About us
The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started. For more information, visit: http://oculus.com.
- Website
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http://www.oculus.com
External link for Oculus VR
- Industry
- Computers and Electronics Manufacturing
- Company size
- 501-1,000 employees
- Headquarters
- Menlo Park, CA
- Type
- Privately Held
- Specialties
- Computer Hardware, Virtual Reality, Software Development, and Video Games
Locations
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Primary
1 Hacker Way
Menlo Park, CA 94025, US
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1531 Utah Ave S
Seattle, WA 98134, US
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8750 North Central Expressway
Dallas, TX 75231, US
Employees at Oculus VR
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Chris Nesladek
Product Designer (Lead) - MROS Experience Architect
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Igor Tceglevskii
Senior Software Engineer | Android Development | Unity | Unreal Engine | Java | Kotlin | C | Technical Leadership | Product Development
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Marshall Cline
Market Engineering at Oculus VR
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John Kilcline
Product Manager at Oculus/Building 8 @ Facebook