Step into the world of Snowdrop’s Audio team with us 🔊🎧 Meet Kasparas, Franz and Simon from Massive Entertainment - A Ubisoft Studio as they give us insight into what it is they do for our games. Watch the video and learn more how sound plays a big role in the immersion aspects of games.
Been appreciating the audio design to the games I stream a lot more over the years. In particular, Aliens Fireteam Elite and Ubisoft’s Skull and Bones have stood out as leaders in this space. Makes a huge different in the overall experience when a user can feel immersed through sound alone. Kudos to Massive and their commitment to push the envelope.
Love content like this. We've starting putting out behind the sound videos as a way to show more of what we all do in this industry. Thanks for sharing :)
Sounds fascinating! 🎧🔊 It's always intriguing to see the behind-the-scenes magic that the audio team at Massive Entertainment creates. Kasparas, Franz, and Simon's work truly elevates the immersive experience in games. Kudos to the Snowdrop Audio team for their incredible contributions!
Awesome! Such an important part of the immersiveness aspect 👏👏👏
Amazing content! 👏🏼
Hello
3wSnowdrop is carrying a lot so far, I like that. It is scary when everyone adopt unreal since physics tends to be carried over in games of the same engine. Like anvil made those newer AC feel kind of the same, but it's easier for the player somehow, when I play a new far cry I just know how to move since the game did not betray it's engine for all those years.