Pandora Claws
Pandora Claws | ||||||||||||
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The Pandora Claws are Claws in Kid Icarus: Uprising that are based off the Goddess of Calamity, Pandora. They are unlocked upon completion of Chapter 5: Pandora's Labyrinth of Deceit. While having larger shots of all other claws and surprisingly good homing ability, their melee dash attacks are quite weak. Despite their weak melee dash attacks, their melee combos sends foes flying and are quite powerful which can be combined with their backward dash charged shot to deal additional damage; however, this makes landing the final two hits of the melee combo impossible unless the target is frozen or petrified. The shots also give a Darkness effect, although this is for visual effect. Their side dash continuous fire has larger, slower shots than other claws. The standing charged shot is high in power and size but is slow as well. Its backward dash charged shots release a black version of Pandora with red highlights that can trap foes and land multiple hits, although this has very little range and is best suited for shot cancellation.
Idol description
These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 69.7m | 17.9 | — |
Charged | 95.1m | 65.7 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 25.2 | — |
Melee hit 4 | — | 29.4 | — |
Melee hit 5 | — | 84.0 | — |
Special attack | 130.0m | 22.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.2m | 4.2 | 4.2 | — |
Forward-dash continuous | 30.3m | 18.0 | 12.6 | 2 |
Side-dash continuous | 27.0m | 15.0 | 10.5 | 2 |
Backward-dash continuous | 28.6m | 14.7 | 9.8 | 2 |
Standing charged | 32.7m | 23.5 | 17.6 | 1 |
Forward-dash charged | 42.3m | 36.7 | 27.5 | 1 |
Side-dash charged | 38.0m | 27.3 | 20.7 | 1 |
Backward-dash charged | 1.6m | 9.0 | 9.0 | 1 |
Melee hit 1 | — | 11.0 | — | — |
Melee hit 2 | — | 5.8 | — | — |
Melee hit 3 | — | 30.0 | — | — |
Melee hit 4 | — | 5.1 | — | — |
Melee hit 5 | — | 14.6 | — | — |
Melee dash | — | 35.3 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.