How do you deal with technical debt and refactoring in small releases and continuous delivery in XP?

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Technical debt is the accumulation of suboptimal design or code quality that hinders the performance, maintainability, or extensibility of a software system. Refactoring is the process of improving the design or code quality without changing the functionality or behavior of the system. In extreme programming (XP), a software development methodology that emphasizes small releases and continuous delivery, how do you deal with technical debt and refactoring effectively?

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