Going to #GDC next week? Don’t miss these 3 amazing talks from Frostbite engineers: 𝗪𝗮𝗿𝗽: 𝗛𝗶𝗴𝗵-𝗙𝗶𝗱𝗲𝗹𝗶𝘁𝘆 𝗖𝗹𝗼𝘁𝗵 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝗻 𝗘𝗔 𝗦𝗣𝗢𝗥𝗧𝗦 𝗙𝗖 𝟮𝟰 (Robin Taillandier) Dig into the development of Warp, a new GPU compute shader-based cloth simulator used to simulate football jerseys and shorts in FC 24. 𝗙𝗣𝟭𝟲 𝗦𝗵𝗮𝗱𝗲𝗿𝘀 𝗶𝗻 𝗙𝗿𝗼𝘀𝘁𝗯𝗶𝘁𝗲 (Alexis Griffin-Lira) Learn how Frostbite implemented multi-platform 16 bit type (FP16) support for shaders to increase shader performance on mobile and other platforms. 𝗕𝗿𝗶𝗻𝗴𝗶𝗻𝗴 𝗙𝗿𝗼𝘀𝘁𝗯𝗶𝘁𝗲 𝘁𝗼 𝗡𝗲𝘄 𝗥𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 𝗧𝗲𝗰𝗵 & 𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺𝘀 (𝗪𝗵𝗶𝗹𝗲 𝗡𝗼𝗯𝗼𝗱𝘆 𝗡𝗼𝘁𝗶𝗰𝗲𝗱) (Jason Bright) How do you transition to new graphics technology (e.g. DX12, Vulkan, Metal) and expand to new platforms without disrupting active development? Learn about Frostbite’s staged approach to generational technological change. #Frostbite #GameDev #GDC2024 #Engineering
The annual Game Developers Conference (GDC) is back in San Francisco next week! Electronic Arts is set to take the stage in over 25 sessions. Our tEAm will cover a range of topics, including Frostbite's expansion to new platforms, SEED (Electronic Arts)'s work on photorealistic facial rigs, and the evolution of matchmaking techniques in Apex Legends. Joining us at GDC? You won't want to miss these sessions 👉 go.ea.com/GDC2024 #GDC2024