Welp, i think it's a good time to share something i've been working on for a while >v<
I'm making a Zoe 3D model, hoping to start doing some renders, and who knows, maybe also animations! >v<
For now, i decided to render out the head and mouth, just to see how she looks with basic textures, and with those nice shiny teeth.
I hope you like it!
I'm making a Zoe 3D model, hoping to start doing some renders, and who knows, maybe also animations! >v<
For now, i decided to render out the head and mouth, just to see how she looks with basic textures, and with those nice shiny teeth.
I hope you like it!
Category Artwork (Digital) / Macro / Micro
Species Feline (Other)
Gender Female
Size 2540 x 1440px
File Size 2.83 MB
Listed in Folders
Nice job! I love the sorta cartoony look to it :)
Thank you! ^^
Yeah, i'm usually not a fan of the cheap/poor looking 3D models that characters often have.
I either made Zoe the way i like, or i wouldn't share her >v<
Yeah, i'm usually not a fan of the cheap/poor looking 3D models that characters often have.
I either made Zoe the way i like, or i wouldn't share her >v<
Oh my!
Is that texture on the tongue done with a fur shader?
Is that texture on the tongue done with a fur shader?
It's a particle fur system. I think i will do some editing stilll, but i'm pretty happy already >v<
Quite curious on the poly count of this bust, honestly :0
It's a medium-poly model. I can't do high-poly models, because they don't rig well.
I am using subdivided surfaces to get a very smooth look and movement though >v<
I am using subdivided surfaces to get a very smooth look and movement though >v<
This is fantastic to see! Honestly, I would kill to see some animations with this rig as well! This is fantastic to see, Keep doing great!
Thank you! ^^
Yeah, i would love to see some animations too >v<
So you know what that means
Yeah, i would love to see some animations too >v<
So you know what that means
The model looks nice however the tongue texture needs a bit more work. The intention behind the texture design is very unclear, I am unsure whether the texture is supposed to look simplistic or realistic. I see that you are trying to add extra detail to a simplistic style to make the model more interesting but it is jarring to look at and probably a pain to render.
In terms of maintaining a simplistic style I recommend avoiding displacement or generation and use a normal map. https://www.youtube.com/watch?v=ii4eo9tzL9M
Additionally if you would like to add more detail, you should consider SubSurfaceScattering which is essentially a shader that lets light travel through meshes giving the flesh a glow. (keep in mind SubSurfaceScattering may not work in eevee)
But most importantly, it is important to not add too much substance or it will disrupt the model's design(Unless you want to put an insane amount of detail to the rest of the model but this is entirely up to you).
In terms of maintaining a simplistic style I recommend avoiding displacement or generation and use a normal map. https://www.youtube.com/watch?v=ii4eo9tzL9M
Additionally if you would like to add more detail, you should consider SubSurfaceScattering which is essentially a shader that lets light travel through meshes giving the flesh a glow. (keep in mind SubSurfaceScattering may not work in eevee)
But most importantly, it is important to not add too much substance or it will disrupt the model's design(Unless you want to put an insane amount of detail to the rest of the model but this is entirely up to you).
Thanks for the feedback! But i think you misunderstood my intentions >v<
I didn't add "detail" to the tongue, This is not a human tongue. Google "Cat tongue" to see what i mean. They have loads of spiky brushes, and i really, really want to have them rendered.
I will experiment a bit more, as i'm not fully happy with them
I didn't add "detail" to the tongue, This is not a human tongue. Google "Cat tongue" to see what i mean. They have loads of spiky brushes, and i really, really want to have them rendered.
I will experiment a bit more, as i'm not fully happy with them
I would die to have the skills to have a full-tour compatible model >v<
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