"Generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected... Eventually, generative AI could create game experiences that are infinitely detailed, twisting and changing every time you experience them." Learn how Inworld is helping make this future possible! Thank you to MIT Technology Review for interviewing us for this piece! https://bit.ly/3VRETDe
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In a recent MIT Technology Review article, Kylan Gibbs, CEO and co-founder of Inworld AI, sat down with Niall Firth to discuss the role of generative AI in entertainment, specifically role-playing games, and how the technology enables players to experience different, unique realities. Check out more insights from Kylan below. #generativeAI #RPGs
"Generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected... Eventually, generative AI could create game experiences that are infinitely detailed, twisting and changing every time you experience them." Learn how Inworld is helping make this future possible! Thank you to MIT Technology Review for interviewing us for this piece! https://bit.ly/3VRETDe
How generative AI could reinvent what it means to play
technologyreview.com
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"Just as it is upending other industries, generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected. The game may not always have to end." Learn more from MIT Technology Review : https://bit.ly/4eAxEXN #TechNews #gamedesign #generativeai
How generative AI could reinvent what it means to play
technologyreview.com
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Just as it is upending other industries, generative AI is opening the door to entirely new kinds of in-game interactions that are open-ended, creative, and unexpected. https://lnkd.in/euUXHPDe
How generative AI could reinvent what it means to play
technologyreview.com
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How generative AI could reinvent what it means to play https://buff.ly/4eLbKB0
How generative AI could reinvent what it means to play
technologyreview.com
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Generative AI is reshaping the gaming industry, offering a glimpse into a future where game worlds become more vibrant and lifelike than ever before. With the rising complexity and costs of game development, tools like GPT-4 and Dall-E 2 are a game-changer. They alleviate the burden on artists and designers by generating thousands of unique assets, from landscapes to characters, enriching the gaming experience. Imagine wandering through a forest in a video game and encountering an array of truly unique trees and wildlife. This isn't science fiction; it's the potential of generative AI in action. Even today, studios like Revolution Software are using AI to revitalize classic games, making them economically feasible for modern audiences. But the true magic lies in what creative minds can achieve when freed from repetitive tasks, from creating more natural character interactions to dynamic storylines tailored to individual players. While AI's role in game development is undeniably exciting, it's crucial to balance its power with human expertise, ensuring that the spark of human ingenuity and emotional connection is never lost in the digital realm. #GenerativeAI #GamingInnovation #AIRevolution 🎮✨ https://lnkd.in/d-igP5cW Bernard Marr Forbes
Generative AI Is Breathing New Life Into Classic Computer Games
forbes.com
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Digital Marketing Strategist, Content Consultant, Public Relations Advisor, Curious Customer & Fun Guy To Work With 😎
The first minds to be controlled by generative AI will live inside video games "The Microsoft and Inworld partnership will test two of the key #AI implications in the video game industry: design-time and assistance with narrative generation. If a game has thousands of NPCs in it, having AI generate individual backstories for each of them can save enormous development time — and having generative AI working while players interact with NPCs could also enhance gameplay." https://buff.ly/476Mb8w I discussed this exact topic in my newsletter The Reputation Algorithm back in October: #VideoGames are going to get really, really good. So imagine an open world game like Red Dead Redemption that creates itself on the fly based on an individual user’s whims. Individual users could create their own storylines to direct and follow. For the benefit of those of you who do not play video games, within games there are non-player characters. These are characters who play a role in the story of the game but are programmed by the video game developers and not controlled by a human. These non-player characters may play a prominent or even starring roles in cut-scenes, which are pre-programmed segements of a video game that are used to advanced the plot. But there are far more non-player characters in video games whose role amounts to extras on a movie set. Their role is simply to create the illusion of a lifelike, active environment within which humans can play. Add generative AI to the equation and things get really fascinating. Read the full article:
We Are In The Pre-Android Era Of AI
thereputationalgorithm.com
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Providing Product and Technology Leadership for Growing Businesses -- Fractional CTO | CPO @ Apollo | Founder @ Drivey - Oversight | Seattle • San Diego
It's interesting trying to navigate the AI hype landscape these days According to prominent AI companies, AGI is right around the corner.. Companies are actively trying to automate away their workforce But how many have been truly successful vs how many are just feeding the hype train 🤔 AI is coming for our jobs, but how quickly will that happen? and to what degree? Don't get me wrong. AI is a rocket, and the pace of advancement is 🤯 But last week I spent 2 hours trying to get proper support from Geico's HUMAN customer service team I can't even imagine the time and pain if all I had was an AI chatbot This article featuring CD Projekt Red has a drastic different take than every other article I have read about AI NPCs "The gap in quality, specifically, is huge. It's like a canyon" What do you think? #AI #NPC #Gaming https://lnkd.in/gZDHaKkV
Cyberpunk's quest director says CD Projekt Red has experimented with generative AI, but there's still a 'gigantic, really long way to go' before AI NPCs are as good as scripted characters
pcgamer.com
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IS AI THE FUTURE OF NPCs? WIRED: Artificial intelligence is poised to have a massive impact on video games in the next few years, something that excites and worries developers. Some think non-player characters might be AI's killer app. Nvidia—the company behind many of the GPUs powering much of the AI revolution—brandished a suite of tools that enable “developers to build digital humans capable of AI-powered natural language interactions.” The company showed off those tools by releasing a clip of Covert Protocol, a tech demo it made with AI character company Inworld. UBISOFT DEMONSTRATED ITS neo NPCs, which also use Nvidia tech, in three ways. First, I talked to Bloom to achieve a few game-given goals: Get closer to Bloom, find out about the megacorps ruling the world, learn about the resistance, and so on. Bloom is effortless to fire questions off to, and he’s generally good natured. He’s been designed to be easy to handle, Ubisoft senior data scientist Mélanie López Malet tells me, though there are other NPCs they’ve created that are more standoffish, if not downright aggressive. The team decided to add goals to his interactions, she explains, because in the company’s early testing they found players can get a little … shy. “There are people that have a bit of social anxiety,” Malet says. They don’t want to bother NPCs who seem busy, or they’re taken aback by characters that appear angry. They don’t always know what to say. “[Players] were like, ‘It’s like I’m at party where I know nobody, oh my God,’” Malet says. But she sees this as a good thing: It means the NPCs are inspiring people to use their social instincts. Players are also far more likely to open up and get personal when it’s a text conversation. “There are some things you don’t say out loud, you know?” Malet says. The next two parts of the demo are not nearly as engaging. In one, I’m watching a drone feed with an NPC who answers my (many) questions and keeps me updated about what’s happening. I’m far less interested in the extraction in progress and more in poking the NPC to find his guardrails—being rude, asking deeply personal questions, or simply declaring “I’m pretty sleepy” at a critical point in the mission. This urge to troll, to distract, and to test, it turns out, makes me like every other player. “I think it’s a normal part of things. And we are not naive,” Malet says, well aware that some players are going to get very ugly with their characters. “We want to make it interesting. You’re playing with a toy.” explore more: https://lnkd.in/gffN5yTK #ai #gaming #metaverse #fashion #web3
Is AI the Future of NPCs?
wired.com
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Love it how companies can go to great lengths to make sure you understand the penalties if you share confidential information by having you sign NDAs, but are adamant you learn to use AI without even realizing you're inputting that same confidential info to train AI with every use. https://lnkd.in/gah2uq3U
Former Final Fantasy director: If you’ve never used AI, you’re not suited for game development - AUTOMATON WEST
https://automaton-media.com/en
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