Directed by
Marc Messenger | ||
Terran Gregory | ... | (cinematic director) |
Jeffrey Kaplan | ... | (game director) |
Writing Credits (in alphabetical order)
Michael Chu | ... | (additional design) |
Michael Chu | ... | (game designer) |
Michael Chu | ... | (quest designer) |
Cameron Dayton | ||
James Waugh | ... | (story editor) |
Cast (in credits order)
Produced by
Scott Abeyta | ... | cinematics producer |
Callie Carrington | ... | producer |
Rhonda Cox | ... | assistant producer / producer |
Dennis Crabtree | ... | assistant producer |
Shane Dabiri | ... | producer |
Eric Kieron Davis | ... | associate producer: cinematics / cinematics producer |
Carlos Guerrero | ... | producer |
Phillip Hillenbrand Jr. | ... | cinematics producer / senior cinematic producer |
Jason Hutchins | ... | producer: manual |
Jonas Laster | ... | associate localization producer |
Jeremy Masker | ... | producer |
Rainer Mayer | ... | producer |
Michael Morhaime | ... | executive producer |
Tina T. Nguyen | ... | casting producer / voiceover producer |
Jens Salvesen | ... | producer |
Chris Sigaty | ... | producer: additional production |
Taka Yasuda | ... | Cinematic Producer |
Music by
Neal Acree | ||
David Arkenstone | ... | co-composer |
Clint Bajakian | ||
Russell Brower | ||
Tracy W. Bush | ||
Sam Cardon | ||
Derek Duke | ||
Craig Stuart Garfinkle | ||
Edo Guidotti | ||
Jason Hayes | ||
Eimear Noone | ||
Glenn Stafford | ||
Matt Uelmen |
Cinematography by
Masato Funahashi | ||
Jonny Throop |
Editing by
Brian Horn |
Casting By
Brigitte Burdine | ||
Andrea Toyias | ||
Kris Zimmerman |
Art Direction by
Jonathan Berube | ||
Bill Petras | ||
Samuel Poniatowski | ||
Chris G. Robinson | ||
Chris Thunig | ... | art director: cinematics / co-art director: cinematics |
Production Management
Patricia L. Adams | ... | producer: Cinematic Producer / production manager |
J. Allen Brack | ... | production director |
Bejan Fozdar | ... | cinematic department manager |
Bryan Langford | ... | assistant production manager: cinematics / production manager |
Second Unit Director or Assistant Director
Terran Gregory | ... | associate director |
Art Department
Allen Adham | ... | lead designer |
Jose Aello Jr. | ... | dungeon/city artist |
Carlo Arellano | ... | manual artwork / world content artist |
Danny Beck | ... | senior character artist |
Stephane Belin | ... | senior concept artist |
David Berggren | ... | additional art |
Alvaro Buendia | ... | cinematic artist |
Vitaly Bulgarov | ... | cinematic artist / lead cinematic artist |
Adam Byrne | ... | manual artwork |
Tom Cadwell | ... | additional designer |
Eli Catalan | ... | manual layout |
John G. Chalfant | ... | additional cinematic art |
Karen Cope | ... | mason: stone |
Samwise Didier | ... | manual artwork / world content artist |
Allen Dilling | ... | additional art / manual artwork |
Roger Eberhart | ... | dungeon/city artist |
Bryan Forrest | ... | blacksmith |
Dave Fried | ... | additional designer |
Toph Gorham | ... | additional art |
Dave Hale | ... | additional designer |
Kyle Harrison | ... | lead technical artist |
Eric Henze | ... | manual artwork |
Brian Hsu | ... | manual artwork / world content artist |
Brandon Idol | ... | manual artwork |
Trevor Jacobs | ... | additional art |
Dana Jan | ... | dungeon/city artist |
Tom Jung | ... | additional art |
Aaron Keller | ... | dungeon/city artist |
Roman Kenney | ... | world content artist |
Semi Kim | ... | manual artwork |
Cameron Lamprecht | ... | additional art |
Jimmy Lo | ... | dungeon/city artist |
Eric Maloof | ... | additional designer |
Maxx Marshall | ... | world content artist |
Rob McNaughton | ... | additional art |
Scott Mercer | ... | additional designer |
Chris Metzen | ... | manual artwork |
Matt Milizia | ... | world content artist |
Matt Mocarski | ... | dungeon/city artist |
Dan Moore | ... | world content artist |
Matt Morris | ... | additional designer |
Brian Morrisroe | ... | dungeon/city artist |
Micky Nielsen | ... | additional art |
Matt Oursbourn | ... | additional art |
Rob Pardo | ... | lead designer |
Ted Park | ... | manual artwork / world content artist |
Bill Petras | ... | manual artwork |
Gary Platner | ... | world content artist |
Jennifer Powell | ... | additional designer |
Glenn Rane | ... | manual artwork |
Pio Ravago | ... | senior artist |
Dean Shipley | ... | additional designer |
Jamin Shoulet | ... | dungeon/city artist |
John Staats | ... | dungeon/city artist / manual artwork |
Tony Swatton | ... | blacksmith |
Justin Thavirat | ... | lead artist / manual artwork |
Ru Weerasuriya | ... | manual artwork |
Yunhao Zhang | ... | storyboard artist intern |
Sound Department
John Adair | ... | sound recording engineer |
Gregg Barbanell | ... | foley artist / foley artist: cinematics |
Carlos Boellinger | ... | dialogue editor |
Thomas C. Brewer | ... | re-recording mixer / sound editor: cinematics / sound re-recording mixer: cinematics |
Russell Brower | ... | audio director / supervising sound editor |
Tracy W. Bush | ... | sound designer |
Patrick Christensen | ... | dialogue recordist / sound recordist |
Ryan Coursey | ... | dialogue editor |
Dennis Crabtree | ... | associate sound producer / sound producer / sound production assistant |
Victor Crews | ... | sound designer |
Chris De La Pena | ... | supervising dialogue/adr editor |
Alexander Ephraim | ... | sound editor: cinematics |
David Farmer | ... | sound design: cinematics / sound designer |
Brian Farr | ... | sound designer |
Marshall Garlington | ... | sound re-recording mixer: cinematics |
Geoffrey Garnett | ... | sound designer: additional in-game sound design |
Kris Giampa | ... | senior sound designer |
Isaac Hammons | ... | dialogue editor: Cinematics |
Caroline Hernandez | ... | sound designer: cinematics / sound producer: cinematic / sound producer: cinematics |
Michael Edward Johnson | ... | lead sound designer / senior sound designer: Blizzard Entertainment |
Clinton Jones | ... | additional sound editing: cinematics / sound effects editor |
Chris Kowalski | ... | sound effects editor |
Andrew Lackey | ... | sound designer: additional in-game sound design |
Joseph Lawrence | ... | sound designer / sound recordist |
Eric Leblanc | ... | sound designer |
Sam C. Lewis | ... | adr recordist |
Eric Lindemann | ... | sound designer: additional in-game sound design |
Darrin Mann | ... | foley mixer / foley mixer: cinematics (as Darin Mann) / supervising foley editor |
Paul Menichini | ... | cinematic sound designer / sound designer / sound designer: cinematics / supervising sound designer: Cinematics |
Charlotte Moore | ... | audio production |
Tim Nielsen | ... | sound designer (as Timothy Nielsen) / sound designer: cinematics |
Jacob Ortiz | ... | dialogue editor |
Mitch Osias | ... | sound designer |
Stuart Provine | ... | cinematic sound designer |
Chuck Russom | ... | sound designer |
Michael Schapiro | ... | sound designer: additional in-game sound design |
Jeff Schmidt | ... | sound effects editor |
Gloria Soto | ... | sound producer |
Glenn Stafford | ... | audio supervisor: cinematics |
Peter Steinbach | ... | Sound Desginer / Sound Designer / VO Designer |
Roland N. Thai | ... | additional sound design |
John Thomas | ... | sound designer: cinematics |
Kyle Webb | ... | additional sound design / sound designer / sound implementation |
Caron Weidner | ... | supervising sound designer: additional in-game sound design |
Dave Whitehead | ... | sound designer: cinematics |
Special Effects by
Eric Grimenstein | ... | Senior Cinematic FX Artist |
Visual Effects by
Sal Arditti | ... | cinematic artist / cinematics artist |
Jason Barlow | ... | cinematics artist |
Fabio Barretta | ... | matte painting |
Douglas Beal | ... | systems engineer |
Michael Beal | ... | cinematic software engineer |
Barry Berman | ... | digital compositor / visual effects artist |
Jonathan Berube | ... | cinematics artist |
Alvaro Buendia | ... | cinematic artist |
Dan Burke | ... | additional cinematic artist |
John Burnett | ... | cinematic technical artist |
Nicholas S. Carpenter | ... | cinematics artist |
John G. Chalfant | ... | additional cinematic artist (as John Chalfant) |
Jeff Chamberlain | ... | cinematics artist / cinematics director |
Aaron Chan | ... | cinematics artist |
Leonard C. Chang | ... | cinematics artist |
Dan Cox | ... | lighting supervisor: Blizzard Entertainment |
Graham Cunningham | ... | cinematic artist |
Ben Dai | ... | cinematics artist |
Fausto DeMartini | ... | cinematics artist |
Emanuel 'Emey' Druckmann | ... | cinematics lead |
Ryan Duncan | ... | additional cinematic artist |
Joe Frayne | ... | cinematic technical artist |
Eric Grimenstein | ... | senior cinematic effects artist / senior effects artist |
Mike Hardison | ... | senior lighting and compositing artist |
Steeg Haskell | ... | cinematic technical artist |
Parag Havaldar | ... | Technology: Software R&D lead |
Jason Hill | ... | senior cinematic artist |
Park Jae-wook | ... | senior cinematic artist (as JaeWook Park) |
Arthur Jeppe | ... | lighting/compositing supervisor: Blizzard Cinematics |
Sheng Jin | ... | cinematics artist |
Chay Johansson | ... | visual effects artist |
Jeramiah Johnson | ... | cinematics artist |
David Keegan | ... | software engineer |
Jared Keller | ... | cinematic technical artist |
Jeffrey Kember | ... | effects technical director |
Ronny Kim | ... | cinematics animator |
Kim Kotfis | ... | animation department manager (as Kim Horn) / cinematic producer (as Kim Kotfis Horn) / in-game project producer (as Kim Kotfis Horn) / production manager |
Piotrek Krawczyk | ... | senior cinematics technical artist / senior cinematics technical director |
Adam Kugler | ... | fx artist |
Bill LaBarge | ... | senior cinematic artist |
Jon Lanz | ... | cinematics artist |
Hung Le | ... | cinematic artist / cinematic technical artist |
Ryan Leasher | ... | lighting dev / look dev lead |
Ting Lo | ... | matte painting artist |
David Luong | ... | cinematic artist / senior cinematic artist |
Mark Mancewicz | ... | simulation artist |
Brett McConnell | ... | lighting artist |
James McCoy | ... | cinematics artist |
Matthew Mead | ... | cinematic artist / cinematics artist / visual effects artist / visual effects supervisor |
Alex Murtaza | ... | matte painting technical director |
Jeremy Nelligan | ... | senior cinematic artist |
Michael Pecchia | ... | director of global development at Prime Focus - uncredited |
Levente Peterffy | ... | matte painter |
Joe Peterson | ... | cinematics artist |
Alan Precourt | ... | senior digital compositor |
Dennis 'wiz' Price | ... | cinematics artist / senior cinematic artist |
Jarett Riva | ... | cinematics artist |
Casey Robinson | ... | effects artist |
Mark Skelton | ... | additional cinematic artist |
Richard Slechta | ... | senior cinematic artist: Blizzard Cinematics |
Taylor Smith | ... | cinematic artist |
Geordie Swainbank | ... | cinematic artist |
Piotr Swigut | ... | digital matte painter |
Jon Teer | ... | previs artist |
Patrick Thomas | ... | additional cinematic artist |
Thomas V. Thompson II | ... | technology: software engineer |
Seth Thompson | ... | additional cinematic artist |
Chris Thunig | ... | digital matte artist / digital matte artist: |
Nelson Wang | ... | cinematic technical artist / rigger |
Xin Wang | ... | cinematics artist |
Ru Weerasuriya | ... | additional cinematic artist |
Jason Wen | ... | additional cinematic artist |
Chris Y. Yang | ... | senior cinematic artist |
Jaehyun Yoo | ... | senior fx artist / senior fx artist: Blizzard Entertainment |
Kenson Yu | ... | cinematics artist |
Camera and Electrical Department
Yared Gebrekidan | ... | rigging grip |
Animation Department
Kevin Beardslee | ... | lead animator |
Adam Byrne | ... | animator |
Jeremy Collins | ... | animator / senior animator |
Jay Hathaway | ... | animator |
Eric Henze | ... | animator |
J. Mauricio Hoffman | ... | senior animator |
Brandon Idol | ... | lead character artist |
Ronny Kim | ... | Senior Cinematic Animator / senior cinematic animator |
Solomon Lee | ... | animator |
Casey McDermott | ... | animator |
Matt Onheiber | ... | cinematic animator |
Corey Pelton | ... | animator / senior cinematic animator |
Glenn Ramos | ... | sr. animator: Cinematics |
Chris G. Robinson | ... | lead character artist |
Selig Tobiason | ... | animator |
Brandan Vanderpool | ... | assistant animator: in-game cinematics |
Casting Department
John Adair | ... | casting associate |
Tami Donner Harrison | ... | casting supervisor |
Randall Ryan | ... | casting assistant |
Editorial Department
Michael Bancroft | ... | assistant editor |
Rebecca Lilienfeld | ... | assistant editor |
Music Department
Michael Aarvold | ... | music scoring mixer |
Neal Acree | ... | composer: cinematic intro / composer: cinematics / music editor |
Dallas Aimer | ... | orchestrator |
Julian Babad | ... | playback singer: Soloist |
Paul Bent | ... | singer |
Grace Davidson | ... | soprano soloist |
Anton du Preez | ... | singer |
Edo Guidotti | ... | composer: additional music |
Laurie Ann Haus | ... | solo vocals |
Ayana Haviv | ... | singer: ensemble |
Christopher Klatman | ... | orchestrator |
Philip Klein | ... | orchestrator |
Penka Kouneva | ... | orchestrator |
Kory Kruckenberg | ... | assistant score engineer: Pro Tools Engineer |
John Kurlander | ... | music recording engineer / score mixer |
Bill Liston | ... | orchestrator |
London Voices | ... | choir |
Lennie Moore | ... | music arranger / orchestrator |
Danita Ng-Poss | ... | music preparation |
Eammon Noone | ... | additional percussion arrangements / percussion performer |
Eimear Noone | ... | conductor / orchestra conductor / orchestrator / vocals |
Ben Parry | ... | choir director |
Jason Poss | ... | orchestrator |
Robert Puff | ... | music preparation |
John Rodd | ... | orchestral mixing / score mixer |
David Sabee | ... | music contractor |
Jorge Velasco | ... | scoring pro tools engineer |
Gerald White | ... | singer |
Sean Osborn | ... | clarinet (uncredited) |
Nate Tronerud | ... | additional orchestration: Warlords of Draenor (uncredited) |
Additional Crew
Doug Abel | ... | billing and account services lead |
Alex Afrasiabi | ... | quest designer |
Zach Allen | ... | additional game tester |
Arnaud Ameele | ... | game master |
Toke Andersen | ... | game master |
Rinaldo Andreolli | ... | in-game support team |
James Anhalt III | ... | additional programmer |
Per Antonsson | ... | game master |
Michele Marie Arko | ... | quality assurance team leader |
Scott N. Army | ... | quality assurance team leader |
Matthew Arthur | ... | marketing and online marketing team |
Robert Ashby | ... | technical support and billing |
Greg Ashe | ... | in-game support lead |
Marie-Helene Atienz | ... | technical support and billing |
Rémi Aumeunier | ... | game master |
Mike Aversa | ... | game master |
Eric Avila | ... | in-game support management |
Michael Backus | ... | quest designer |
Al Baello | ... | game master |
Eirik Bakke | ... | game master |
Richard Barham | ... | in-game support assistant manager / in-game support team |
Rob Barris | ... | additional programmer: Macintosh |
Dominik Bartell | ... | game master |
Itzik Ben Bassat | ... | manager: Blizzard Europe |
Zebulon Batke | ... | additional game tester |
Mathias Bayer | ... | game master |
Marc Behar | ... | customer support |
Bo Bell | ... | exterior level designer |
Sophie Bellegarde | ... | in-game support team |
Andy Bellinger | ... | assistant programmer / associate programmer / customer support / programmer |
Itzik Ben-Bassat | ... | worldwide launch management |
Alexander Bentchev | ... | game master |
Mark Bentley | ... | game master |
Anne Berard | ... | management team: Blizzard Europe |
Gerd Berghoff | ... | customer support / team manager |
Josh Bertram | ... | additional game tester |
Jeff Berube | ... | IT engineer / network designer |
Nicholas Betteker | ... | game tester |
Thor Biafore | ... | technical support manager |
Paul Della Bitta | ... | community management |
Magalie Blaizot | ... | game master |
JB Blanc | ... | voice director |
Craig Bland | ... | game master |
Jesse Blomberg | ... | programmer |
Thomas Boertien | ... | customer support |
Andy Bond | ... | additional programmer |
Chris Borders | ... | voice director |
Laurent Bourcier | ... | platform development team / software engineer |
Gregory Bourgeois | ... | in-game support team |
Alexander Bradburn | ... | in-game support team |
Gandalf Brahm | ... | network operations |
Mitchell Bricker | ... | in-game support lead |
Robert Bridenbecker | ... | programmer |
Ben Brode | ... | quality assurance team leader |
Michael Broek | ... | game master |
Brom | ... | packaging artwork |
Suzanne Brownell | ... | quest designer |
Tom Bryan | ... | manufacturing |
Lisa Bucek-Jensen | ... | community management / public relations / web team |
Dan Buckler | ... | programmer |
Edward Bui | ... | game tester |
Brigitte Burdine | ... | voice director |
Mike Burghart | ... | in-game support lead |
Dirk Bömelburg | ... | game master |
Zach Callanan | ... | additional game tester |
Ryan Campbell | ... | game master |
Wesley Campbell | ... | additional game tester |
Shane S. Cargilo | ... | quality assurance team leader |
Sam Carne | ... | game master |
Shawn Carnes | ... | quest designer |
David Carney | ... | game master |
Kathy Carter-Humphreys | ... | marketing creative services |
Gerry Carty | ... | general manager |
Laura Casanellas | ... | linguistic project manager |
John Cash | ... | lead programmer |
Eli Catalan | ... | manual development and editing |
Thomas Chabrier | ... | game master |
James Chadwick | ... | exterior level designers |
Dustin Chang | ... | additional game tester |
Jamie Chang | ... | quality assurance team leader |
Jeff Chang | ... | game tester |
Kim Chang | ... | game master |
Stephen Chang | ... | game master |
Guillaume Chaput | ... | software engineer |
Eric Chauveau | ... | marketing and online marketing team |
Mathieu Chauvin | ... | lead software engineer / platform development team / web team |
Jack Chen | ... | game tester |
Michael Chen | ... | quality assurance team leader |
Yuan Cheng | ... | additional game tester |
Jack Cheung | ... | additional game tester |
Tom Chilton | ... | game designer |
Daniel Chin | ... | community management |
Elliott Chin | ... | manual development and editing / public relations |
James Cho | ... | game tester |
Jeff Chow | ... | programmer |
Steven Chow | ... | quality assurance team leader |
Lucas Christophe | ... | game master |
Kelly Chun | ... | quality assurance lead assistant |
Jean-Claude Cipriani | ... | game master |
Christine Clausen | ... | game master |
Mark Clements | ... | in-game support team |
Joel Clift | ... | additional game tester |
Matt Coalson | ... | additional game tester |
Angelo Conception | ... | game master |
Aaron Contreras | ... | game tester |
Phil Cory | ... | live operations coordinator |
Jean-Michel Courivaud | ... | management team: Blizzard Europe |
Jason Courtney | ... | game master |
Dennis Crabtree | ... | quality assurance team leader |
Lisa Cree | ... | technical support and billing |
Ugo Croci | ... | game master |
Kevin Crook | ... | legal counsel |
Brandon Crumpler | ... | game tester |
Greg Cucchissi | ... | additional game tester |
Christian Czubatinski | ... | technical support and billing |
Alan Dabiri | ... | dunsel specialist |
Martin Dammers | ... | game master |
Tim Daniels | ... | game tester |
Cédric David | ... | game master |
Gary Davidson | ... | game master |
Eric Kieron Davis | ... | senior game master / team manager |
Patrick Dawson | ... | additional programmer / gameplay programmer / programmer |
Ryan Dean | ... | it |
Kristen DeMeza | ... | community management |
Yann Dessaude | ... | in-game support team |
Heiko Dieregsweiler | ... | game master / in-game support team |
Elaine DiIorio | ... | business development and operations |
Romain Dijoux | ... | in-game support team |
Kacy Dishon | ... | human resources / office administrator |
Mike Ditlevsen | ... | account administrator / game master |
Eric Dodds | ... | game designer |
David Doheny | ... | software engineering |
Tami Donner Harrison | ... | voice |
Les W. Douglas | ... | quality assurance team leader |
Mark Downie | ... | exterior level designers |
Josh Downs | ... | in-game support lead / in-game support team leader / technician |
Nick Downs | ... | network operations |
Maciej Drobny | ... | network operations |
James Drosche | ... | in-game support lead |
Jessica Drossin | ... | marketing creative services |
Peter Drummond | ... | game master |
Torsten Duer | ... | game master |
Benoit Dufour | ... | management team: Blizzard Europe |
Keith Duncan | ... | in-game support lead |
Patrick Dunford | ... | customer support |
Elodie Dupuis | ... | administration team |
Terri Durham | ... | legal counsel |
Miguel Budesca Dykes | ... | customer support |
David Dölker | ... | game master |
Chris Eckert | ... | it |
Michelle Elbert | ... | quality assurance team leader |
Beni Elgueta | ... | additional game tester |
Dave Eliasberg | ... | additional game tester |
Barry Ellis | ... | customer support / game master |
Tom Ellis | ... | in-game support team |
Foster Michael Elmendorf | ... | game tester |
Sylvain Enjalbert | ... | game master |
Henry Ertner | ... | quality assurance tester: German |
Richard Evans | ... | game master |
Jason Fader | ... | quality assurance technical engineer |
Nazih Fares | ... | communications manager |
Brian Fattorini | ... | additional game tester |
Pat Feinauer | ... | in-game support lead |
Gesine Fischer | ... | in-game support team |
Bob Fitch | ... | additional programmer |
Doug Fitchett | ... | customer support |
Brian Fitzgerald | ... | programmer: install/patch/distribution |
Eirik Fjeldal | ... | account administrator |
David Fleming | ... | graphics coordinator |
Thomas Flöter | ... | game master |
Robert Foote | ... | quality assurance lead tester |
Bejan Fozdar | ... | game master |
Geoff Fraizer | ... | web editor / web team |
Mei Dean Francis | ... | game tester |
Ron Frybarger | ... | quality assurance team leader |
Stanley Fu | ... | information technologies |
Shu Fujita | ... | senior department producer: cinematics |
Mark Furniss | ... | game master |
Bill Galey | ... | in-game support manager |
Tim Garfin | ... | game master |
Sebastien Garnault | ... | web team |
Julia Gastaldi | ... | management team: Blizzard Europe |
Göran Gauruder | ... | game master |
David Gee | ... | financial manager |
Philippe Gendreau | ... | RTM validation |
Tracy Gibbs-Sargeant | ... | legal counsel |
Gary Gibson | ... | additional game tester |
Kasper Giehm | ... | in-game support team |
Luis Gomez | ... | game master |
Manuel Gonzales | ... | additional game tester |
Omar Gonzalez | ... | quality assurance compatibility tester |
Geoff Goodman | ... | world designer |
Bernd Gottsmann | ... | quality control staff |
Huw Gower | ... | in-game support team |
Markus Graffe | ... | game master |
Are Granhaug | ... | account support / game master / in-game support team |
Stephen James Grantham | ... | game master / in-game support team |
Jon Graves | ... | game tester |
Sean Greenroyd | ... | game master |
Aaron J. Greusel | ... | senior systems administrator |
Don Grey | ... | additional programmer |
Robbert Groenenveld | ... | customer support |
Robbert Groeneveld | ... | game master |
Alexis Guariguata | ... | assistant in-game manager |
Christian Guest | ... | game master |
Nicolas Guion | ... | in-game support team |
Jeanette Gullock | ... | human resources / office administrator |
Ryan Gunst | ... | network operations |
Justin Guthrie | ... | in-game support assistant manager |
Eithne Hagan | ... | project manager |
Jason Thor Hall | ... | additional game tester / quality assurance analyst |
Joeyray Hall | ... | video processing |
Justin Hamilton | ... | additional game tester |
Edward Hanes | ... | information technologies |
Conor Harlow | ... | quality assurance lead |
Scott Hartin | ... | programmer |
Michelle Hebert | ... | Customer Support Representatives |
Michael Heiberg | ... | game designer |
Mike Hein | ... | web team |
Thomas Hemmingway | ... | customer support / game master |
Patrick Henry | ... | additional game tester |
Fanny Hermant | ... | platform development team / software engineer |
Josh Hertz | ... | game master |
David Hickey | ... | quality assurance manager |
Tom Hicks | ... | network operations |
Josh Hilborn | ... | game tester |
Brian Hill | ... | information technologies |
Georg Hirschauer | ... | game master |
Sébastien Hoareau | ... | game master |
Jacob Hofeldt | ... | game master |
Michael Hoffmann | ... | game master |
Ruben Holen | ... | account administrator / in-game support team / technical research and development |
Joseph Holley | ... | network operations |
Gichang Hong | ... | network operations |
Jonathan Horrocks | ... | game master / in-game support team |
Peter Hsu | ... | game master |
Neal Hubbard | ... | global brand management |
Zachary Hubert | ... | marketing creative services |
Harley D. Huggins II | ... | director: cinematic trailer / writer: cinematic trailer |
Adam Hughes | ... | game master |
Marc Hutcheson | ... | global brand management |
Jason Hutchins | ... | localization producer / manual development and editing |
Lyno Hychong | ... | additional game tester |
Roman Häusler | ... | game master |
Alexander Ipfelkofer | ... | in-game support team / quality assurance & localization lead: German / quality assurance & localization lead: Germany |
Timothy Ismay | ... | game tester |
Andreas Jablonowski | ... | game master |
Mario Janus | ... | game master |
Jon Jelinek | ... | web team |
Asbjorn Jensen | ... | game master |
Asbjørn Jensen | ... | in-game support team |
Erin Johanson | ... | in-game support team |
Robin Johansson | ... | customer support |
Jessica Johnson | ... | game master |
Marc Johnson | ... | game master |
Aled Jones | ... | game master |
Dean Jones | ... | Customer Support |
Jeff Jones | ... | additional game tester |
Kevin Jordan | ... | game designer |
Christoffer John Kaarstad | ... | game master (as Christoffer Kaarstad) |
Karim Kabbani | ... | marketing manager |
Mourad Kaci | ... | network operations team / network operations |
Hester Kahn | ... | in-game support team |
Scott Kane | ... | game master / game master; specialist |
Ed Kang | ... | quality assurance team leader |
Jeffrey Kaplan | ... | game designer / quest designer |
Erik Karlsson | ... | network operations |
Matt Kassan | ... | global brand management |
Tom Keegan | ... | voice director |
Barry Kehoe | ... | manager: European Localisation |
Kevin M. Kelly | ... | software engineer |
Jon Kenny | ... | game master |
Mark E. Kern | ... | manual development and editing / team leader |
Michael Khoo | ... | customer support |
Jin Kim | ... | quality assurance team leader |
Minhong Kim | ... | network operations |
Stephen Kim | ... | additional game tester |
Deniz Kirca | ... | marketing manager |
Andy Kirton | ... | world designer |
Mirko Kleimann | ... | game master |
Ben Klinkhamer | ... | learning & development specialist |
Scott Koller | ... | senior game master |
Karina Konkova | ... | Communications Manager |
Antonio Kontokanis | ... | game master |
Christian Kotzan | ... | game master |
Dustin Koupal | ... | network operations |
Frank Kowalkowski | ... | lead engine programmer / systems technology programmer |
Clemens Krainer | ... | in-game support team |
Mike Kramer | ... | information technologies |
Jean-Claude Krijestorac | ... | network operations team |
Monte Krol | ... | additional programmer |
Rob Kuczynski | ... | game master |
Joshua Kurtz | ... | world designer |
John Lagrave | ... | quality assurance manager |
Sam Lantinga | ... | programmer |
Alen Lapidis | ... | exterior level designers |
Maurice Larkin | ... | quality assurance tester: French |
Ray Laubach | ... | quality assurance team leader |
David Lavallee | ... | game master |
Hugh Lawton | ... | quality assurance tester: German |
Dmitrii Lazarev | ... | PR Manager, Russia |
Delphine Le Corre | ... | management team: Blizzard Europe |
Kimberly 'Kymba' LeCrone | ... | community developer |
Annette Lee | ... | translation vendor manager |
JJ Lee | ... | network administrator (as Jay Lee) / network operations (as Jay Lee) / project manager (as Jay Lee) |
Martin Leidenfrost | ... | web team |
Gernot Leusch | ... | community team |
Jason Liang | ... | additional game tester |
Dana Licht | ... | support staff |
Douglas Liljekvist | ... | game master |
Richard Lin | ... | additional game tester |
Terence Lindsey | ... | game master |
Niklas Lingsell | ... | customer support |
Michael V. Liu | ... | in-game support team leader / senior qa analyst |
Robert Lohaus | ... | additional game tester |
Bruno Loncke | ... | game master |
Denise Lopez | ... | business development and operations / manual development and editing |
Brian Love | ... | additional game tester |
Jeff Luckman | ... | game master |
Adrian Luff | ... | IT engineer / network designer |
Nathan Lutsock | ... | Strike Team |
Sylvan Lynn | ... | in-game support team |
Scott Mackenzie | ... | game master |
Kris Mackey | ... | data archivist |
Graham Madarasz | ... | additional programmer |
Michael Maggard | ... | game tester |
Sebastian Magnus | ... | game master |
Pavel Maisenovich | ... | software engineer |
Marco Manig | ... | game master |
Jonathan A. Mankin | ... | manual development and editing / quality assurance night supervisor |
Chris Manley | ... | in-game support lead |
Chris Manprin | ... | quality assurance team leader |
Ana Manso | ... | senior account support |
Cedric Marechal | ... | management team: Blizzard Europe |
Julien Mariani | ... | network operations team |
Matt Martin | ... | in-game support lead |
Twain Martin | ... | programmer |
Jeremy Masker | ... | game master |
Stuart Massie | ... | game tester |
Isaac Matarasso | ... | business development and operations |
Rob Mathews | ... | customer support / game master |
Chris Mathieson | ... | game master |
Rainer Mayer | ... | in-game support team |
Paul Mazur | ... | game master |
Hannah McArthur | ... | game master |
Christina McCombie | ... | online services manager, europe |
Sean McCrea | ... | quality assurance assistant manager |
Matt McEligot | ... | network operations |
Mary Elizabeth McGlynn | ... | voice director |
Christopher McHale | ... | game master / in-game support team |
Leo McKewan | ... | game master |
Jeff McLean | ... | game tester |
Carl McNeill | ... | game master |
Loren McQuade | ... | programmer |
Benoit Mechineau | ... | management team: Blizzard Europe |
Frederic Menou | ... | management team: Blizzard Europe |
Chris Metzen | ... | creative director / manual development and editing / voice director |
Patrick Metzger | ... | game master |
John Meyers | ... | additional game tester |
Douglas Midgley | ... | game master |
Philippe Miguet | ... | game master |
John Mikros | ... | programmer: Macintosh / programmer: install/patch/distribution |
Kaeo Milker | ... | human resources / office administrator |
Ryan Mills | ... | game master |
Julio Miranda | ... | game master |
Eric Modolin | ... | senior account support |
Jesper Mohr | ... | game master |
Prune Moldawan | ... | web team |
Mike Moneymaker | ... | game master |
Kai Moosmann | ... | game master |
Lawrence Moran | ... | engineering manager |
Mark Moser | ... | quality assurance assistant manager |
Maurice Mostard | ... | game master |
Sebastian Mottschall | ... | quality control |
Barry Murphy | ... | game master / in-game support team |
Mike Murphy | ... | quality assurance lead tester (as Michael Murphy) |
Collin Murray | ... | programmer |
Sébastien Musquin | ... | game master |
Sebastian Nachtigall | ... | in-game support team |
Pat Nagle | ... | quest designer |
Mickey Neilson | ... | voice director |
Erika Neuhauser | ... | human resources |
Jamie Neveaux | ... | human resources / office administrator |
Danny Nguyen | ... | quality assurance compatibility tester |
David Nguyen | ... | technical support programmer |
Hung Nguyen | ... | information technologies |
Minh Nguyen | ... | game master |
Nigel Nikitovich | ... | compatibility analyst |
Kai Noetzel | ... | network operations |
Brandon Norton | ... | additional game tester |
Haz Novoa | ... | additional game tester |
Liam O'Brien | ... | voice director |
James O'Connor | ... | game master |
Philip O'Neil | ... | sales: North America |
Emmanuel Obert | ... | Game Project Manager / In-game Support Team / in-game support team |
David Odiot | ... | software engineer |
Paul Oltmanns | ... | account administrator |
Alexander Otto | ... | game master |
Josh Owyang | ... | game master |
Wale Oyejide | ... | additional game tester |
Kurtis Paddock | ... | game tester |
Alfred Padron | ... | game master |
Yann Pallatier | ... | web team |
Efthemia Papadopoulos | ... | support |
Rob Pardo | ... | manual development and editing |
Jason Park | ... | in-game support lead |
Justin K. Parker | ... | quality assurance team leader |
Steve Parker | ... | marketing creative services |
Alexey Pastushenko | ... | Regional Director of Marketing & Communications |
Jayesh J. Patel | ... | additional programmer (as Jay Patel) |
Gareth Patterson | ... | game master |
Frank Pearce | ... | director of dunsel development |
Lisa Pearce | ... | business development and operations / human resources / manual development and editing / worldwide launch management |
Mike Pearce | ... | information technologies |
R.A. Pearson | ... | game tester |
Philippe Peeters | ... | platform development team / software engineer |
Jean-Baptiste Pennes | ... | community team |
Jose Perez III | ... | senior game designer |
Russell Perin | ... | quality assurance tester: French |
Stephane Perroud | ... | in-game support team |
Robert Perugini | ... | in-game support lead |
Bill Petras | ... | packaging artwork |
Thomas Pieracci | ... | game master |
Steven Pierce | ... | world designer |
Nicholas M. Pisani | ... | game tester |
Cedryck Poitelon | ... | technical support and billing |
John Pombo | ... | in-game support team / quality control staff / quality control |
David Potter | ... | game master |
David Potts | ... | additional game tester |
Jean-Pierre Poulain | ... | in-game support team |
Andrew Priestnall | ... | game master |
Raul Ramirez | ... | marketing creative services |
Sverre Rasmussen | ... | Test Lead / in-game support team leader / quality assurance analyst |
David Ray | ... | programmer |
Nick Ray | ... | game master |
Gary Reeb | ... | network operations |
Dimitri Renardet | ... | quality assurance tester: French (as Dimitry Renardet) |
Christian Reshöeft | ... | in-game support team |
Anthony Reyes | ... | game tester |
Rachel Richmond | ... | associate producer: in-game cinematics |
Rod Rigole | ... | legal counsel |
Kyle Riseling | ... | in-game support lead |
Andrew Richard Robson | ... | game technical support |
Eric Roeder | ... | legal counsel |
Andrea Romano | ... | voice director |
Richard Romasanta | ... | in-game support team |
Pierre Rosenthal | ... | web team |
Sandra Rothig | ... | quality assurance tester: German |
Trevor Rothman | ... | game master |
Joe Rumsey | ... | programmer |
Taylor Russ | ... | quality assurance compatibility tester |
Derek Sakamoto | ... | programmer |
Chuck Salzman | ... | game tester |
Matt Samia | ... | director: cinematic intro / writer: cinematic intro |
Paul W. Sams | ... | business development and operations / financial manager / worldwide launch executive |
David Sanchez | ... | game tester |
Matt Sanders | ... | exterior level designers |
Guillaume Sartre | ... | web team |
Mike Schaefer | ... | information technologies / network operations |
Christian William Scharling | ... | in-game support team |
Sebastian Schedlbauer | ... | game master |
Christian Schilling | ... | game master |
Samuel Schrimsher | ... | game tester |
Claus Schumacher | ... | senior technical support |
Michael Schwan | ... | game tester |
John Schwartz | ... | in-game support lead |
Michelle Secrest | ... | human resources |
Emilio Segura | ... | additional game tester |
Patrick Seitz | ... | voice director |
Siri Selvnes | ... | game master |
Michael Seppala | ... | customer support |
Tatiana Serzhantova | ... | marketing manager |
Daniela Shani | ... | human resources |
Darren Shaw | ... | customer support |
James Shaw | ... | legal counsel |
Kenneth Shaw | ... | additional game tester |
Dean Sheldon | ... | game master |
Gil Shif | ... | community management / public relations / web team |
Steve Shin | ... | additional game tester |
Derek Simmons | ... | producer: install/patch/distribution |
Anant Singh | ... | game tester |
Stian Skjondal | ... | customer support / game master |
Bruce Slywka | ... | sales: North America |
Brian Smith | ... | in-game support lead |
Evelyn Smith | ... | additional programmer / manual development and editing / quality assurance technical engineer |
Jeremy Smith | ... | information technologies |
Isabelle Soupault | ... | game master |
Lee Sparks | ... | quality assurance team leader |
Andrew Spiering | ... | network operations |
Brian Stankowitz | ... | game tester |
Anne Staudt | ... | game master |
Craig Steele | ... | quality assurance team leader |
Jack Sterling | ... | recruiting |
John Stiles | ... | additional programmer: Macintosh / programmer: install/patch/distribution |
Jason Stilwell | ... | assistant technical support manager |
Emma Stott | ... | game master |
Artur Strak | ... | game master |
Shawn Su | ... | game tester |
Thierry Sudan | ... | network operations team / network operations |
Hayley Sumner | ... | marketing creative services |
Alex Sun | ... | web team |
Michael Mooteh Sun | ... | game tester |
Zhong Yi Sun | ... | game master |
Nicole Susanto | ... | game master |
Casey Suyeto | ... | information technologies / network operations |
Lucía Suárez Porta | ... | in-game support team |
Geordie Swainbank | ... | additional game tester |
Bill Sweeney | ... | graphics coordinator |
Grégory Sévin | ... | game master |
Walter Takata | ... | additional game tester |
Simon Taljaard | ... | quality control staff / quality control |
Joshua Tapley | ... | additional game tester |
Jared Taylor | ... | customer support representative |
Duane Than | ... | game master |
Justin Thavirat | ... | packaging artwork |
Jeffrey Therrien | ... | additional game tester |
Owen James Thomas | ... | in-game support team |
Talishia Thompson | ... | human resources / office administrator |
Jason Throop | ... | game master |
Hugh Todd | ... | human resources / network operations / office administrator |
Andrea Toyias | ... | voice director |
Tony Tribelli | ... | programmer: install/patch/distribution |
Tim Truesdale | ... | programmer |
Miles Trumble | ... | game master |
Alex Tsang | ... | game tester |
Sarah Tucker | ... | business development and operations |
Alyson Turner | ... | in-game support lead |
Peter Ty | ... | game master |
Brian Udarbe | ... | game master |
Aaron Uesugi | ... | game master |
Joseph Vales | ... | game tester |
Alexandre Vallee | ... | technical support and billing |
Wouter van der Veen | ... | in-game support team / in-game support team/quality control staff/quality control / quality control staff / quality control |
Christopher Van Der Westhuizen | ... | additional game tester |
Sebastiaan Van Doornspeek | ... | in-game support team |
Robert R. Van Dusen | ... | VP, Information Technology (as Robert Van Dusen) / information technologies manager / vp: Information Technology (as Robert Van Dusen) |
Bart van Spaendonck | ... | customer support |
Bartholomeus van Spaendonck | ... | game master |
Brandan Vanderpool | ... | game tester |
Lowell Vaughen | ... | sales: North America |
Matthew Versluys | ... | programmer |
David G. Wagner | ... | additional game tester |
Leo Wakelin | ... | community developer / game master / support crew / support |
Constance Wang | ... | additional game tester |
George Wang | ... | public relations |
Sean Wang | ... | game tester |
Stan Wang | ... | quality assurance team leader |
Bill Watt | ... | marketing creative services |
James Waugh | ... | creative consultant / director of story development |
Ian Welke | ... | additional game tester |
Daniel Westmoreland | ... | additional game tester |
Bob Wharton | ... | manufacturing |
Matt Wheeler | ... | game master |
Max Whitaker | ... | in-game support lead |
Blaine Whittle | ... | web team |
Anthony Williams | ... | network operations |
Ty Williams | ... | network operations |
Stephen C. Wong | ... | programmer: install/patch/distribution |
Stephen T. Wong | ... | information technologies / network operations |
Jeremy Wood | ... | programmer |
Matt Worcester | ... | game master |
Brian Wright | ... | game master |
Janet Wörner | ... | game master |
Jay Xealous | ... | game master |
Geoffrey Yeh | ... | game tester |
John Yoo | ... | game designer |
Tengying Yu | ... | game tester |
Corina Zaha | ... | linguistic coordinator |
Ugur Ülger | ... | PR & Community Manager, Turkey |
Phil Cory | ... | in-game support team (uncredited) |
Ryan Fritz | ... | pre-alpha tester (uncredited) |
Luke Ryan | ... | Franchise Consultant (uncredited) |
Thanks
Donna Anthony | ... | thanks |
Abra Chouinard | ... | additional thanks |
Bob Davidson | ... | special thanks (as Bob & Jan Davidson) |
Jan Davidson | ... | special thanks (as Bob & Jan Davidson) |
Michael Fuller | ... | thanks |
Djames Goddard | ... | thanks |
Don Grey | ... | thanks |
Huong Grey | ... | thanks |
Jean-Francois Grollemund | ... | special thanks |
Flavie Gufflet-Dowling | ... | thanks |
Bruce Hack | ... | special thanks |
Kirk Mahony | ... | thanks |
Brad Mason | ... | thanks |
Jimmie Nelson | ... | thanks |
Brenda Perdion | ... | thanks |
Christophe Ramboz | ... | thanks |
Stu Rose | ... | thanks |
Chris Sigaty | ... | thanks |
Duane Stinnett | ... | thanks |
Ian Welke | ... | thanks |
Beau Yarbrough | ... | thanks (as Beau Yarborough) |