Double Fine
Founded over ten years ago in July of 2000 by Tim Schafer, Double Fine Productions initially consisted of just a handful of ex-LucasArts employees who had all grown dissatisfied with the company’s shift away from traditional adventure games in favour of endlessly milking the Star Wars license.
Alongside former colleagues David Dixon and Jonathan Menzies, Schafer began to put together a small team of personnel, most of which he had previously worked with at LucasArts on titles such as Grim Fandango and Full Throttle. Working out of a clog shop in Los Angeles, the team would continue to grow in size over the next few years as development continued on the game that would eventually become Psychonauts.
Though sales were initially disparaging, Psychonauts was universally praised by critics for its wit and personality, earning it a cult-following that has only continued to flourish since the game’s release.
Founded over ten years ago in July of 2000 by Tim Schafer, Double Fine Productions initially consisted of just a handful of ex-LucasArts employees who had all grown dissatisfied with the company’s shift away from traditional adventure games in favour of endlessly milking the Star Wars license.
Alongside former colleagues David Dixon and Jonathan Menzies, Schafer began to put together a small team of personnel, most of which he had previously worked with at LucasArts on titles such as Grim Fandango and Full Throttle. Working out of a clog shop in Los Angeles, the team would continue to grow in size over the next few years as development continued on the game that would eventually become Psychonauts.
Though sales were initially disparaging, Psychonauts was universally praised by critics for its wit and personality, earning it a cult-following that has only continued to flourish since the game’s release.
- 12/11/2015
- by Richard John Dorricott
- Obsessed with Film
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