This build features some part of a major transformation rework. This will be apart of a set of updates that will majorly overhaul how transformations will work in my game.
Also a huge thank you to Dukeofbrittany for all these suggestions. a vast majority of this update was their idea.
The main idea is that transformations will be A lot slower than before. but with its speed being determined by a ton of different factors. being healthy well feed and comfortable will make you transform less. Here are the Details on how this all works.
The main change is progressing transformations are no longer tied to each limb. We now have a new factor when it comes to transformations, priority. basically interacting with an enemy will increase the priority. currently there are 3 main things that change your priority.
1.) Randomly getting a slight priority gain when the enemy attacks you. This is similar to how enemies used to trigger transformations randomly. this is set at 30 priority that decays over 3000 turns.
2.) You'll always get a slight priority gain when the enemy attacks you at low health. This effect is very minor. this is set at 2 priority per attack at half health. that decays over 100 turns.
3.) getting knocked out by an enemy. You'll get 100 priority that decays over 100 turns. As well as another 100 priority that doesn't decay. every other enemy will also lose 100 priority
This is mostly set up so i can change your priority at will
So how does priority effect transformations? once you reach a priority of 25 of any enemy you'll start to transform into them as per usual. on a turn by turn bases you transform into a specific enemy instead of each limb transforming on their own. this enemy is a random valid enemy (priority greater than 25) that is weighted towards enemies that have higher priority. once we have that enemy we determine a grade. this grade will set your speed.
Rank A reverts your transformation by a little bit (-0.1% on a limb per turn)
Rank B Pauses your transformation
Rank C makes you transform slowly (0.15% on a limb per turn)
Rank D standard transformation (0.3%)
Rank E fast transformation (0.5%)
Rank F very fast transformation (1%).
how we determine this grade is a a bunch of different factors. including your current environment, your hp vs maxhp, your mp vs maxmp, the average of this value, your hunger levels. your current priority.
But yeah, this is less of a changelog and more of a general overview of the update.
Also a huge thank you to Dukeofbrittany for all these suggestions. a vast majority of this update was their idea.
The main idea is that transformations will be A lot slower than before. but with its speed being determined by a ton of different factors. being healthy well feed and comfortable will make you transform less. Here are the Details on how this all works.
The main change is progressing transformations are no longer tied to each limb. We now have a new factor when it comes to transformations, priority. basically interacting with an enemy will increase the priority. currently there are 3 main things that change your priority.
1.) Randomly getting a slight priority gain when the enemy attacks you. This is similar to how enemies used to trigger transformations randomly. this is set at 30 priority that decays over 3000 turns.
2.) You'll always get a slight priority gain when the enemy attacks you at low health. This effect is very minor. this is set at 2 priority per attack at half health. that decays over 100 turns.
3.) getting knocked out by an enemy. You'll get 100 priority that decays over 100 turns. As well as another 100 priority that doesn't decay. every other enemy will also lose 100 priority
This is mostly set up so i can change your priority at will
So how does priority effect transformations? once you reach a priority of 25 of any enemy you'll start to transform into them as per usual. on a turn by turn bases you transform into a specific enemy instead of each limb transforming on their own. this enemy is a random valid enemy (priority greater than 25) that is weighted towards enemies that have higher priority. once we have that enemy we determine a grade. this grade will set your speed.
Rank A reverts your transformation by a little bit (-0.1% on a limb per turn)
Rank B Pauses your transformation
Rank C makes you transform slowly (0.15% on a limb per turn)
Rank D standard transformation (0.3%)
Rank E fast transformation (0.5%)
Rank F very fast transformation (1%).
how we determine this grade is a a bunch of different factors. including your current environment, your hp vs maxhp, your mp vs maxmp, the average of this value, your hunger levels. your current priority.
But yeah, this is less of a changelog and more of a general overview of the update.
Category Other / Transformation
Species Unspecified / Any
Gender Any
Size 585 x 320px
File Size 58.1 kB
Listed in Folders
For the update or for the game? Either way thank you! This update was me trying my best to implement a fan suggestion for a complete overhaul of the system. The game itself takes inspiration from aton of different TF games, mainly escape from kettuloch.
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