Sound edited by MonsterChow
English ver. on YouTube: https://youtu.be/aSyGoz-SERI
日本語ver. on YouTube: https://youtu.be/iPTuSsb5hL8
Support me on Patreon and get an early access to my animations!
My Patreon Page: https://www.patreon.com/Hiddenv1
Your support will be used for the commission fee of sound editing and modeling commissions.
English ver. on YouTube: https://youtu.be/aSyGoz-SERI
日本語ver. on YouTube: https://youtu.be/iPTuSsb5hL8
Support me on Patreon and get an early access to my animations!
My Patreon Page: https://www.patreon.com/Hiddenv1
Your support will be used for the commission fee of sound editing and modeling commissions.
Category Other / Vore
Species Pokemon
Gender Any
Size 1280 x 800px
File Size 179 kB
So amazing!! I love this animation! I really enjoy the healthbars and text, too~
Glad to hear you love this! Also, thanks for your mention on those UIs hehe, it was fun to edit them
I think UI makes these much more fun! I hope you will continue to use them. It's great to see how HP, MP, Max HP, etc are affected by vore
Fantastic work on this animation, love your choice of prey. It felt like footage from a real game! :D
Wow I'm really honored to hear you felt so, thank you for your comment!
I loved the animation and sound effects, including the subtitles describing Chronos' actions~
Thank you! Happy to hear those subs turned out well, and I love those sounds too!
You're welcome. I'd also appreciate a POV vore animation of either Milotic or Reshiram (You can choose one of them, the one that isn't chosen can be for a future video, i won't pressure you tho.), i think it'd be interesting~
This would’ve been fantastic even without the vore. Love it!
Apart from the slightly low texture quality, this is becoming really high quality at this point! Also I think this one you age-restricted by mistake, it's perfectly harmless.
That's the difficult thing to deal with hehe>low texture quality
Wish I'd make this so good that you wouldn't mind the texture quality hehe
Wish I'd make this so good that you wouldn't mind the texture quality hehe
You're definitely good and getting better at it which I think is what matters; The rest is making or finding improved assets to work with. What I'd also do, if me giving some advice is okay and you are interested in achieving more photorealism, is attempt a bit of post-processing: The animations do look plain which can make them appear fake to the eye... it would be interesting to see how they would look like with some bloom, depth-of-field, motion blur, vignette, color correction, etc (of course if the hardware can handle rendering that too).
Thanks for your advice!
Those points are really hard to learn, mainly because I've never leant how to make an art. I mean, I'm not even sure why those things(blooms, motion blur, vignette, color correction) are needed, because I don't know what is "good". I've never drawn an art and not interested in it, I've even avoided studying them, but now it seems I need it...
This means that what I should do next is to study what "photorealism" is and what is the good point of it, then to make sure what I need for what I want to illustrate.
Also, I'm actually not good at animating and I use those effects only to pretend they're fluid. While I study photorealism, I should learn to make those moves appear more realistic by themselves.
Those points are really hard to learn, mainly because I've never leant how to make an art. I mean, I'm not even sure why those things(blooms, motion blur, vignette, color correction) are needed, because I don't know what is "good". I've never drawn an art and not interested in it, I've even avoided studying them, but now it seems I need it...
This means that what I should do next is to study what "photorealism" is and what is the good point of it, then to make sure what I need for what I want to illustrate.
Also, I'm actually not good at animating and I use those effects only to pretend they're fluid. While I study photorealism, I should learn to make those moves appear more realistic by themselves.
I understand. Do you use Blender for your animations by chance? It's what I work with and by now I know the software very well; If it helped, I could answer specific questions you have if that's the case.
But as a general rule, such effects are nodes or filters you can easily enable before rendering the final result. They mainly make things look prettier and more realistic: Bloom for instance creates that soft haze around areas where the light is shining strong, which adds quite a bit when done in the right amount. Color correction ensures that the overall color of the output looks realistic and represents what you'd see in an environment of that particular type (daytime, nighttime, a cave, etc).
But as a general rule, such effects are nodes or filters you can easily enable before rendering the final result. They mainly make things look prettier and more realistic: Bloom for instance creates that soft haze around areas where the light is shining strong, which adds quite a bit when done in the right amount. Color correction ensures that the overall color of the output looks realistic and represents what you'd see in an environment of that particular type (daytime, nighttime, a cave, etc).
I already tried blender and found its animating tools useful (I made in-game motions, which is going to be used in an actual game, with blender), but actually I couldn't tell how different the rendering stuff is from MMD. I didn't have a eyesight enough good to see how good they are, and eventually I felt what I need is a software with quick real-time rendering, like MMD.
I think what I should do first is to develop my eyes to be able to tell the differences.
I think what I should do first is to develop my eyes to be able to tell the differences.
Also, by the way, I'm not sure which scene appeared unrealistic to you in this video. I mean, I cannot tell what would appear unrealistic to people watch this, so I want to hear what was wrong with this.
Oh, nothing wrong with it! They're very good as they are: Only trying to offer advice to make it even better, but I like them how you make them now too.
Got it.
Anyway, thank you for all your advice and replying to me such a long time. They encourages me a lot!
Anyway, thank you for all your advice and replying to me such a long time. They encourages me a lot!
Oooh, this is wonderful! I love vore in boss battles, and watching the party get swallowed down inside and outside of the throat keeps me warm on this cold day. Very excellent work with this and everything you do! ^O^
Really happy to hear you love this so much! Thank you for all your words!
Absolutely EXEPTIONAL!! Very awesome animation and fluid movements ^_^
That is incredible!! Love that internal mawplay.
I suggest you try a mix of that with some internal stomach combat sorta like this.
https://youtu.be/bAHy4GXTY5Y
I suggest you try a mix of that with some internal stomach combat sorta like this.
https://youtu.be/bAHy4GXTY5Y
Fantastic <3 Love the emphasis on them being digested and going through ryona actions ^w^
Well what can I say? Your animation skills can't even compare Battle for BFDI's (Who have some of the best animators in the world). The sound effects top the charts, and overall it's fantastic!
Kudos to you and MonsterChow! 11/10!
Kudos to you and MonsterChow! 11/10!
I love it! Especially when it looks over the chest as they are all eaten!
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