Paul Savluc
- Visual Effects
- Animation Department
- Manager
Paul is a cheerful individual who spreads positivity wherever he goes. His contributions to processing blockbuster films such as The Mandalorian, Obi-Wan Kenobi, The Book of Bobba Fett, Moon Knight, Snowpiercer, The School of Good and Evil, Fantastic Beasts, and Willow showcase his expertise in Visual Effects (VFX) and data rendering, bringing iconic scenes to life.
He was inspired by movies like The Matrix in his childhood, which he sees as a prime example of what's possible today in simulations within game engines and Generative AI.
He is involved in the open-source software community through his advisory project, OpenQQuantify, an initiative that not only focuses on advancing generative AI for game engines and movie pipelines but also extends to simulations for embedded systems and robotics.
He aims to make technology easier to understand and use, sparking creativity. He explores the blend of technology and creativity, diving into Artificial Intelligence, Electronical Engineering, Software Development, and beyond. He believes these innovations shape the future of industries, including film, and aims to broaden simulation possibilities using AI.
Paul developed a passion for technology from a very young age.
Paul lives in the United States of America.
He was inspired by movies like The Matrix in his childhood, which he sees as a prime example of what's possible today in simulations within game engines and Generative AI.
He is involved in the open-source software community through his advisory project, OpenQQuantify, an initiative that not only focuses on advancing generative AI for game engines and movie pipelines but also extends to simulations for embedded systems and robotics.
He aims to make technology easier to understand and use, sparking creativity. He explores the blend of technology and creativity, diving into Artificial Intelligence, Electronical Engineering, Software Development, and beyond. He believes these innovations shape the future of industries, including film, and aims to broaden simulation possibilities using AI.
Paul developed a passion for technology from a very young age.
Paul lives in the United States of America.