Someone asked me recently if I only give advice to new voice actors or if I have any tidbits of knowledge for vets of the industry or people mid-career. Here's something someone said to me early on in my own career that hopefully resonates with some of you forever:
You will never be bigger than the project you're working on.
Now, I know that sounds threatening and ugly, but hear me out.
As we get more credits under our belts, some of us tend to forget that we're a part of something bigger- the project we're serving.
Let's look at a video game, for example.
You're voicing a character in a game that someone conceptualized, artists took months to illustrate, animators took months to animate, and programmers took months to implement into a world that the same processes have been done for. Outside of the game, a team of people figured out how to brand and market that game, and another team of people figured out how to pay for that game to be made. We haven't even scratched the surface either. Let's not forget the writers who created the story constructs for your character to exist in, and the lore that's built around this world you live in. There's also the people who spend hours testing the game to make sure everything is working.
But back to voice. On the ground level, a casting director selected you and others to voice these characters, a voice director ensured that they got the best performance out of you possible, and a team of audio engineers made sure your character sounded authentic and believable in this world.
This probably isn't even half of what actually goes on behind the scenes of game design, but do you see the picture I'm trying to paint here?
So I say it again. You will NEVER be bigger than the project you're working on.
Think about that when a director tells you to take a 10 minute break and you decide that you're taking 20 because, well, you're "you" and everyone else will wait.
Think about that when you neglect to learn the studio engineer's name because "he's just an engineer and it doesn't really matter."
Think about that when you don't address the script coordinator in the session because "you don't talk to script coordinators."
Think about that when a small casting company unknowingly emails you directly instead of your agent, and you send them a terse email back.
Think about that when a studio asks you to run a backup and you say no because "you don't run backups."
Rule of thumb- if this is your 50th gig then be forever grateful that you made it this far in voice, and treat people the way you would've wanted to be treated as if it was your first gig.
#themoreyouknow #veteranadvice #noegos #voiceacting
Unity Developer
2moonly one of the programming roles show up in the site, would love to send an application for the gameplay programmer role :)