How can you apply the principle of least knowledge using design patterns?

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The principle of least knowledge, also known as the law of demeter, is a guideline for designing object-oriented systems that promotes loose coupling and high cohesion. It states that an object should only interact with its immediate neighbors, and not with distant or unrelated objects. This way, the object reduces its dependencies and increases its maintainability and reusability. But how can you apply this principle using design patterns? In this article, we will explore some examples of design patterns that follow the principle of least knowledge and how they can benefit your object-oriented design.

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