Behavioral patterns are essential for defining the roles and responsibilities of objects and the algorithms that govern their behavior. Common examples are the Observer, Strategy, and Command patterns. The Observer pattern establishes a one-to-many dependency between objects, such that when one object changes its state, all its dependents are notified. The Strategy pattern defines a family of interchangeable algorithms that can be selected at runtime. The Command pattern encapsulates a request as an object, allowing for parameterization, queuing, logging, and undoing of actions. Design patterns are not fixed rules, but rather guidelines and best practices to help improve OOP skills. By using them, code can become more readable, robust, and adaptable to changing requirements. What design patterns do you most often use in your OOP projects? What makes them so beneficial?