I have no ideas for Hypnovember Day 15 : Swing, seeing as Pendulum is another day, so...have this instead.
Preface : We have sent Sparky the Wolf to reality 0 to test him. Usually we are not concerned with what happens there, as it usually resolves itself, however testing the environmental impact on our subject is worth a test
Loop 1 : Without his memories he seems lost. He wandered a bit before getting headshot sniped
Loop 2 : He seems to have developed some fear, and was able to explore more this time. He grabbed some medical supplies, but ignored the guns. Big mistake, as he quickly died again
Loop 6 : He has picked up some clothing to match locals. He has also acquired a knife to break things and a glider. We probably should have provided a pickaxe at the very least
Loop 7: He appears to be developing pink eye. Can loopers get sick? Either way, he picked up a gun this loop, however he was not able to pull the trigger...physically. Most of the guns are built for fingers, and have a guard on the trigger to prevent misfires. This may be an issue
Loop 11: He has been harvesting metal to make some armor plates, and has picked up some boots. His strategy is to simply survive, as he cannot use the weapons available, aside from grenades. We will send some help next loop
Loop 12: He noticed the odd supply drop, and got there first. He recognized the logo, at least to an extent, and has adopted the weapon. It should stick with him through loops
Loop 22: He seems to be getting more and more ferocious each loop. His eyes turning more and more red
Loop 34: He got to the final 2. It shouldn't be long now
Loop 36: He finally escaped the loop, with minor ear and tail damage. Sent a team to pick him up. Test complete
Preface : We have sent Sparky the Wolf to reality 0 to test him. Usually we are not concerned with what happens there, as it usually resolves itself, however testing the environmental impact on our subject is worth a test
Loop 1 : Without his memories he seems lost. He wandered a bit before getting headshot sniped
Loop 2 : He seems to have developed some fear, and was able to explore more this time. He grabbed some medical supplies, but ignored the guns. Big mistake, as he quickly died again
Loop 6 : He has picked up some clothing to match locals. He has also acquired a knife to break things and a glider. We probably should have provided a pickaxe at the very least
Loop 7: He appears to be developing pink eye. Can loopers get sick? Either way, he picked up a gun this loop, however he was not able to pull the trigger...physically. Most of the guns are built for fingers, and have a guard on the trigger to prevent misfires. This may be an issue
Loop 11: He has been harvesting metal to make some armor plates, and has picked up some boots. His strategy is to simply survive, as he cannot use the weapons available, aside from grenades. We will send some help next loop
Loop 12: He noticed the odd supply drop, and got there first. He recognized the logo, at least to an extent, and has adopted the weapon. It should stick with him through loops
Loop 22: He seems to be getting more and more ferocious each loop. His eyes turning more and more red
Loop 34: He got to the final 2. It shouldn't be long now
Loop 36: He finally escaped the loop, with minor ear and tail damage. Sent a team to pick him up. Test complete
Category Artwork (Digital) / All
Species Wolf
Gender Male
Size 1280 x 1280px
File Size 209.1 kB
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