...but this time I pretty content with it - I didn't forget the toes splaying this time :D
Animated GIF, 7.2mb
Animated GIF, 7.2mb
Category Artwork (Digital) / All
Species Vulpine (Other)
Gender Female
Size 800 x 600px
File Size 7.15 MB
She is beautiful! o.o Fluffy Tail! *pets it* I think you did great on her.
God sakes I love your models! >_< I'd love to commission one, but I know I'd never be able to afford it D:
Jeez... would love to see a digitigrade version... but this animation is amazing.
Dat tail is too fluffeh!
Seriously great work, the stride is incredibly realistic.
Seriously great work, the stride is incredibly realistic.
I can't deny that I waited for this x3
Also, I too would love to see a digitigrade version of her :3
Also, I too would love to see a digitigrade version of her :3
Always amazing to see these. The body structure and walk cycle seem so natural. ^^
Dude, awesome! (Yay for toe splay :3)
Is there a wolf in the works?
Is there a wolf in the works?
Model is so detailed and smooth. Also love the style of the facial structure :]
There is obviously an incredible amount of detail work put into this and the anatomy and everything... Amazing.
All of your characters should be in a video game. Id buy like ten copies.
Oh my! I've waited for another one of these! Everything about her is so purrrfect! The tail is my favourite part! ^_^
Is it bad that one of the things I always appreciate is the neat yet simple clothing designs you've come up with?
this looks great but am I the only 1 seeing faint lines and part of the tread mill shaking? (the characters moving smoothly)
Is there more material one could read to learn more of this fictional company and its world? The more you upload with little snippets of back-story the more it gets interesting. ;D
Very nice. Beautiful model, and the animation looks fluid. The only thing that looks a bit off to me are the extremes of the leg cycle, the forward leg doesn't quite get straight before the heel touches, and on the back leg, the toes just lift straight up instead of a more natural roll.
http://youtu.be/G8Veye-N0A4
It can make the walk look a bit plodding and un-natural. Otherwise it's beautiful.
http://youtu.be/G8Veye-N0A4
It can make the walk look a bit plodding and un-natural. Otherwise it's beautiful.
looks great, i love your style and great rendering.
Bit of minor critque though, the right leg when it goes back it looks like there's a bit of ik snapping, like the pelvis could do with being lowered ever so slightly so her leg doesn't lock completely straight.
Bit of minor critque though, the right leg when it goes back it looks like there's a bit of ik snapping, like the pelvis could do with being lowered ever so slightly so her leg doesn't lock completely straight.
Very nicely done. Speaking of toes, I notice there's no toe-flick at the end of the stride, and it makes it look like the foot is lifting a bit unnaturally.
You can see here, right before the foot lifts, the foot rotates a bit and the toes kick off the ground: http://www.youtube.com/watch?v=G8Veye-N0A4
But I'm sure there will always be little things to tweak.
You can see here, right before the foot lifts, the foot rotates a bit and the toes kick off the ground: http://www.youtube.com/watch?v=G8Veye-N0A4
But I'm sure there will always be little things to tweak.
Now all that's left is blinking. Tell me I'm not the only one creeped out by the lack of that...
That has been skipped aince it would double the filesize to have her blinking every other cycle. Blinking every cycle would be too much, either.
Wow. I didn't think something as simple as blinking would be so resource heavy.
It's simple to animate, but difficult to present in an animated gif then ;) it's simple math.
Oh wow - good job! Mmm toes - she's got very nice ones from what I can see, and yes - more realistic with some movement and splaying on them. I like too how her eyes stay focused on her target as she walks. How detailed is the rendering on her? If you were to do a close up of the footpaws, hands or face, does it actually show texture and fur detail?
Yes, closeups are possible, too, check the animated clip with Kiersten in my gallery :)
Ahhh, very nice! I would love to see a closeup on the footpaws/sole pads - would be happy to provide a $tip for that, as I would not expect it for nothing. ^^;
Woah, smooth animation you got there. Not only that, but the level of detail in the character model is astonishing too. Insta-Watch.
So amazingly fluid!
If I may ask, how much of the animation is hand-done and how much is procedural? (like ears, tail, and, um, other moving parts?)
If I may ask, how much of the animation is hand-done and how much is procedural? (like ears, tail, and, um, other moving parts?)
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