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Experienced Test Automation Engineer på Paradox Interactive

I held a presentation at #GQF talking about how we handle Test Automation and QA in our complex games. I want to thank the organisers, the other presenters and all of the people I met and had fantastic conversations with for making this a great conference, can't wait for next year, see you there!

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I stream, you stream, we all stream... 🍦We're thrilled by the wealth of knowledge and passion being shared at #GQF 2024 across the QA, Loc, Player Community & Support streams. Here are some of today's highlights: ⭐ Albin Wallin ignited excitement with his presentation on strategies for maximizing efforts in high-level complex games ⭐ Katerina Florinskaya shared an inspiring case study on partnering with sports professionals for a localized esports game, diving into challenges, solutions, and the ultimate value of seeking industry-external insights ⭐ Jana Csanyi and Richard Banic from Pixel Federation revealed how they transformed their community, showcasing resilience and determination in adversity ⭐ Yen Wei Lim from WeTest.net discussed achieving automated testing for a seamless cross-platform gaming experience ⭐ Alcir Marques shared his journey from gaming enthusiast to localization expert, turning passion into a thriving career ⭐Nicoletta Mura from 5CA demonstrated how player support and VIP management can be a revenue generator Followed by engaging panel discussions: ⭐ Does QA need to be codified? Unique perspectives were shared by Ghulam Khan 🎮 🔜 Game Quality Forum khan, Sebastian Huzik, Simon Sandrock, and Damien Peter (CT-GaMe) 🔜 Game Quality Forum ⭐ AI is the buzzword! How do you apply it to localization and beyond? Tamara Tirják, Mike Kim, Ekaterina Zaytseva, and Nick Citkoŭ explored AI's exciting advancements in translation, language, and audio ⭐ Want to master social media strategies for cultivating gaming communities? Anne van der Zanden, Clément Ruggeri, and Fiene Ziegler shared their top tips and tricks! #GameQualityForum #GQF

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