She is a white and grey Imp with small horns on her head and has some fox like features, mainly her tail and face. She is an empathetic creature that is keen at reading the emotions of those around her. She enjoys being near her companion by interacting with them or just plan watching what they are doing at the time. Charm is all ways up beat and cheery, some times she can even seem like a trouble maker do to her rare magical properties.
Summoning Fate Imp
Components: Star Light Candle, Heart of the Forest, Thread of the Fated, Love of the Fox, Crystal of Ocean's Blue, Sun Snow, and Light of the Soul.
In order to preform this ritual one most find and area, preferably a forested one where no unnecessary blood has been spilled, this usually involves going to a protected area that is hidden away from the outside world. Once there the caster must purify them selves and the area, then they must inscribe the ancient symbols and rune onto the ground. Then one must apply each ingredient in its proper order. The first being the Star Light Candle, this is a candle that has sat in the light of the stars for three months with out being lit. Next comes the Thread of the Fated, this thread is simply a thread of hair off the casters head. The next step is place the Light of the Soul into the circle, this stage is why the caster purified them selves, so that in this phase the caster purity or heart can permeate the casting area. The next component is the Love of the Fox, this piece comes from saving a fox from a trapper or some other means that would grant you this animals favor, if the fox acknowledges what you did for it all you need is a piece of the foxes fur. Then comes the Sun Snow, this ingredient comes from snow that has sat in the sun of day with out melting, this snow most then be gathered can kept in its snowy state until the time of the ritual. Nearing the end of the ritual one must add the Heart of the Forest, while not simple to find the Heart of the Forest is a simplistic item for the most part, essentially this component is the wood or a stick from a tree that is in the forest center. Finally the last component to add is the Crystal of Ocean's Blue, this crystal must match the blue of the ocean.
Note: Charm can only be summoned by those of good nature, so only Neutral, Good, and Lawful Spell Casters, the effect of some one that is not of these alignments will suffer sever Spell backlash. It is said this ritual is protect by deities so that none would abuse Charm's powers.
Magical Qualities
Sense Curse - She can detect when an item or person is cursed and will be most vocal about it, typically making some sort of noise, grunts, gestures or some words no one understands.
Break Curse - Charm has the ability to break any curse by simply interacting with the item or person she comes into contact with. Although due to her personality she prefers to bite things that are cursed, this include people.
Change Fate/Luck - Charms rarest trait is the ability to change some ones fate or luck.
Example: Your a wizard and your looking for a potion among your many other mixtures on a table, although you don't notice it, one of your mixtures of dragon stomach acid is about to fall off the shelf and land directly on you, just as the acid is about to fall you notice that Charm is eating your favorite manuscript on the Mermaids of the Crescent Coast, you quickly step away to stop her. When you get to her you hear the loud crashing of glass on the floor and see that deadly dragon acid has eaten a hole threw your floor, and you realize that could have been you.
This ability is also considered Weird Magic, mainly because there seems to be no rhyme or reason to how it operates.
Due to her having these power many Dark Wizard have tried to summon or get their hands on a Fate Imp
Inspired by Fortuna
Summoning Fate Imp
Components: Star Light Candle, Heart of the Forest, Thread of the Fated, Love of the Fox, Crystal of Ocean's Blue, Sun Snow, and Light of the Soul.
In order to preform this ritual one most find and area, preferably a forested one where no unnecessary blood has been spilled, this usually involves going to a protected area that is hidden away from the outside world. Once there the caster must purify them selves and the area, then they must inscribe the ancient symbols and rune onto the ground. Then one must apply each ingredient in its proper order. The first being the Star Light Candle, this is a candle that has sat in the light of the stars for three months with out being lit. Next comes the Thread of the Fated, this thread is simply a thread of hair off the casters head. The next step is place the Light of the Soul into the circle, this stage is why the caster purified them selves, so that in this phase the caster purity or heart can permeate the casting area. The next component is the Love of the Fox, this piece comes from saving a fox from a trapper or some other means that would grant you this animals favor, if the fox acknowledges what you did for it all you need is a piece of the foxes fur. Then comes the Sun Snow, this ingredient comes from snow that has sat in the sun of day with out melting, this snow most then be gathered can kept in its snowy state until the time of the ritual. Nearing the end of the ritual one must add the Heart of the Forest, while not simple to find the Heart of the Forest is a simplistic item for the most part, essentially this component is the wood or a stick from a tree that is in the forest center. Finally the last component to add is the Crystal of Ocean's Blue, this crystal must match the blue of the ocean.
Note: Charm can only be summoned by those of good nature, so only Neutral, Good, and Lawful Spell Casters, the effect of some one that is not of these alignments will suffer sever Spell backlash. It is said this ritual is protect by deities so that none would abuse Charm's powers.
Magical Qualities
Sense Curse - She can detect when an item or person is cursed and will be most vocal about it, typically making some sort of noise, grunts, gestures or some words no one understands.
Break Curse - Charm has the ability to break any curse by simply interacting with the item or person she comes into contact with. Although due to her personality she prefers to bite things that are cursed, this include people.
Change Fate/Luck - Charms rarest trait is the ability to change some ones fate or luck.
Example: Your a wizard and your looking for a potion among your many other mixtures on a table, although you don't notice it, one of your mixtures of dragon stomach acid is about to fall off the shelf and land directly on you, just as the acid is about to fall you notice that Charm is eating your favorite manuscript on the Mermaids of the Crescent Coast, you quickly step away to stop her. When you get to her you hear the loud crashing of glass on the floor and see that deadly dragon acid has eaten a hole threw your floor, and you realize that could have been you.
This ability is also considered Weird Magic, mainly because there seems to be no rhyme or reason to how it operates.
Due to her having these power many Dark Wizard have tried to summon or get their hands on a Fate Imp
Inspired by Fortuna
Category Artwork (Digital) / All
Species Exotic (Other)
Gender Female
Size 1039 x 1080px
File Size 248.9 kB
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