Laser Staff
Laser Staff | ||||||||||||
| ||||||||||||
| ||||||||||||
A staff with metallic and glowing blue designs. It has the longest range of all staffs and the second-longest range of all weapons (after the Earthmaul Club). Although it takes a while to charge, both its continuous fire and charged shots move very quickly and are silent, making it difficult for enemies to track the user. Unlike most weapons, its dash shots deal the same amount of damage regardless of dash direction or distance from the target.
Idol description
The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 186.6m | 13.1 | — |
Charged | 305.8m | 133.0 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 200.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 66.6m | 1.7 | 1.7 | — |
Forward-dash continuous | 85.1m | 6.8 | 6.8 | 5 |
Side-dash continuous | 85.1m | 6.8 | 6.8 | 5 |
Backward-dash continuous | 85.1m | 6.8 | 6.8 | 5 |
Standing charged | 117.6m | 47.0 | 47.0 | 1 |
Forward-dash charged | 123.2m | 60.0 | 60.0 | 1 |
Side-dash charged | 123.2m | 60.0 | 60.0 | 1 |
Backward-dash charged | 123.2m | 60.0 | 60.0 | 1 |
Melee hit 1 | — | 15.0 | — | — |
Melee hit 2 | — | 8.0 | — | — |
Melee hit 3 | — | 15.0 | — | — |
Melee dash | — | 36.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.2.