Ultimate Studio’s Post

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Meet our Lead Designer, Tim! Why do you like working at Ultimate and in the game industry? There are heaps of reasons why I like making games. It gives you a “do” element to storytelling that goes beyond “show” and “tell”. It allows you to give players responsibility for decisions, so more emotions can come into play because players are complicit, not just along for the ride. It lets me dabble in art, science, psychology, cultural studies and deep dive into whatever we touch on in the game. You work with passionate, creative people. It’s endlessly challenging and interesting. You help people smile. And you get to share something with thousands to millions of people. Ultimate Studio is a rare breed of studio that ticks all the boxes for me as someone who has been in the biz for 15 years. It has experienced leaders who have come up through indie dev, but also have experience running a big studio, super talented people in each position, a culture of caring for the creative team, backed by solid funding and a boss who earnestly says “we’re here to make remarkable things”. I feel a little bad saying all that when the game dev scene is a bit of a trash fire in general. But, there are good places to work out there. Keep searching until you find one. What’s one piece of advice you would give to someone who is looking to get into the game industry? Understand what you love. Understand what your version of success looks like and let that guide you... Do what you love and get really good at it. Like other creative fields like being a musician or novelist, poet or painter, being good at what you love, and sharing that love, will keep you in gigs and growing. What is the Ultimate way to game? If it’s about the Ultimate Studio way, then it’s co-op on a couch in the office, with friendly fire on so Tony can sucker-punch you with thrown fruit. If it’s in general, it’s probably much the same but not in the office.

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