Kingdom Hearts 358/2 Days

Vol de Nuit

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Kingdom Hearts 358/2 Days
Vol de Nuit
Vol de Nuit
"A formidable weapon with exceptional capabilities."
Japanese ヴォル・ドゥ・ニュイ
Rōmaji Voru du Nyui
Stats
Strength Magic
Base Unit Ultima Base Unit
92 5 15 30 5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
0 5 10 5 11 5
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
0: Risky Play
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Pandora's Gear ⑤ (Larxene)
Kingdom Hearts 358/2 Days
Vol de Nuit
Vol de Nuit
"An upgraded Vol de Nuit.
Possesses formidable power and exceptional capabilities."
Japanese ヴォル・ドゥ・ニュイ
Rōmaji Voru du Nyui
Stats
Strength Magic
Base Unit Ultima Base Unit
125 1 15 34 1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
0 1 10 1 12 1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Pandora's Gear ⑤ (Larxene)

The Vol de Nuit is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Vol de Nuit .

Design[edit]

A Vol de Nuit Knife's blade is shaped like a large, gold arrowhead. The blade has three holes in it; two circular ones near the top, and one lens-shaped one near the base, The inner edges of these holes are black. The shaft of the blade is pale yellow and the handle is vaguely shaped like a four-pointed star. The bottom three spikes are yellow. There is a thin, blue line just above the handle, and an even thinner, brown line just above that.

Vol de Nuit, French for "Night Flight", is the name of a book from the French author Antoine de Saint-Exupéry, in which a pilot is trapped in a storm.

Gameplay[edit]

The Vol de Nuit's ground combo begins with two slashes, right and left, followed by identical right and left slashes. From there, the Y-Combo is prompted, which branches into a jump-and-spin attack. That move branches into another Y-Combo, in which Larxene does a mid-air roll, ending in a downward slash with both sets of Knives. The normal ground combo finisher is a low, circular spin move.

The aerial combo is much simpler. It begins with a simple swipe to the right, followed by a downward slash with both sets of Knives, finished by a double roll and downward slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Vertical Spin Launch
Hit 1 0.75 X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X (Ground) Vertical Double Spin Downswing
Hit 2 1.0 Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 1.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0