It's called being TRENDY, Chimmering, if you get on the latest trend then you're trendy, and we've been lead to believe this is a very important trait to have. Anyway if you fuck up you'll fall for like 6 minutes before you hit the ground, so you'll have a lot of time to think about how bad you beefed it. If you take your wings out we're going to roast you over some lava. Most importantly, have fun!
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in parkour civilization, you can do a one block jump for the axe murder, or one block vertical jump for the chainsaw murder
but no one ever does the one block vertical jump for the chainsaw murder, because it's just a slightly faster way of dying
but no one ever does the one block vertical jump for the chainsaw murder, because it's just a slightly faster way of dying
chimmering does a diagonal 3 block 360 perfectly then freaks out at having done it and falls off
honestly I think that's the one block she'd do great on she loves winter conditions she's a freak who'd do better on it
Don't worry, if you do fall, you can try again. And again. And again. And aga
you would think the fifth time falling to your death it stops being scary but that's why it's such a long fall you get enough time to over think it and panic
she fucking sucks at those she just cries for like a minute and then entirely flubs it
the only block game platforming i'm familiar with is roblox, i know nothing about anything here
have we entered into a world where Minecraft is a boomer game
i resent the use of the word brainrot for this tbh. So like look if you're concerned about short-attention span non-media then you are open to reading an essay I am writing this very second just 4 u with the powers of my i-actually-have-a-masters-degree-in-this, right?
every generation that has had access to the internet growing up has had their ability to create and express been criticized but all of it follows very reasonable principles
consider from early on the Demented Cartoon Movie (2001), arguably the oldest of these examples of "seems-nonsense-unless-you-know-its-language" pieces of media. The seeming nonsense seems nonsense largely because of its references being orphaned by lack of context by the viewer. In Demented Cartoon Movie this disconnect is least intense because most of its referentials were located in the old media. Monty Python references, superheroes, Jacques Cousteau, there was plenty, then, that was "understandable" because it referenced things outside of this corridor of internet self-referentiality. As one of the first, there wasn't much internet self-referentiality to self-reference!
But it still presented with seeming nonsense that established internal rules and consistency, because while randomness is funny, there's one thing that humans love more, and that's consistency and the ability for something to be mapped. Thus you have the word "blah" consistently blowing off the head of whoever speaks, zeeky boogy doog causing a nuclear explosion, etc., with all of these rules remaining not only consistent but the consistent use of these consistent rules creating internally a new set of signs and humor derived from their usage.
From there the internet becomes more of its own selfcontained system, and you have Madness Combat (2002), which starts as a Xiao Xiao Stick Figure Fighter (2001) homage (that its origin is poorly remembered even by the time of its creation means it is an example of these creative works orphaning their references by virtue of time creating obscurity) but quickly becomes a narratively-dense world with what we now somewhat derisively term as "lore." The ridiculous initial premises of the setting--a bunch of bean-people with floating limbs killing one another for no reason in "Nevada"--becomes expanded upon by the human desire for what we've seen to become Knowable and complex. So Nevada becomes a self-contained universe within its own metafiction, overseen by an auditor who rebels from its obligation to satisfy the audience's desires. Even our hero's lust for blood is given a complex backstory, because that IS human nature: everything must be explained, nothing must be left alone. Nonsense never stays nonsense. A glance at the Madness Combat wiki will be enough to confirm: what seems senseless, brainrotted violence is all very thought out and self-explored.
But to the outside viewer it's stick figures killing one another for no reason. Without the greater context of the "deep lore" its self-referentiality means to the outside viewer it makes no sense.
Consider Homestuck, which revolutionized the way internet creative works function, for better or worse, by creating deeply nested self-referentiality and external-referentials that are cannibalized and given new semiotic meaning by the way the work repeatedly references those externalities by its own internal rules. Someone watching the fan video Rex Duodecim Angelus would have no clue why, when Tavros is thrown off his flying wheelchair and is falling, a Troll-version of Rufus from Hook (1991) is shown in the background. It's nonsense.
Within the greater context of the way homestuck absorbed external referentials and made them nested internal self-referential trees, it makes perfect sense. It becomes a sort of "secret knowledge" accessible only to someone who has initiated in the depths of its semiotics. To the outside it appears to be brainrot, but consider the history of literature and poetry. It was generally expected your work would reference the "classics." It was expected the readers would have knowledge of them. The history of literature is itself a great history of nested references, of allusions to What Came Before, of taking symbols that were used in older canonical works and using them in new ways. It was a long daisy-chained conversation of signs. Read something written even just 200 years ago and you will either need someone to guide you through what it's referencing, or you'll assume, falsely, that it's not referencing anything, and misunderstand much.
Things like Homestuck merely took that daisy-chain, shook it about, and twisted it into new shapes. We are in a post-dada era. Should that be any surprise? Consider what formed dadaism in the first place, and consider the modern era, and instead wonder that dadaism hasn't completely overtaken the public consciousness. It is a testament to the human desire for things to make sense that even random "nonsense" quickly develops an internal consistency and "lore" that is worn like a shibboleth by the initiated.
Consider Skibidi Toilet, the largest target of this sentiment, but itself in communication with old GMod videos (gmod itself being one of the first things that allowed 3D animation into public hands with a massively reduced barrier of entry), forum roleplays (themselves inspired by far too many things to collect in this psuedo-essay), war movies (an entire can of worms we can't get into), just, god, everything. Skibidi Toilet is only nonsense if you have no sense of where it fits in the creative canon.
Which is all to bring us to Minecraft Parkour Civilization (2024). What seems like complete nonsense only comes off as that because the uninitiated is unaware of the literary legacy it's engaging in. Just like homestuck's references started with external references that quickly cannibalized and became internalized and incomprehensible to the uninitiated, Minecraft Parkour Civilization (now MPC)presents as unintelligible nonsense only because its origins are so cannibalized and spahgettified.
It is a series of shibboleths in the more modern term of them being codes for the initiated to enjoy themselves within the in-group and exclude those unfamiliar with its context. In the same way Nickelodeon in the 90s made its brand image from a corporatization of the idea of "parents just don't understand", MPC shamelessly makes no effort to engage or explain itself to anyone outside of its initiation
But it has very clear lines of creative heritage. It derives itself from Minecraft Let's Plays which quickly developed into the genre of Minecraft Role Plays, themselves an outgrowth of the late 90s and early 00s' forum roleplays. With youtube's existence, what was originally a small, self-satisfying act (forum roleplay) becomes an act of public entertainment (minecraft roleplay treated as a sort of improv-theater).
It derives itself from Minecraft challenge videos--themselves also an outgrowth of LP's (and let's not even divert to get into the history of let's plays, which is also extensive and fascinating and has had a massive influence on the modern culture)--minecraft challenge videos take something the viewer is familiar with (minecraft) and introduces a strange concept to it and invites the watcher to imagine themself in this altered world. Consider Minecraft Sky Islands, which has the same general theme of "floating world, reaching a better, more resource-rich place."
It derives itself from "youtube summaries", a form of entertainment that exists largely to work within the confines of youtube's algorithm. Always media has had to shift to fit what "works" for those in charge, but now what's in charge is a thoughtless, incomprehensible machine, and the audience is exhausted more than every by the horrors of an increasingly nonsensical world. Exploitative, sure, these sorts of youtube summary videos have found a fundamental secret of human programming and exploit the easy access of satisfaction. That, itself, yes, is a drug, but are we not an enlightened society? Do we not pretend to be?
Do we blame the person using the drug, the person selling the drug... or do we blame the system that makes the drug necessary to survive the day?
And does MCP use this format of "youtube summary" unknowingly... or is that part of the comedy of it? Is it just that it's telling a joke you don't have the context to understand? There's a gallows-humor to it, an acceptance of something awful that has become pervasive in its subcommunity, a making-the-monster-friendly, making it work for us, making it funny because we cannot defang it, it's too large to stop.
Which brings us to another referential that you might be missing.
Creepypasta. The presentation of MPC is firmly that of a creepypasta, presenting a world where one has no prior memory, is stuck in an unfamiliar world with unfamiliar rules which is just... just a little bit too familiar, a little bit too resonant with real life. Like Alice in Wonderland, Wonderland is not a fantastical, nonsense place. It's a parody of the real world. We've never left England. Wonderland is at home and it sucks.
And that's all to say that it has a place in the literary canon. To speak of its merit, it's a satire of the impossibility of advancement in modern capitalism, it's a parody of the "chosen one" narrative while still playing it earnestly enough with the understanding that we all, truly do, wish we were the "chosen one" who had One Secret Trick that could let us break the immovable ceilings of the class boundary and reach a new place through nothing more than hard work, dedication, and the ability to trust our friends.
In this, despite, to the uninitiated, it seeming to be nonsense (a misunderstanding because of a lack of familiarity with the literary tradition it is engaging in), it's a very familiar, regular, normal story. Its presentation is marked by things you may not recognize, but you cannot blame media for your refusal to keep up with its shibboleths, its semiotics, its alterations, its language. Human history has been one of a long, unbroken chain of literature speaking to itself, and none of this is any different. To deny it its place in the canon is to deny the experiences of those whose experiences created it.
We cannot fall prey to that trap. We cannot become arbiters of what is "valid art." Post-structuralism posits the human is a "writing machine" that can only recreate what its culture feeds into it. While I don't agree that far, to try and deny the worth of a creative effort for simply being the result of its time is to try and act like the leaf on the tree isn't there because of the branch it's connected to, the trunk that's connected to, and the ground it's planted in.
You cannot consider a tree without its leaves.
every generation that has had access to the internet growing up has had their ability to create and express been criticized but all of it follows very reasonable principles
consider from early on the Demented Cartoon Movie (2001), arguably the oldest of these examples of "seems-nonsense-unless-you-know-its-language" pieces of media. The seeming nonsense seems nonsense largely because of its references being orphaned by lack of context by the viewer. In Demented Cartoon Movie this disconnect is least intense because most of its referentials were located in the old media. Monty Python references, superheroes, Jacques Cousteau, there was plenty, then, that was "understandable" because it referenced things outside of this corridor of internet self-referentiality. As one of the first, there wasn't much internet self-referentiality to self-reference!
But it still presented with seeming nonsense that established internal rules and consistency, because while randomness is funny, there's one thing that humans love more, and that's consistency and the ability for something to be mapped. Thus you have the word "blah" consistently blowing off the head of whoever speaks, zeeky boogy doog causing a nuclear explosion, etc., with all of these rules remaining not only consistent but the consistent use of these consistent rules creating internally a new set of signs and humor derived from their usage.
From there the internet becomes more of its own selfcontained system, and you have Madness Combat (2002), which starts as a Xiao Xiao Stick Figure Fighter (2001) homage (that its origin is poorly remembered even by the time of its creation means it is an example of these creative works orphaning their references by virtue of time creating obscurity) but quickly becomes a narratively-dense world with what we now somewhat derisively term as "lore." The ridiculous initial premises of the setting--a bunch of bean-people with floating limbs killing one another for no reason in "Nevada"--becomes expanded upon by the human desire for what we've seen to become Knowable and complex. So Nevada becomes a self-contained universe within its own metafiction, overseen by an auditor who rebels from its obligation to satisfy the audience's desires. Even our hero's lust for blood is given a complex backstory, because that IS human nature: everything must be explained, nothing must be left alone. Nonsense never stays nonsense. A glance at the Madness Combat wiki will be enough to confirm: what seems senseless, brainrotted violence is all very thought out and self-explored.
But to the outside viewer it's stick figures killing one another for no reason. Without the greater context of the "deep lore" its self-referentiality means to the outside viewer it makes no sense.
Consider Homestuck, which revolutionized the way internet creative works function, for better or worse, by creating deeply nested self-referentiality and external-referentials that are cannibalized and given new semiotic meaning by the way the work repeatedly references those externalities by its own internal rules. Someone watching the fan video Rex Duodecim Angelus would have no clue why, when Tavros is thrown off his flying wheelchair and is falling, a Troll-version of Rufus from Hook (1991) is shown in the background. It's nonsense.
Within the greater context of the way homestuck absorbed external referentials and made them nested internal self-referential trees, it makes perfect sense. It becomes a sort of "secret knowledge" accessible only to someone who has initiated in the depths of its semiotics. To the outside it appears to be brainrot, but consider the history of literature and poetry. It was generally expected your work would reference the "classics." It was expected the readers would have knowledge of them. The history of literature is itself a great history of nested references, of allusions to What Came Before, of taking symbols that were used in older canonical works and using them in new ways. It was a long daisy-chained conversation of signs. Read something written even just 200 years ago and you will either need someone to guide you through what it's referencing, or you'll assume, falsely, that it's not referencing anything, and misunderstand much.
Things like Homestuck merely took that daisy-chain, shook it about, and twisted it into new shapes. We are in a post-dada era. Should that be any surprise? Consider what formed dadaism in the first place, and consider the modern era, and instead wonder that dadaism hasn't completely overtaken the public consciousness. It is a testament to the human desire for things to make sense that even random "nonsense" quickly develops an internal consistency and "lore" that is worn like a shibboleth by the initiated.
Consider Skibidi Toilet, the largest target of this sentiment, but itself in communication with old GMod videos (gmod itself being one of the first things that allowed 3D animation into public hands with a massively reduced barrier of entry), forum roleplays (themselves inspired by far too many things to collect in this psuedo-essay), war movies (an entire can of worms we can't get into), just, god, everything. Skibidi Toilet is only nonsense if you have no sense of where it fits in the creative canon.
Which is all to bring us to Minecraft Parkour Civilization (2024). What seems like complete nonsense only comes off as that because the uninitiated is unaware of the literary legacy it's engaging in. Just like homestuck's references started with external references that quickly cannibalized and became internalized and incomprehensible to the uninitiated, Minecraft Parkour Civilization (now MPC)presents as unintelligible nonsense only because its origins are so cannibalized and spahgettified.
It is a series of shibboleths in the more modern term of them being codes for the initiated to enjoy themselves within the in-group and exclude those unfamiliar with its context. In the same way Nickelodeon in the 90s made its brand image from a corporatization of the idea of "parents just don't understand", MPC shamelessly makes no effort to engage or explain itself to anyone outside of its initiation
But it has very clear lines of creative heritage. It derives itself from Minecraft Let's Plays which quickly developed into the genre of Minecraft Role Plays, themselves an outgrowth of the late 90s and early 00s' forum roleplays. With youtube's existence, what was originally a small, self-satisfying act (forum roleplay) becomes an act of public entertainment (minecraft roleplay treated as a sort of improv-theater).
It derives itself from Minecraft challenge videos--themselves also an outgrowth of LP's (and let's not even divert to get into the history of let's plays, which is also extensive and fascinating and has had a massive influence on the modern culture)--minecraft challenge videos take something the viewer is familiar with (minecraft) and introduces a strange concept to it and invites the watcher to imagine themself in this altered world. Consider Minecraft Sky Islands, which has the same general theme of "floating world, reaching a better, more resource-rich place."
It derives itself from "youtube summaries", a form of entertainment that exists largely to work within the confines of youtube's algorithm. Always media has had to shift to fit what "works" for those in charge, but now what's in charge is a thoughtless, incomprehensible machine, and the audience is exhausted more than every by the horrors of an increasingly nonsensical world. Exploitative, sure, these sorts of youtube summary videos have found a fundamental secret of human programming and exploit the easy access of satisfaction. That, itself, yes, is a drug, but are we not an enlightened society? Do we not pretend to be?
Do we blame the person using the drug, the person selling the drug... or do we blame the system that makes the drug necessary to survive the day?
And does MCP use this format of "youtube summary" unknowingly... or is that part of the comedy of it? Is it just that it's telling a joke you don't have the context to understand? There's a gallows-humor to it, an acceptance of something awful that has become pervasive in its subcommunity, a making-the-monster-friendly, making it work for us, making it funny because we cannot defang it, it's too large to stop.
Which brings us to another referential that you might be missing.
Creepypasta. The presentation of MPC is firmly that of a creepypasta, presenting a world where one has no prior memory, is stuck in an unfamiliar world with unfamiliar rules which is just... just a little bit too familiar, a little bit too resonant with real life. Like Alice in Wonderland, Wonderland is not a fantastical, nonsense place. It's a parody of the real world. We've never left England. Wonderland is at home and it sucks.
And that's all to say that it has a place in the literary canon. To speak of its merit, it's a satire of the impossibility of advancement in modern capitalism, it's a parody of the "chosen one" narrative while still playing it earnestly enough with the understanding that we all, truly do, wish we were the "chosen one" who had One Secret Trick that could let us break the immovable ceilings of the class boundary and reach a new place through nothing more than hard work, dedication, and the ability to trust our friends.
In this, despite, to the uninitiated, it seeming to be nonsense (a misunderstanding because of a lack of familiarity with the literary tradition it is engaging in), it's a very familiar, regular, normal story. Its presentation is marked by things you may not recognize, but you cannot blame media for your refusal to keep up with its shibboleths, its semiotics, its alterations, its language. Human history has been one of a long, unbroken chain of literature speaking to itself, and none of this is any different. To deny it its place in the canon is to deny the experiences of those whose experiences created it.
We cannot fall prey to that trap. We cannot become arbiters of what is "valid art." Post-structuralism posits the human is a "writing machine" that can only recreate what its culture feeds into it. While I don't agree that far, to try and deny the worth of a creative effort for simply being the result of its time is to try and act like the leaf on the tree isn't there because of the branch it's connected to, the trunk that's connected to, and the ground it's planted in.
You cannot consider a tree without its leaves.
you triggered my trap card: my master's degree in irreverent media and its validity in the creative canon (and the necessity of it being included in the creative canon)
I merely threw the word "brainrot" without much vehemence behind it, surprised that someone like you would give something like this any attention, but I see now that I was a bit ignorant. Could you blame me? This is like the last place I'd expect to hear about Minecraft Civilizations that I kinda skimmed through with amusement. It wasn't really derogatory either, just kind of brushing it off, a "haha tiktok stuff" reaction.
I do praise modern art myself, and do my best not to be an obstacle to the artists of an era of which people believe that no one creates good art any more (referencing toilets and bananas taped to walls, you've heard it before surely). But I see now that I didn't give this kind of humour the understanding and depth it perhaps deserves. Thank you for explaining the archetype of culture being a chain and that we are always referencing, honouring, speaking to ourselves because in retrospect I recognise its prevalence in the stuff I used to study. The older books they made us read were unreadable without endless footnotes. Not to mention that our minds, aware of our cosmic breadth, desperately honour our past and those who shaped us.
It's nice that you reference gmod because those videos I used to obsessively watch - and that structured a very large part of my entertainment and interests back in my very young days - perfectly fit your descriptions. On the one claw they are packed to the brim with references to all kinds of other games and movies, its form being random and quirky but absolutely not devoid of inspiration and talent, and on the other claw - stupid incomprehensible brainrot... except for those who can actually see what the "slop" (affectionately speaking) is composed of. And, indeed, some of them did start forming lore and chains of characters.
I feel like the systems you briefly unearthed for me - a mortal - will help me see human creation for the complex, rooted structure it is. No, like, this is actually a really good read. I'd hate to be the one to debate you. Thank you for offering us your time, though I'm sure the pleasure was all yours.
I do praise modern art myself, and do my best not to be an obstacle to the artists of an era of which people believe that no one creates good art any more (referencing toilets and bananas taped to walls, you've heard it before surely). But I see now that I didn't give this kind of humour the understanding and depth it perhaps deserves. Thank you for explaining the archetype of culture being a chain and that we are always referencing, honouring, speaking to ourselves because in retrospect I recognise its prevalence in the stuff I used to study. The older books they made us read were unreadable without endless footnotes. Not to mention that our minds, aware of our cosmic breadth, desperately honour our past and those who shaped us.
It's nice that you reference gmod because those videos I used to obsessively watch - and that structured a very large part of my entertainment and interests back in my very young days - perfectly fit your descriptions. On the one claw they are packed to the brim with references to all kinds of other games and movies, its form being random and quirky but absolutely not devoid of inspiration and talent, and on the other claw - stupid incomprehensible brainrot... except for those who can actually see what the "slop" (affectionately speaking) is composed of. And, indeed, some of them did start forming lore and chains of characters.
I feel like the systems you briefly unearthed for me - a mortal - will help me see human creation for the complex, rooted structure it is. No, like, this is actually a really good read. I'd hate to be the one to debate you. Thank you for offering us your time, though I'm sure the pleasure was all yours.
unfortunately my one professional-level expert-trained skill is this, instead of something cool, like, hang-glider-sniping. i bet that's an awesome job and makes a ton of money.
I will also say that the Gen A sensibilities of Minecraft Parkour Civilization: The Movie (and its sequel, Minecraft Parkour Civilization: The Movie: The Second Movie)(not their actual titles at all) are way too much for me, and the insistence on speaking nonstop and not even letting other characters talk but summarizing what they WOULD have said midway through their scenes is really distracting and overwhelming and I had to pause the video like every 5-10 minutes because I was getting overwhelmed with the sensory inundation otherwise
but
who says any specific pace of life is the objectively correct one?
Tarkovsky's Stalker is one of my favorite films, and I recommend it so cautiously because if you described it as 3 hours of nothing happening I couldn't really say you're WRONG in being bored by that. to me it's 3 hours of thrilling high-tension action, to someone else it's oh my god it's just some guys staring at a tunnel and pretending to be scared of it
also I didn't touch on how Minecraft Parkour Civilization the Movie (not actual title) is also in deep conversation with modern xianxia cultivation narratives, especially with its sequel. they together suggest a world where the main character starts as a trash cultivator who discovers a secret technique which allows him to advance to new layers of reality and power, and discovers on each layer that there is a layer above his that is more supreme and powerful than the new one he's arrived at by a massive level.
even in--and spoilers here--even in the end of the second movie, where he defeats ancient and forgotten techniques of parkour and becomes the God of Parkour, he reaches a sort of parkour nirvana and enlightenment, no longer needing to use parkour to strive for advancement but is now, that he has ascended beyond all struggle, able to enjoy parkour for parkour's sake, reminiscent of how true power ceases to be the ability to affect the world but the ability to overcome it
a xianxia theme which itself is an outgrowth of several religious philosophies and, with him remaining to help teach the new generation but not taking the active hand in doing anything other than promising to save it,
clearly an allusion to Johnathan Livingston Seagull (no not really i don't think this minecraft roleplay youtuber has read johnathan livingston seagull but that's the thing, you don't need to have read something for its cultural memetics to have entered into you and affected how you think that's why literature and the creative canon is so fascinating and why the study of it and semiotics in a post-structuralist lens is so fascinating (jonathan is also a jesus figure/boddisathva which like yeah that's what it's all part of it's ALL part of an unending dialogue that's the human narrative consciouness baybEY)
I will also say that the Gen A sensibilities of Minecraft Parkour Civilization: The Movie (and its sequel, Minecraft Parkour Civilization: The Movie: The Second Movie)(not their actual titles at all) are way too much for me, and the insistence on speaking nonstop and not even letting other characters talk but summarizing what they WOULD have said midway through their scenes is really distracting and overwhelming and I had to pause the video like every 5-10 minutes because I was getting overwhelmed with the sensory inundation otherwise
but
who says any specific pace of life is the objectively correct one?
Tarkovsky's Stalker is one of my favorite films, and I recommend it so cautiously because if you described it as 3 hours of nothing happening I couldn't really say you're WRONG in being bored by that. to me it's 3 hours of thrilling high-tension action, to someone else it's oh my god it's just some guys staring at a tunnel and pretending to be scared of it
also I didn't touch on how Minecraft Parkour Civilization the Movie (not actual title) is also in deep conversation with modern xianxia cultivation narratives, especially with its sequel. they together suggest a world where the main character starts as a trash cultivator who discovers a secret technique which allows him to advance to new layers of reality and power, and discovers on each layer that there is a layer above his that is more supreme and powerful than the new one he's arrived at by a massive level.
even in--and spoilers here--even in the end of the second movie, where he defeats ancient and forgotten techniques of parkour and becomes the God of Parkour, he reaches a sort of parkour nirvana and enlightenment, no longer needing to use parkour to strive for advancement but is now, that he has ascended beyond all struggle, able to enjoy parkour for parkour's sake, reminiscent of how true power ceases to be the ability to affect the world but the ability to overcome it
a xianxia theme which itself is an outgrowth of several religious philosophies and, with him remaining to help teach the new generation but not taking the active hand in doing anything other than promising to save it,
clearly an allusion to Johnathan Livingston Seagull (no not really i don't think this minecraft roleplay youtuber has read johnathan livingston seagull but that's the thing, you don't need to have read something for its cultural memetics to have entered into you and affected how you think that's why literature and the creative canon is so fascinating and why the study of it and semiotics in a post-structuralist lens is so fascinating (jonathan is also a jesus figure/boddisathva which like yeah that's what it's all part of it's ALL part of an unending dialogue that's the human narrative consciouness baybEY)
You're making the MPC™ movies sound waay too riveting, I should go watch them fully (my young undeveloped brain can handle them)
And regarding duchamp, your perspective on art is so good. The next time someone mentions it to put down contemporary art I'm going to use that. I mean, everyone knows that it's supposed to be dumb and provocative and weird, but I never thought about contrasting it with Fine art and that, paradoxically, they're interacting much more with the former.
I'm learning so much today.
And regarding duchamp, your perspective on art is so good. The next time someone mentions it to put down contemporary art I'm going to use that. I mean, everyone knows that it's supposed to be dumb and provocative and weird, but I never thought about contrasting it with Fine art and that, paradoxically, they're interacting much more with the former.
I'm learning so much today.
OH and right I didn't even get into the fucking TOILET
duchamp's toilet is one of my favorite artworks because it makes everyone SO MAD that EVERYONE knows about it
most people cannot name a favorite Caravagio offhand, but they know and HATE duchamp's toilet. without knowing what it means to say, they engage with it on a level they don't tend to engage MOST art with, and that's fascinating to me. it's like, the most sublime form of taking the bait possible. people will look at Caravaggio's for a few seconds and be like, hmm, yes, very technically skilled, and move on. they don't actually have opinions about it. they haven't studied it. they don't know about it. it's just Good Art and they know they're supposed to be impressed with it (it is, and they should, but that's where their interaction ends)
you show them the duchamp toilet and they lose their minds for like, 10 minutes ranting about what constitutes art and what art is and what should be art. you show them something they themselves would hold up as the pinnacle of art! and they got nothing to say! you show them something that goes "hey... ever wonder what art is?" and they have SO MANY opinions to engage with it with! it's fascinating, it's wonderful.
genuinely one of the most successful acts of creation in recent human history
duchamp's toilet is one of my favorite artworks because it makes everyone SO MAD that EVERYONE knows about it
most people cannot name a favorite Caravagio offhand, but they know and HATE duchamp's toilet. without knowing what it means to say, they engage with it on a level they don't tend to engage MOST art with, and that's fascinating to me. it's like, the most sublime form of taking the bait possible. people will look at Caravaggio's for a few seconds and be like, hmm, yes, very technically skilled, and move on. they don't actually have opinions about it. they haven't studied it. they don't know about it. it's just Good Art and they know they're supposed to be impressed with it (it is, and they should, but that's where their interaction ends)
you show them the duchamp toilet and they lose their minds for like, 10 minutes ranting about what constitutes art and what art is and what should be art. you show them something they themselves would hold up as the pinnacle of art! and they got nothing to say! you show them something that goes "hey... ever wonder what art is?" and they have SO MANY opinions to engage with it with! it's fascinating, it's wonderful.
genuinely one of the most successful acts of creation in recent human history
I don't like Homestuck but I respect it. I'm not particularly invested in Skibidi Toilet but I respect it. I do like Madness Combat though.
We all pick our poisons and you don't have to be into something to recognize it's values and contributions right.
We all pick our poisons and you don't have to be into something to recognize it's values and contributions right.
oh i hate homestuck tbh i have a lot i can say about it academically that i don't like about it but it still had a huge impact culturally
But without it there is so much we possibly would never have had yeah!
s/v's hand game really is do being be on point very really nice good.
having so many arms is great ngl look at how hard we can emote
Really STYLING on chimmering, it's the petit mort on top of the mort grand.
look i'm not that minecraft pilled i know what that means ngl
its like parkour, but the world is dirt and everyone has a shovel, good luck
idealistic meritocracy post 1.9, pre 1.9 total anarchy ruled by the strong
idealistic meritocracy post 1.9, pre 1.9 total anarchy ruled by the strong
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