:::: It’s Time for Play an Intuition Game: Secret Code Game: What is the Secret Code aka Message from The Universe ::::
When you saw this feather at the mrt platform, waiting for the train to come?
PS: above is the hint!
#secretcodegame#secretcode#levelupwithanm#universesigns
Highlights of the first GeoPlaNet Joint Master semester #2
One of the assignments required developing a widget application in IDL related to image processing and analysis. I had a lot of fun exploring the IDL language and designing interactive features, creating a relatively complex application in which a user can upload 12 images, crop out square sections of each, and use those as tiles for playing their customized version of the famous game 2048. In this Youtube video I provide a thorough tour of the application, and everyone is invited to experiment with it and contact me with remarks - the code is available at https://lnkd.in/dtqeNeiD and can be run on any computer using the open source Gnu Data Language.
Hi to all of you! I recently completed the game I was working on.
Along the way, I developed some awesome new abilities:
1. Creating events at the appropriate times by configuring triggers for particular tags!
2. Detecting collisions: Getting the perfect interaction between things.
3. Particle systems have been added; as the player moves, dust trails follow him.
4. Creating bullets: Ensuring that projectiles in the game function properly.
What would designing an LLM-based game from scratch look like?
Jacky K. tackles this emerging topic head on in his new series: part one outlines all the necessary details around game concepts and causal graphs for LLMs.
Before the launch of our 2nd phase of Alpha for Rooted, which will introduce the open-world and building system, we shared a video today revealing the content discovered by alpha testers during the first phase.
Excited to share the next steps in development :)
More info about the 4 alpha phases : https://lnkd.in/dTihyDjf
Let's Build: How to Make Amazing Mazes Game in Scratch
In this Scratch tutorial, we learn how to design a multi-level game which uses broadcasts so objects in the game can send signals to other objects to run code. We utilize if/then statements and loops to design the movement and collision detection of their character.
https://lnkd.in/gFkjHjQs
Just finished a new advanced minimap navigation system for my game! It uses Dijkstra's algorithm to find the shortest path in a grid of traffic nodes placed around the map, and then maps that into a line drawn in 2D screen space. With some clever tricks and some calc 3, I mapped out all the road traffic patterns and possible lane changes, then made meaningful links between each node to allow Dijkstra's to do its thing. Check it out!
https://lnkd.in/ggFDDvzQ
Ch4 first half. It's using the game playgrounds to demo physics engine. I have a question regarding the templates and existing playground files.
For instance where is the Hello, World text coming from in the original starter template? I deleted the original code and the assets/resources where the Hello world text was originally. Any clues is appreciated.
https://lnkd.in/gQQqcumA
Made a replica of the mechanics of Color Switch and tried to add a little twist to it like the random instantiation of the rotating colored circles(instantiating when the scene starts) with each having the random rotation speed in a particular specified range; random instantiation of the stars collectibles and the player color changer like I did for the colored circles
And the number of stars collected by the player is also shown in the console as collected stars.
Things learnt from this:
-instantiation of game objects randomly with certain gap between them
-destroying the gameobject after collision with another gameobject with different tag and restarting the scene
✌
Leadership Consultant | MBA, Chartered Management Institute | FCIMSPA
2moWow - that's brilliant - would love learn more mate 👊