From the course: 3ds Max 2025 Essential Training

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Transform center reference coordinates

Transform center reference coordinates - 3ds Max Tutorial

From the course: 3ds Max 2025 Essential Training

Transform center reference coordinates

- [Instructor] In the last movie, we saw two of the options for the Use Center button up here. We saw Use Pivot Point Center and Use Selection Center. Now, we're going to take a look at the third option down here, which in the documentation, Tool Tips, is called the Transform Coordinate Center, but I think it's more properly known as the reference coordinate center, because that third option here is going to respect whatever you've chosen as your current reference coordinate system. So, we can transform around some arbitrary point, we can transform around the current viewport, around the world origin, or around some other object. Let's take a look. I'll go to the Rotate tool, and I want to rotate around the current viewport. so I'll leave the reference coordinate system at View, then I can go up here to the Use Transform Coordinate Center flyout, or also known as the Use Center flyout, and choose the third option. And again, the Tool Tip says, use Transform Coordinate Center, but a…

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