Za nami koncertowy weekend! ✨
Wszystko za sprawą Dni Kultury Studenckiej Uniwersytet Zielonogórski. 🖤 Po sąsiedzku i jako partner główny Bachanaliów byliśmy na miejscu z naszą strefą chillout #eobuwiePL i #MODIVO, a także zaprosiliśmy uczestników do fotobudki 360 stopni. Dodatkową atrakcją były warsztaty sitodruku we współpracy z #Converse.
Dziękujemy Stowarzyszeniu Studentów i Absolwentów Uniwersytetu Zielonogórskiego UZeciak za udział, a Wam polecamy relację foto z imprezy! 📸
#eobuwiePL#MODIVO#ZielonaGóra#Bachanalia2024
The concert weekend is behind us! ✨
All thanks to the Uniwersytet Zielonogórski Student Culture Days. 🖤 As the main partner of the event, we were there with our chillout zone #eobuwiePL and #MODIVO, and we also invited participants to a 360-degree photo booth. An additional highlight was a screen printing workshop in collaboration with #Converse.
We would like to thank the University of Zielona Gora UZeciak Students and Alumni Association for participating, and we recommend you the photo coverage of the event! 📸
⚽ Olee, olee, olee, olee – starting today, the 𝗨𝗘𝗙𝗔 𝗘𝘂𝗿𝗼𝗽𝗲𝗮𝗻 𝗖𝗵𝗮𝗺𝗽𝗶𝗼𝗻𝘀𝗵𝗶𝗽 commenced once more, this time taking place in Germany and bringing part of the event right around our corner with some matches scheduled to occur in our neighboring city Leipzig.
Since you can't always rely on the weather gods during German summers and with cool or rainy days being rather common even in the sunny months, sophisticated technological solutions are needed to offer freezing soccer fans an unforgettable experience. And this is exactly what our colleagues at Fraunhofer ENAS are working on: They are researching 𝗶𝗻𝗻𝗼𝘃𝗮𝘁𝗶𝘃𝗲 𝗽𝗿𝗶𝗻𝘁𝗶𝗻𝗴 𝘁𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝗶𝗲𝘀 that enable the 𝗳𝘂𝗻𝗰𝘁𝗶𝗼𝗻𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻 𝗼𝗳 𝟯𝗗 𝗼𝗯𝗷𝗲𝗰𝘁𝘀, for example.
By using robot-guided inkjet printing, our researchers can print objects regardless of their position and location in space. For example, functional elements such as 𝗵𝗲𝗮𝘁𝗶𝗻𝗴 𝘀𝘁𝗿𝘂𝗰𝘁𝘂𝗿𝗲𝘀 could be printed on 3D objects, such as stadium seats (as shown in our picture). This way, freezing during sporting events, especially during the cold season, could be a thing of the past. By integrating RFID transponders, occupied seats can be precisely identified, ensuring that only those seats in use are actually heated in order to avoid energy losses. These are great prospects for those days on which the weather doesn’t quite play along – as today at the start of the European Championship.
Despite the grey clouds today, we wish all teams and soccer enthusiasts an exciting European Championship 2024 with sunny prospects and who knows, maybe we will experience another soccer summer fairytale this year! ⚽
To find out more about our printing solutions and further application possibilities, check out our website: https://lnkd.in/eqVPP84m#FraunhoferENAS#Soccer#UEFA#EM#InkjetPrinting#Fraunhofer
While this piece of work does not let fish robots feel the water - it does let blind citizens experience our cultural heritage more fully. 🐟 🗿
Pleased to have the results of a wonderful collaboration with Anika Spiesberger out in open-access and available to the world to tinker with.
TL:DR - Our study investigates the preferences of visually impaired people in regard to 3D-printed replicas of museum artifacts. Two 3D scanning and four printing techniques were investigated and are evaluated in their feasibility for inclusion in cultural heritage settings such as museums, exhibits and education.
https://lnkd.in/e5T5nvZ2
Projects don't get any more digital than History in Pieces. It's our first project out the door. 40 collectible wooden puzzles each with 4,000 in the limited edition.
That's 160,000 gifts that will increase in value over the years.
In fact, without the latest advancements in laser printing and cutting, this project could not be positioned as the largest industrial arts project ever created. The goal is to use collectible art history to move over 160,000 fans into a modern community.
Starting with African Americans and African history, the series will eventually cover all demographics.
No #genai here; this is pure man-made innovation.
#technology#innovation#branding#management#historian#history#digitalassets#consulting#AI#socialmedia#ceo#digitaldesign
With the likes of Nike and others, CAD and apparel have long been at the forefront of digitising a modern footwear. What happens when you apply new technology and materials to a very tradiational but niche area, ballet shoe design? #d3dlive
🩰 We're pirouetting with excitement to welcome act'ble GmbH's Sophia & Joshua to talk about redesigning the #Ballet shoe for the 21st Century using the latest digital technologies
Head to the website to register for your free in-person or virtual pass for this keynote talk: https://develop3dlive.com/
🌐 Diving into the intersection of technology and accessibility, Refresh Tech is redefining the landscape for the visually impaired. Traditionally, Braille has been static—imprinted on paper, limiting its engagement with the digital realm. Enter Refreshable Braille displays, a dynamic breakthrough using small moving cells for real-time digital content. Imagine the versatility of reading online materials and digital documents through the responsive touch of Braille, empowering the visually impaired community to navigate the digital era with unprecedented independence.
Yet, this transformative technology has faced a significant drawback—cost. The intricate custom manufacturing process results in a single cell's price soaring to $100-150, making a standard 40-cell display a hefty investment of $4000-6000. While the need for accessible Braille computer access is undeniable, the financial barrier has made it out of reach for many users.
Here's where Refresh Tech takes center stage, proudly standing as the industry's trailblazer. Through groundbreaking innovation, we've become the first to shatter cost barriers, reducing the price to less than a dollar per cell. How? The answer lies in our cutting-edge use of electromagnetic mechanics and 3D printing, revolutionizing the production process and making Refreshable Braille technology not just groundbreaking but also affordable and accessible.
This breakthrough couldn't come at a more crucial time. In today's digital era, where connectivity is key, our mission at Refresh Tech is clear: to bridge the gap and make Braille technology accessible to all. With approximately 5 million blind people in India alone, your investment isn't just supporting a business; it's a commitment to change lives. By investing in Refresh Tech, you're supporting innovation, contributing to patent-pending technology, and actively participating in a mission to enhance accessibility for the visually impaired.
Join us at Refresh Tech, where technology meets compassion, innovation meets inclusion, and accessibility is not just a goal but a refreshing reality. Together, let's make a lasting impact—one Braille cell at a time.
Jiya Kanani
Hriday Doshi
Liam Pinheiro
Founders
ATLAS SkillTech University
Omkar Pandharkame
Vikram Shete
Dr. Divya Rathod
Aamir Munshi
Dr. Yukti Khajanchi
#india#entrepreneurship#ATLASSkillTech#business#collegedays
How do you take the Airless Gen1 basketball from a raw part to a fully playable basketball? Find out! 👇
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The innovative 3D printed basketball by Wilson Sporting Goods Co. is 100% playable, nearly fitting the performance specs of a standard, regulation basketball. Weight, size, and rebound match Wilson's specifications. But... how do you get there? A big part of it is #postprocessing. ⛹️♀️
When it comes out of the printer, the ball isn't necessarily favorable for the player: raw & unfinished. A very important step was to transform the printed part into a product that closely resembled the feeling of a standard, well-known basketball.
With our Powerfuse S, we delivered the smoothing solution for the Airless Gen1. The #VaporFuse Surfacing brings a bunch of benefits to the product:
✅ Completely sealed surface, refraining from dirt and debris uptake
✅ Surface for a more seamless feel of play by resisting perspiration
✅ It's a fully automated system that can run lights out when going into larger production volumes
Nadine Lipp, PhD, Innovation Manager at Wilson, says: "Taking the ball from a blank canvas to a finished painting is exactly what DyeMansion did for us. Also, the smoothing process seals the part and just makes it more consistent so it performs better in our testing."
💡 Learn more & watch the full documentary: https://lnkd.in/gBNmAb2r
Wilson partnered with General Lattice (computational design), DyeMansion (color/finishing), EOS (technical oversight) and SNL Creative, Inc (manufacturing). Stay tuned to learn more about the Airless Gen1 & some insights into the manufacturing! 👀
#3dprinting#additivemanufacturing#postprocessing#print2product#basketball#intoacolorfulfuture
🚀 Exciting News from the Design World! 🚀
Last year, I had the privilege of participating in an internal design challenge at GITAM, where my creation—a prosthetic arm—earned the second place. It was more than a competition; it was a journey that sharpened my skills in 3D modeling and revealed the profound impact innovative design can have on human lives.
The experience taught me:
The importance of functionality and aesthetics in product design
The need for continuous learning and adaptation in engineering
Curious to know, how do you think innovation in design can further transform lives?
#Innovation#EngineeringDesign#ProductDevelopment
#fridayvibes
...And my obsession with stereographic projections continues.
I finally received the 3D printed model of the structure to project a square grid on a 2D plane, when illuminated at a "specific point on the spherical plane". (source file link at the end of the post).
It surprises me how excited I was to see the projection in reality in spite of being fully aware of the outcome!
For those diving into the weekend with a bit of curiosity, stereographic projections help to map (3D) spherical shapes onto a 2D plane while preserving the angles through illumination at a specific point on the sphere.
✴ In simpler terms, what this means is that if two curves on the sphere intersect at a certain angle, their projections on the plane will intersect at that same angle. However, since the projections do not preserve the relative sizes or lengths, the shapes may appear larger or smaller in the projection though the relative positioning of lines remains consistent.
This concept is crucial in applications such as cartography, crystallography, and celestial sphere mapping to understand the relative positioning of the various elements.
👀 If you observe the video closely, this is exactly what happens as I move my source of light closer to the specific "North pole" of the object.
The relative angle between the line shadows do not change although the overall shape seems to change.
I am no expert in the domain.
I just happened to watch one of the fascinating youtube videos (video link in comments section) by Prof. Henry Segerman, on the topic, and it caught my imagination!
This is what an expert can achieve - Make the complex look simple and spark a passion in others.
Imagine the impact we can have if every teacher can engage even one student in this manner.
🔬 Lighting that spark of curiosity, driving engagement, and elevating understanding – that's the fuel for scientific progress and societal evolution.
Does this capture your imagination?!
STEMonsters#STEMeducation#MathArt#3DPrinting#InnovationInEducation#Geometry#Highereducation#VisualMath#CreativeTeaching#MathIsFun#stemeducationforkids#STEMonsters
Our research is published!
The Museum of Touch: Tangible Models for Blind and Low Vision Audiences in Museums, authored with Leona Holloway, Jane Thogersen, Eve Guerry, Philip Poronnik, Claudio Andres Corvalan Diaz and William Havellas.
Thank you to Juhyun Lee for the invite and co-editors Michael Ostwald and Mi Jeong Kim.
Museums curate collections of artworks, artefacts, and specimens, often shielded by barriers that prohibit physical interaction. Consequently, these exhibits are effectively inaccessible to people with visual impairments, preventing meaningful engagement with these cultural treasures. This study explores the idea of touch models, facilitating a bridge between objects in these collections and everyone, irrespective of their visual abilities. This chapter discusses three primary areas: (a) implementation of 3D scanning and 3D printing techniques, enhancing the touch experience for blind and low vision audiences in museums; (b) integration of multiple modalities, particularly 3D and audio elements, designed to further enrich the engage-ment for these individuals; and (c) a potential for sharing and transferring these touch models through open platforms to extend accessibility and knowledge dissemination. By utilising datasets as the foundation, this research advocates for a multi-modal approach to museum exhibition practices. Ultimately, this study seeks to eliminate accessibility barriers in museums, empowering blind and low vision individuals to immerse themselves in the narratives and cultural treasures encapsulated within these institutions.
https://lnkd.in/g9_dzyMu
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