Inspirat de Ipolit Strâmbulescu.
I"ve spent a week doing several studies of paintings by Ipolit Strâmbu and decided to cap them off with this painting combining themes of those paintings I liked with my own style.
Painting-information:
Character"s owner: me
Tools: my own custom painting software
Finished: 17th of July 2024
Time invested: 5 hours painting + planning time
Painting-information:
Character"s owner: me
Tools: my own custom painting software
Finished: 17th of July 2024
Time invested: 5 hours painting + planning time
Category Artwork (Digital) / Portraits
Species Hyena
Gender Any
Size 800 x 1200px
File Size 599.4 kB
I really like working with this style, I'm glad you enjoy it. c:
I definitely want to make more too! There's so much we can learn from the artists of the past. c:
I thought it would be a nice tribute to have the title in the native language of the artist who inspired this piece! :D
Well today I've learned about him. Kinda shameful I didn't hear of him before given that our painters are underappreciated as it is.
Not only is this a good painting but I'm also very curious about the custom painting program you made since I've been doing the same thing lmao
It's nothing special really. I was bothered by load times and bloat in most commonly used painting softwares. It doesn't even have undo or layers, because I use neither. But it does have tilt control and the brush shape is a 0 thickness straight line. I also operate in CIE Lab, but I probably should move to OkLab now, because it has way better hue consistency in the blues. It just wasn't around yet when I made it. I meant to document the creation of a custom software, but I got distracted by other projects after I got done with the PNG and JPEG decoders. Documenting how you'd go about making your own software is a massive pain, even if it's just a basic software. v:
To me I'm wanting a simple but performant painting program that has flexible brush programming. I really loved the feeling of MyPaint and trying to create something similar but uses GPU for better handling with bigger brushes. I have been doing artworks with my program for quite a while (not much on FA atm lol) The one I created is called Our Paint which is available on https://ChengduLittleA.com/OurPaint .
Shader based brush engines are pretty straight forward, unless you want accurate anti aliasing with brush interpolation instead of stamping. Though I've been thinking about trying out the performance of various framebuffer mask solutions that store the aliasing blending percentages and some kind of time delta to generalize the anti aliasing in brush interpolation without having to check for internal overlap all the time. It just bothers me that the performance hit of that approach would scale with the canvas size.
Ah yes, dab-based and geometry-based brushes both have their own quirks indeed. Have to work around them :D they give quite different result too especially for smudging and flat blending. This could be useful for creating different effects you wanted.
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