For Honor Guide
Released | Platforms |
---|---|
February 14, 2017 | PC, Xbox One, PS4 |
Developer | Publisher |
Ubisoft Montreal | Ubisoft |
E3 2016
At E3 2016, several new things were shared about For Honor.
One of the newest things shown off was the singleplayer campaign, from the Vikings perspective. No matter the campaign you choose, your goal is to fight against an evil warlord named Apollyon. The campaign is very bombastic, and at times a little silly, but the core gameplay that holds it together is solid, and requires a great deal of finesse in order to master.
Combat in the game is no simple button mashing extravaganza. Timing is important, as is reading your enemy so you know when to block, counter, or push your advantage and secure the kill. Each fight will be brutal but thought out, and a single slip up could cost you your life. That's not to say it's unforgiving, but players who take the time to master combat with their character will be rewarded with faster, cleaner kills as they learn to combo together moves and punish their enemies mistakes.
We also learned that Ubisoft would be hosting an Alpha and Beta test, which can be signed up for here.
Lastly we learned the release date, which is February 14, 2017. It'll be coming to PC, Xbox One and PS4.
For Honor Wiki
For Honor is a multiplayer, team based game that blends togethers elements of fighting games, third-person action, and mass combat. For Honor was announced at E3 2015 during the Ubisoft press event and officially released on February 14, 2017. Be sure to watch the official IGN Review of For Honor.
Setting
Preview material of For Honor depicts skirmishes between Knights, Vikings, and Samurai in large-scale engagements. Centered around a system called the "Art of Battle," For Honor depicts a focus on brutal melee combat with a series of stances and authentic close range weapons appropriate to the warrior and time period.
The three battlegrounds in the E3 demo were a grassy ruin, a medieval castle and a night time landscape.
The game is said to be set in history, and will not feature any fantastical elements such as dragons, wizards, oblivion gates, etc...
Gameplay and Combat
Player characters represent heroes of the battlefield from each faction, with skills and powers far beyond the AI-controlled infantry (most of which can rarely do any lasting damage to a player). Human players are encouraged to engage other humans over the weaker AI foes, as they will change the tide of battle.
For Honor allows players to move freely about, sprint, climb, and even roll - but the most important action is the defensive mode. This allows a player to lock onto single targets, entering a dueling mode that changes control interface. In this mode, a player can choose to position their weapon in one of three sides (left, right, and up).
If a player is readying their weapon at the same angle as an oncoming attack, they will block the blow. Players may adjust their facing and stance with the nudge of a control stick, maneuvering for a position of optimal advantage.
To strike, a player must attack at one of two sides that an enemy is not defending against (if they are even defending at all) and choose between a light or heavy attack. A paper-rock-scissors of attacks, defenses, and guard breaks governs the engagement between combatants.
If a player is defending guarding too much, a guard break attack can throw them off balance, regardless of which angle they are trying to defend. Throwing an opponent off-kilter and creating an opening is a key to success, along with attacking in an unpredictable sequence, and reading an opponents attacks.
Players can equip achieve Feats before battle, that unlock as they fight. A player can summon volleys of arrows, a medieval siege artillery, or power themselves up with different boosts to sway the momentum of the battle.
Unlockable special abilities, such as self-healing and adding bleed damage, are mapped to the D-Pad. Special kill animations will be available when specific types of kills are achieved.
Multiplayer
There are a variety of multiplayer modes that are playable online with other players or against A.I. Bots. Map cycling is based off of popular First Person Shooter games, with constant team rotations and map changing along proven systems.
There are two 4 vs 4 match types known as Dominion and Elimination. In Dominion, two teams of four heroes must fight to control 3 points on the map, one of which is the clashing point of both armies' of NPC fighters. A team gains points for as long as they control a point, and the point must be clear or enemy players, or have routed the NPC army. If a team can capture all 3 points, the enemy team will no longer be able to respawn. It is up to the team with the control points to defeat the remaining players before a control point can be re-taken.
Elimination is more of a traditional Team Deathmatch mode. Both teams fight and kill players till one team is standing. Players can revive teammates that are killed, which can be prevented if a player executes another when they are killed. Matches are completed when one team wins the best of five rounds.
In addition, there are 2 vs 2 and 1 vs 1 Duels, where players fight till there is only one team or Hero standing. These matches are played to the best of five rounds, where players must work together and support each other to eliminate the enemy.
Factions & Classes
Characters in For Honor are assigned to color-coded teams and participate in large-scale battles alongside and opposed by AI and human characters.
Overarching factions include Knights (The Legions), Vikings (The Warborn), and Samurai (The Chosen), each with their own combat specialties. Each faction has characters under different Classes, including Vanguard, Assassin, Heavy and Hybrid.
Players will be able to choose between both male & female characters, and the game will feature named characters with personalities in single-player mode.