Meet our Animator, Alexandria! Can you tell us about your favourite project? I created my own award-winning animated short film called The End which was the most agonising but fulfilling time of my animation career so far. Also, I got to work as a cinematics and gameplay animator on Jedi: Survivor which was cool too. Why do you like working at Ultimate? Everyone here is so incredibly kind and knowledgeable and there’s a sense of community and creativity in the team. Everyone’s opinions and ideas are valid no matter the role so it really feels like we are working together to make a game. What’s one piece of advice you would give to someone who is looking to get into the game industry? If you have a dream you want to achieve but you’re afraid it won’t work out, do it anyway. And if you’ve tried it and it didn't work out, that’s okay! At the end of the day, you’re learning which means you’re one step closer to achieving your goal to try again, or you learn that maybe your passion or goals are in something else. It’s only when you stand still and don’t start anything that you truly fail. What is the Ultimate way to game? Sitting at a desk is overrated. Gaming while lying in bed, now that’s the ultimate way to play!
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This second article will be about triggering a sprite animation. https://lnkd.in/gijajVmp #unity #csharp #softwaredeveloper #unitydeveloper
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Ready to level up your animation game? Look no further than "The Animator's Survival Kit" by the legendary Richard Williams! Whether you're into classical, computer, games, stop motion, or internet animation, this book is your secret weapon. It's like having a master animator whispering the tricks of the trade directly into your creative soul! Dive into the magical world of keyframes, timing, and squash & stretch! Understand the wizardry behind character movement that makes your animations truly enchanting! It's not just a book; it's a portal to animation greatness! So why do you NEED it? Because, in the words of Richard Williams himself, "Animation offers a medium of storytelling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world." In short: Read it. Learn it. Animate like a boss. Your animated dreams are just a page-turn away! #AnimatorSurvivalKit #AnimationMagic #animationbooks #animationtips #learnanimation
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Started work on the sound. The way the script works is each category has a sound that plays in random order to stop repeating sounds on a specified frame of animation. Interestingly in Unity the way animation events work is exactly the same as Unreal Engine where you can call a function on a frame of animation. And when you have a script that's on the same layer as the animator all your parameters can be setup (linking sounds and an audio source) then you can directly call the function in the animation event. The hard part is next. Multiple impact SFX and VFX for different materials. Im thinking i could probably get away with an enum that is attached as a script on a materials surface. So each object has a different surface. I know that each level is going to have a different environment (desert, snow, forest, ocean, zero gravity etc) so hard coding those biomes as enums would be more than enough.
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Visionary | Global Solution | 3D animator- Revolutionizing the future of health-care through visual story telling | Founder, The Market Place Believer | Pharmacist-in-training | Kingdompreneur | Faith
Squirrel hop across animation The main goal of this animation is to learn follow through and overlap. I feel like this is really terrible...lol but it is progress. I need something to build on and this is one of it. I created this after watching Rusty Gray's animation challenge that he did in 2022. One of my major take away was to create a sense of weight,you let your Animation hang in the air for a while. What are your thoughts on it? What can I do better? 𝕸𝖞 𝖓𝖆𝖒𝖊 𝖎𝖘 𝕴𝖉𝖗𝖎𝖘 𝕿𝖆𝖎𝖜𝖔 𝖆𝖐𝖆 𝖙𝖍𝖊 𝖆𝖓𝖓𝖔𝖎𝖓𝖙𝖊𝖉 𝖆𝖓𝖎𝖒𝖆𝖙𝖔𝖗, 𝕴'𝖒 𝖕𝖆𝖘𝖘𝖎𝖔𝖓𝖆𝖙𝖊 𝖆𝖇𝖔𝖚𝖙 𝖗𝖊𝖛𝖔𝖑𝖚𝖙𝖎𝖔𝖓𝖎𝖟𝖎𝖓𝖌 𝖙𝖍𝖊 𝖋𝖚𝖙𝖚𝖗𝖊 𝖔𝖋 𝖍𝖊𝖆𝖑𝖙𝖍-𝖈𝖆𝖗𝖊 𝖚𝖘𝖎𝖓𝖌 𝖛𝖎𝖘𝖚𝖆𝖑 𝖘𝖙𝖔𝖗𝖞 𝖙𝖊𝖑𝖑𝖎𝖓𝖌 𝖆𝖓𝖉 𝖚𝖘𝖎𝖓𝖌 𝖛𝖎𝖗𝖙𝖚𝖆𝖑 𝖗𝖊𝖆𝖑𝖎𝖙𝖞 𝖙𝖔 𝖘𝖔𝖑𝖛𝖊 𝖕𝖗𝖔𝖇𝖑𝖊𝖒𝖘 𝖎𝖓 𝖘𝖊𝖈𝖙𝖔𝖗𝖘. ☀️You can follow me for content around #faith #3danimation #sectors #solutions and more. Global Solution 🌍 #vfx #3danimator #thoughleader #industryinsight
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Every job is a learning opportunity. Sharing a snapshot of an upcoming animation I'm doing for ABC Gamer. I usually write and produce these and use an animator. This time I decided to do part of the animation myself. I'm not super experienced with After Effects but there was an opportunity to learn! There were a few YouTube tutorials along the way. A fair bit of doing a step wrong and starting that step again. Loved the problem solving! And now I'm way more confident doing a process like this. AND have picked up some cool new tricks that will come in handy in the future. Telling ourselves we can't do a specific task is just fear. Throw yourself in the deep end. You'll come out stronger for it. #writerslife #animation #creativecontent #videogames #learninganddevelopment
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🎞️ VES Member / 🎥 Virtual Production Specialist at Girraphic / 📖 Education Content Creator at Epic Games /🎓 Unreal Engine Adjunct Professor at Toronto Metropolitan University and Seneca College
During last year's holidays, I worked on a small short film of around 5 minutes... All done inside Unreal Engine! I tackled everything, from character creation to animation. I'm a little embarrassed to share because the animation is NOT GOOD. I'm not an animator and I had no idea what I was doing for most of the shots. I tried to use Rokoko for a lot of the mocap, even for the character that was an Orangutan.. Sadly I'm not Andy Serkis lol But, this sequence of shots here do look gucci. I used this opportunity to learn more about #hair #grooming inside #unrealengine, complex #Niagara systems and a pipeline workflow to use Reallusion #CharacterCreator with Unreal's #ControlRig. Was a blast, here's a small glimpse. I'm trying to find an animator that's willing to collaborate and improve the animation of the whole piece 🙏
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If your team needs to expand
Animators and Cinematic Director available 2 years ago we started building up this fine animation team. It is a shame to let them go. Carsten Seller: Lead Animator Jörg D.: Senior Animator Mithun Monga: Senior Animator Paul Schwarz: Senior Technical Animator Zygi Neviera: Senior Animator Lucas Wendler: Senior Animator Geoffrey Grandseigne: Cinematics and Animation Director Carsten has built up the crew over the last few years. I have known him for years and with his experience in both film and games he will be a great addition to any team. Jörg and Mithun came to us from Ubisoft (where they worked on Avatar) and provided excellent keyframed gameplay animations for our project. Highly skilled and likeable. Paul only joined us a few weeks ago, so I am very sorry for his loss. He is a cool guy and hit the ground running. If you need someone who knows character rigs inside and out. Ping him! I worked with Zygi on Chorus and he helped us get the cinematics over the finish line. Thank you for that! More recently he has been building our internal mo-cap pipeline. Lucas brings a lot of experience from film and he is a gamer at heart. He adapted quickly to UE, is a super talented animator and one of the most nicest persons on earth. Geoff joined us a few months ago and has already made a big impact. I am impressed with his high energy, great communication skills and knowledge of cinematics. He has worked on blockbusters such as Assassin Creed, Skull & Bones and Horizon Forbidden West. It has been an honour to work with him.
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Here is a free opportunity to learn Animation with Unreal Engine. This special edition Unreal Fellowship: Animation course runs from September 13 to September 28, 2023. All of the content will be presented in webinar-style recordings; the first batch of which is available now! Who is the Unreal Fellowship: Animation course for? Traditionally, applicants are industry professionals with beginning to intermediate levels of Unreal Engine experience. Common applicants include: Animators, Technical Animators/Directors, Layout Artists, Previs Artists, Motion Editors Directors, Animation Supervisors, VFX Supervisors, Previs Supervisors Film, Broadcast and Animation studio executives who have production experience in linear animation or VFX content creation However, this is the first time animators, with little-to-no Unreal Engine experience, can take in the lessons/ideas that have been helping the pros reskill for years! Check it out! #Unreal #free #ue5 #animators #gamedev
Mark your calendars for this FREE Unreal Fellowship: Animation course
unrealengine.com
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Metaphor and Animation:July 7th (Sunday) I purchased the DVD version of Hayao Miyazaki's "The Boy and the Heron (How Do You Live?)" on July 3rd, and I've been repeatedly watching this feature-length animation. By watching it multiple times, I started to notice various points. For example, one of these is the remarkably few lines spoken by the characters, and even when there are lines, they are very short. A distinguishing feature between Hayao Miyazaki's feature-length animations and those from overseas (especially Disney) lies in this aspect. Animations that aim to represent the real world three-dimensionally and depict it realistically are not much different from live-action films. Miyazaki's "The Boy and the Heron" calmly takes up the real world (with characters modeled after real people) as its subject, but it is filled with metaphors using rhetorical techniques such as simplification, abstraction, personification, and anthropomorphism. In "The Boy and the Heron", rather than preaching normatively by holding up textbooks of religion and morality, I feel it gives viewers a chance to think and notice things on their own by depicting everyday events in the real world using metaphors. For this reason, the dialogue of the characters needs to be as short and abstract as possible to allow for multiple interpretations. I think Miyazaki wrote the script with this in mind. Joe Hisaishi, who was responsible for the soundtrack of "The Boy and the Heron" (released on analog record on July 3rd), mentioned in an interview that he didn't create it with the intention of making "sound effects." He created the music with the aim of maintaining a certain distance from the movie scenes and highlighting the metaphors each scene wanted to express. In this way, I felt that "The Boy and the Heron" allows the metaphors contained in the film to provide multiple messages depending on the viewer's sensitivity.
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