[OUTDATED] [Ref sheet] Sira Nightfyre
originally uploaded Jan 26, 2019
character's pronouns are she/her
ngl, i kinda like the three year older ref better now, but eh. this is my oldest character and my first ever fursona. i've had her in some form since i was 10, and she'll always have a special place in my heart.
I didn't really make any major changes except to remove a lot of the scarring. One, because it takes a lot of time to draw all her scars (which is why only the BITCH scar, whip scars, and neck scar are required), and because a lot of her self harm scars line up with ones of my own. And a lot of the ones on me have faded.
The other important addition is a new tattoo!! I recently got a tattoo on my inner left wrist (same as Sira's) that means "I am not my past, I have worth". Since Sira is one of my fursonas, and very dear to me, and I see a lot of myself in her, she was the best candidate to receive the same tattoo. Sira struggles a lot with her self worth and her view of herself, like I do, so it's a good reminder for her. Just as it is for me.
In human form, she likes having her anthro ears or tail, but she can have more humanish ears. Guidelines for these are that the tips are pointed.
Piercings: Two bars in her right eyebrow, one lip ring, left side, and she has two industrial piercings but only ever wears one at a time, usually a bone-shaped bar through the left ear.
Her hair has a similar texture to long animal fur, and tends to clump (or feather, when freshly brushed) in the same way.
The following is the same species/world information found in her old ref.
_______________________
SPECIES
Click here for a basic outline of the shifter species and traits.
Nonhumans in her world can't really hide themselves from humans, excepting true shapeshifters, because their sclera are all colored. True shapeshifters can change the color of their eyes to make them appear human. Because human society is biased against nonhumans, there are very few jobs available to them in the human world; usually these are dangerous or menial tasks which the humans would rather not waste time or risk their lives on. However, mercenary and assassin jobs are usually readily available to nonhumans, as their abilities and skills make them valuable assets to the various merc factions littered throughout the world.
Feral weres are weres descended from a demon line, from the time when the various were clans, tribes, and packs fought each other and humans constantly. Some werecats made deals with demons for their abilities, which were passed down the bloodlines (Sira- Fire manipulation). They became clan guardians, using their elemental abilities to protect their clanmates from humans when the threat from them became enough for all species of were to call for peace. After a few centuries though, the ferals went from being celebrated protectors and guardians to outcasts in most clans. Though her father was an exception, due to an inability to control her powers early in life, Sira was an outcast in her clan, and ran away when she was in her early twenties.
Sira's powers manifest as fire conjuring and manipulation. The fire she summons will seem to "breathe" as she does, and its intensity matches the level of energy she has as time goes on or the strength of her emotions. She can only use her fire powers in the Feral form, though her temperature rises noticeably when her temper flares in her human/neko or anthro forms. Additionally, in human/neko and anthro shape, her eyes will flicker orange when she's annoyed or angered. Other emotions will simply lighten or darken the blue.
CAREER
Sira's first and only job is working for a mercenary company. Her contract, being a blood-oath, cannot be broken. While her bosses show some tolerance for each time she "runs away" or otherwise goes off the radar for some length of time, she is always expected to answer and complete contracts she is assigned regardless of desire for personal space, or current mental health.
As for what the contracts entail, that depends. Usual assignments are assassinations, but Sira has spent time as a personal body guard, spy, mercenary, and thief. Though she is required to give a portion of her pay to the company, she has a $3000 "hazard" fee that she keeps herself, and tacks onto her usual asking price for any contract that could result in personal injury. By the time she hits age 58, she is one of the highest-paid members of the Blades. By 120, she and Nakavi are tied for highest and most sought-after assassins, and even giving the company 25% of her base price for each contract, she still sits pretty comfortable with a six-figure average yearly income.
SCARS
Most of her scars are self-inflicted; those on her arms and legs. Though were-creatures have a remarkable ability to heal (small cuts will heal in minutes, broken bones in a week or two. They cannot heal wounds to the heart or brain, though), repeated trauma will induce scarring.
Age 35 - The "BITCH" scar and whip scars on her back are due to being a prisoner of war for two years, captured during a skirmish with a rival mercenary group. The word was carved every few days until her body could no longer heal the tissue, and the whippings were every week-- more often if she fought or pissed her captors off.
Age 107 - The wound to her neck is from when her mentor, a vampire, went rogue. Had another member of the company (a shapeshifter named Nakavi, who was her other mentor and assigned partner) not pulled him off of Sira, she would have died.
character's pronouns are she/her
ngl, i kinda like the three year older ref better now, but eh. this is my oldest character and my first ever fursona. i've had her in some form since i was 10, and she'll always have a special place in my heart.
I didn't really make any major changes except to remove a lot of the scarring. One, because it takes a lot of time to draw all her scars (which is why only the BITCH scar, whip scars, and neck scar are required), and because a lot of her self harm scars line up with ones of my own. And a lot of the ones on me have faded.
The other important addition is a new tattoo!! I recently got a tattoo on my inner left wrist (same as Sira's) that means "I am not my past, I have worth". Since Sira is one of my fursonas, and very dear to me, and I see a lot of myself in her, she was the best candidate to receive the same tattoo. Sira struggles a lot with her self worth and her view of herself, like I do, so it's a good reminder for her. Just as it is for me.
In human form, she likes having her anthro ears or tail, but she can have more humanish ears. Guidelines for these are that the tips are pointed.
Piercings: Two bars in her right eyebrow, one lip ring, left side, and she has two industrial piercings but only ever wears one at a time, usually a bone-shaped bar through the left ear.
Her hair has a similar texture to long animal fur, and tends to clump (or feather, when freshly brushed) in the same way.
The following is the same species/world information found in her old ref.
_______________________
SPECIES
Click here for a basic outline of the shifter species and traits.
Nonhumans in her world can't really hide themselves from humans, excepting true shapeshifters, because their sclera are all colored. True shapeshifters can change the color of their eyes to make them appear human. Because human society is biased against nonhumans, there are very few jobs available to them in the human world; usually these are dangerous or menial tasks which the humans would rather not waste time or risk their lives on. However, mercenary and assassin jobs are usually readily available to nonhumans, as their abilities and skills make them valuable assets to the various merc factions littered throughout the world.
Feral weres are weres descended from a demon line, from the time when the various were clans, tribes, and packs fought each other and humans constantly. Some werecats made deals with demons for their abilities, which were passed down the bloodlines (Sira- Fire manipulation). They became clan guardians, using their elemental abilities to protect their clanmates from humans when the threat from them became enough for all species of were to call for peace. After a few centuries though, the ferals went from being celebrated protectors and guardians to outcasts in most clans. Though her father was an exception, due to an inability to control her powers early in life, Sira was an outcast in her clan, and ran away when she was in her early twenties.
Sira's powers manifest as fire conjuring and manipulation. The fire she summons will seem to "breathe" as she does, and its intensity matches the level of energy she has as time goes on or the strength of her emotions. She can only use her fire powers in the Feral form, though her temperature rises noticeably when her temper flares in her human/neko or anthro forms. Additionally, in human/neko and anthro shape, her eyes will flicker orange when she's annoyed or angered. Other emotions will simply lighten or darken the blue.
CAREER
Sira's first and only job is working for a mercenary company. Her contract, being a blood-oath, cannot be broken. While her bosses show some tolerance for each time she "runs away" or otherwise goes off the radar for some length of time, she is always expected to answer and complete contracts she is assigned regardless of desire for personal space, or current mental health.
As for what the contracts entail, that depends. Usual assignments are assassinations, but Sira has spent time as a personal body guard, spy, mercenary, and thief. Though she is required to give a portion of her pay to the company, she has a $3000 "hazard" fee that she keeps herself, and tacks onto her usual asking price for any contract that could result in personal injury. By the time she hits age 58, she is one of the highest-paid members of the Blades. By 120, she and Nakavi are tied for highest and most sought-after assassins, and even giving the company 25% of her base price for each contract, she still sits pretty comfortable with a six-figure average yearly income.
SCARS
Most of her scars are self-inflicted; those on her arms and legs. Though were-creatures have a remarkable ability to heal (small cuts will heal in minutes, broken bones in a week or two. They cannot heal wounds to the heart or brain, though), repeated trauma will induce scarring.
Age 35 - The "BITCH" scar and whip scars on her back are due to being a prisoner of war for two years, captured during a skirmish with a rival mercenary group. The word was carved every few days until her body could no longer heal the tissue, and the whippings were every week-- more often if she fought or pissed her captors off.
Age 107 - The wound to her neck is from when her mentor, a vampire, went rogue. Had another member of the company (a shapeshifter named Nakavi, who was her other mentor and assigned partner) not pulled him off of Sira, she would have died.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Gender Female
Size 3308 x 1883px
File Size 5.84 MB
Comments