation, problem-solving, and limitless creativity. Game development begins with an idea, a spark of inspiration, and a blank canvas waiting to be filled with intricate details. From the game mechanics to the narrative, every aspect offers an opportunity to infuse creativity. Developers meticulously design levels, characters, and gameplay to ensure they provide a unique and engaging experience. They employ their artistic talents to create visually stunning graphics and animations, pushing the boundaries of what technology can achieve. One of the most rewarding aspects of game development is witnessing players immerse themselves in the worlds you've created. It's an art form that enables developers to craft emotional experiences, elicit joy, excitement, and sometimes even tears. Games have the power to transport players to entirely new dimensions, challenging them and igniting their sense of wonder. The viral potential of a well-crafted game is incredible, making it a field where creativity knows no bounds. #GameDevelopment #CreativityUnleashed #InteractiveWorlds #PixelArt #Innovation #GamingExperience #BoundlessImagination #GameDesign #TechArtistry #EmotionalJourney #ViralGames
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🎮📚 𝐔𝐧𝐯𝐞𝐢𝐥𝐢𝐧𝐠 𝐭𝐡𝐞 𝐒𝐒𝐌 𝐅𝐫𝐚𝐦𝐞𝐰𝐨𝐫𝐤: 𝐀 𝐃𝐞𝐞𝐩 𝐃𝐢𝐯𝐞 𝐢𝐧𝐭𝐨 𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 🚀🔍 Embarking on the journey of game design, it's essential to unravel the intricate layers that shape player experiences. Today, let's delve into the SSM framework, which elucidates the three fundamental spaces in which games operate: System, Story, and Mental Model. 𝐒𝐲𝐬𝐭𝐞𝐦: At the core of every game lies the System space, where code dictates the rules and simulations unfold. Here, Mechanics define the basic building blocks of gameplay, while Dynamics dictate how these mechanics interact. Unlike the MDA framework, which focuses solely on functionality, the System space in SSM acknowledges the abstract nature of these elements, devoid of player perception. 𝐒𝐭𝐨𝐫𝐲: Beyond mere mechanics, the Story space imbues games with context and immersion. From Super Mario's fireballs to Tetris' falling blocks, visuals and narratives in Story space breathe life into System actions. This space comprises two layers: Mis-en-scéne, encompassing sensory inputs such as visuals and sound, and Drama, where player interactions and narrative unfold. The depth of the Story space varies from game to game, enriching player experiences through its portrayal of game events. 𝐌𝐞𝐧𝐭𝐚𝐥 𝐌𝐨𝐝𝐞𝐥: Perhaps the most intriguing space in the SSM framework, the Mental Model encapsulates the player's personal experience and understanding of the game. While reminiscent of the Aesthetics layer in MDA, the Mental Model goes beyond surface-level engagement, delving into the player's cognitive processes and expectations. Affordances, representing perceived functionalities, and Schemas, shaping behavioral patterns and expectations, form the cornerstone of this space. It's here that players navigate the intricate web of game mechanics and narratives, forming their unique interpretations and experiences. By dissecting games into these three spaces, the SSM framework offers a holistic understanding of game design, empowering designers to craft immersive and engaging experiences that resonate with players on a deeper level. What are your thoughts on the SSM framework? How do you approach game design in your own projects? Let's continue the conversation in the comments below! 🎮📚 For reference article: https://lnkd.in/dVVbgzSA #GameDesign #SSMFramework #GamingExperience #GameDev
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Sneak peek - The team at Frozen District discusses the process of weaving a narrative through a game about home improvement.🔴 The Next Big Wave Of Video Game Layoffs Is Here 🌊: Studios big and small are laying off game developers 🎮. To ensure your studio can keep production costs down and profits up, consider kaedim3d.com for AI that turns images into models in minutes ⏰. Use code A836A7X to get 1 month of Kaedim’s starter plan free (up to 10 credits) 🆓. If you’ve already searched for a 3D AI generator, you know that Kaedim alternatives will only leave you with unusable meshes and wasted time ⌛. Kaedim’s image to 3D AI engine can be used with Unreal Engine, Unity, Omniverse, and Blender or via API for seamless integration into your workflow 🔄. The best part about 2D to 3D AI is that you now have unparalleled access to allow user-generated content like never before 👥. Used by more than 200 studios, Kaedim’s 3d model AI generator adds levels of quality control to provide the best 2d sketch to 3d model option on the market 🏆. Remember to use code A836A7X on Kaedim’s Starter Plan for 10 credits for new customers 🎁. You will not find a comparable AI 2D to 3d converter 🔍. #GameDev #GameDesign #UnrealEngine #MobileGames #GameIndustryUpdates #IndieGame
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The team at Frozen District discusses the process of weaving a narrative through a game about home improvement. 🔴 The Next Big Wave Of Video Game Layoffs Is Here 🌊: Studios big and small are laying off game developers 🎮. To ensure your studio can keep production costs down and profits up, consider kaedim3d.com for AI that turns images into models in minutes ⏰. Use code A836A7X to get 1 month of Kaedim’s starter plan free (up to 10 credits) 🆓. If you’ve already searched for a 3D AI generator, you know that Kaedim alternatives will only leave you with unusable meshes and wasted time ⌛. Kaedim’s image to 3D AI engine can be used with Unreal Engine, Unity, Omniverse, and Blender or via API for seamless integration into your workflow 🔄. The best part about 2D to 3D AI is that you now have unparalleled access to allow user-generated content like never before 👥. Used by more than 200 studios, Kaedim’s 3d model AI generator adds levels of quality control to provide the best 2d sketch to 3d model option on the market 🏆. Remember to use code A836A7X on Kaedim’s Starter Plan for 10 credits for new customers 🎁. You will not find a comparable AI 2D to 3d converter 🔍. #GameDev #BuildingBetterGames #GameNews #GameDevCommunity #GameIndustryUpdates #GameIndustry
How HGTV and player feedback refurbished House Flipper 2
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Hot off the press -The team at Frozen District discusses the process of weaving a narrative through a game about home improvement. 🔴 The Next Big Wave Of Video Game Layoffs Is Here 🌊: Studios big and small are laying off game developers 🎮. To ensure your studio can keep production costs down and profits up, consider kaedim3d.com for AI that turns images into models in minutes ⏰. Use code A836A7X to get 1 month of Kaedim’s starter plan free (up to 10 credits) 🆓. If you’ve already searched for a 3D AI generator, you know that Kaedim alternatives will only leave you with unusable meshes and wasted time ⌛. Kaedim’s image to 3D AI engine can be used with Unreal Engine, Unity, Omniverse, and Blender or via API for seamless integration into your workflow 🔄. The best part about 2D to 3D AI is that you now have unparalleled access to allow user-generated content like never before 👥. Used by more than 200 studios, Kaedim’s 3d model AI generator adds levels of quality control to provide the best 2d sketch to 3d model option on the market 🏆. Remember to use code A836A7X on Kaedim’s Starter Plan for 10 credits for new customers 🎁. You will not find a comparable AI 2D to 3d converter 🔍.
How HGTV and player feedback refurbished House Flipper 2
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Innovative Game Design | Bridging Education & Gaming | Championing Game-Based Learning | Architect of Competitive Programming Esport Platform
Procedural generation in world creation has always fascinated me, both as a game designer and an avid gamer, particularly in rogue-like games. However, a procedural generation often lands in one of two extremes: it's either stunningly intricate or a chaotic, disjointed mess. Achieving a "good enough" balance is a challenging feat, often demanding more time than traditional-level design. Yet, when it works, it's truly rewarding. The "Generating World Maps for Unexplored 2" article caught my eye for its technical and mathematical approach to procedural generation (link below). Although I haven't yet played "Unexplored 2" (it's on my virtual shelf!), the use of Voronoi diagrams for both macro and visual design seems like an ingenious blend of art and science. The article highlights a key aspect I admire: the way gameplay design shapes and inspires technical solutions. It's a vivid example of effective collaboration between engineers' technical prowess and designers' creative vision. This synergy suggests a future where game designers are also tech-savvy, working closely with developers. Perhaps we're witnessing the emergence of the role of the Technical Game Designer. Check out the article here: https://lnkd.in/dr9xAZNJ #gamedesign #gamedev #proceduralgeneration #gameart #interesting
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Check this out -The team at Frozen District discusses the process of weaving a narrative through a game about home improvement.🔴 The Next Big Wave Of Video Game Layoffs Is Here 🌊: Studios big and small are laying off game developers 🎮. To ensure your studio can keep production costs down and profits up, consider kaedim3d.com for AI that turns images into models in minutes ⏰. Use code A836A7X to get 1 month of Kaedim’s starter plan free (up to 10 credits) 🆓. If you’ve already searched for a 3D AI generator, you know that Kaedim alternatives will only leave you with unusable meshes and wasted time ⌛. Kaedim’s image to 3D AI engine can be used with Unreal Engine, Unity, Omniverse, and Blender or via API for seamless integration into your workflow 🔄. The best part about 2D to 3D AI is that you now have unparalleled access to allow user-generated content like never before 👥. Used by more than 200 studios, Kaedim’s 3d model AI generator adds levels of quality control to provide the best 2d sketch to 3d model option on the market 🏆. Remember to use code A836A7X on Kaedim’s Starter Plan for 10 credits for new customers 🎁. You will not find a comparable AI 2D to 3d converter 🔍.
How HGTV and player feedback refurbished House Flipper 2
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#technology I am thrilled to introduce our project, the 3D Maze Game, a captivating adventure set in a labyrinthine world. This blog post aims to provide insights into the purpose, team members, timeline, target audience, and personal focus behind this exciting project. Purpose The purpose of the 3D Maze Game is to provide players with an immersive and challenging gaming experience. Olubisi Ibrahim the Project Manager and Developer, 3D Artist and Game Designer responsible for overseeing the project, creating visually stunning 3D assets and Contributed to level design, puzzle creation, and balancing gameplay mechanics. The 3D Maze Game was created for gamers who enjoy puzzle-solving, exploration, and a sense of adventure. By working alone my personal focus was on implementing the core game mechanics, my personal focus was on implementing the core game, visuals and level design. I dedicated my efforts to ensuring smooth gameplay, optimal performance, and an intuitive user. Growing up I have always loved playing games, at those times we had only board games available and they were my favorites. Fast forward to my present-day self, pursuing a career in software development. I constantly seek projects that blend my love for technology with my deep-rooted fascination for games. When the opportunity arose to work on a 3D Maze Game, I knew I had found the perfect project to channel my childhood enthusiasm and combine it with my technical skills. By creating this game, I wanted to recapture the joy and excitement I felt as a child, sharing the experience of exploring mazes and solving puzzles with others Technologies Used: Frontend: For the frontend, we utilized HTML5, CSS3, and JavaScript without any additional frameworks. Backend: Python and Flask were chosen for the backend development. Python's versatility and extensive libraries made it a suitable choice for handling the game's logic and data management Graphics: Unity, a powerful game engine, was utilized for the rendering of 3D graphics. During the development of our 3D Maze Game, I encountered the technical challenge of implementing real-time shadows to enhance the visual realism of the game. My task was to find a solution to render dynamic shadows cast by 3D objects in real- time. Through perseverance and iterative refinement, we successfully implemented real-time shadows in our 3D Maze Game. This project is not just about creating a game. It is about weaving together the threads of my past, my passion for technology, and my desire to create meaningful and memorable experiences.
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