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~Ravewolf
Link to my Livestream: http://www.watchtail.com/view.php?v=Ravewolf
When I am on there, it's usually at night between 10:00 PM and 1:00 AM eastern USA time, sometimes going longer if a drawing is giving me trouble.
Some of my work can be potentially disturbing. But I don't draw disturbing things to get attention or to harm people. I draw such things out of a sense of artistic honesty and sincerity. Doesn't mean you have to like it, but just know where it comes from.
You are certainly welcome to be critical of my work and we may not always agree on everything. But please be polite and reasonable. Nobody forces you to read my journals or view my pics, so lashing out is kind of silly anyway. I will try to be polite too. I may do trades sometimes, but I can be pretty selective about it and don't have time for many. I don't do requests or commissions at this time, but I may take an idea given to me under advisement for a possible image, just don't count on it.
When I am on there, it's usually at night between 10:00 PM and 1:00 AM eastern USA time, sometimes going longer if a drawing is giving me trouble.
Some of my work can be potentially disturbing. But I don't draw disturbing things to get attention or to harm people. I draw such things out of a sense of artistic honesty and sincerity. Doesn't mean you have to like it, but just know where it comes from.
You are certainly welcome to be critical of my work and we may not always agree on everything. But please be polite and reasonable. Nobody forces you to read my journals or view my pics, so lashing out is kind of silly anyway. I will try to be polite too. I may do trades sometimes, but I can be pretty selective about it and don't have time for many. I don't do requests or commissions at this time, but I may take an idea given to me under advisement for a possible image, just don't count on it.
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Stats
Comments Earned: 1732
Comments Made: 1940
Journals: 206
Comments Made: 1940
Journals: 206
Recent Journal
Some Observations on Cyberpunk 2077
4 years ago
I think the new Cyberpunk 2077 game has generally been great. I especially like the different choices and replayability aspect depending on what character type you go with. The level of thoughtful detail is also wonderful for world building. The different paths to accomplish goals thing has been sorely lacking in a lot of past RPGs, which is why people remember stuff like the Vampire Bloodlines game so fondly.
It feels a little odd playing this at a time when at least some of the cyberpunk ideas have actually started to come to pass, from VR to self driving cars. The future is now. I was amused when a game streamer I watch responded to the early in-story VR section with "Oh, cool, I like VR." referring so casually to their enthusiasm for actual VR in real life. For some of us who were waiting for VR since reading the old cyberpunk stories of old back during childhood, seeing stuff like today's kids responding that way to the concept, as if it was something taken for granted, is really funny.
It's also interesting how we have come such a long way since the media responded with headlines about the evils of "full frontal nudity" in a presumed kids game when the first Mass Effect game had mild nudity during love scenes, and the creators responded by censoring future titles in the series. Now this game comes out, with actual full frontal included, and hardly anyone cares, and Twitch even allows it to be streamed uncensored.
That said, some of the reviewers and game streamers I have observed playing it have mentioned that some of the characters sound like they are trying a bit too hard to be a kid's idea of what would be cool at times, which I sort of agree with, though I don't think it's a huge problem, as cinema-speak is pretty common in most media storytelling.
I think the larger problem with the dialogue is that there's a lot of telling rather than showing. Characters make pronouncements about themselves that don't feel very real. Granted, there are some efficient moments of exposition that were necessary, but when characters straight up tell you things about themselves rather than letting you discover them through their overall tone and actions, it feels as if the game writers don't trust the players to intuit things about the story, despite the game being obviously intended for an adult customer.
I think they should have trusted the audience a bit more. I mean, come now, I think we can figure out that the guy who has been described as a loan shark is a shady and cold character without him literally announcing for us that he is "All about the biz."
It feels a little odd playing this at a time when at least some of the cyberpunk ideas have actually started to come to pass, from VR to self driving cars. The future is now. I was amused when a game streamer I watch responded to the early in-story VR section with "Oh, cool, I like VR." referring so casually to their enthusiasm for actual VR in real life. For some of us who were waiting for VR since reading the old cyberpunk stories of old back during childhood, seeing stuff like today's kids responding that way to the concept, as if it was something taken for granted, is really funny.
It's also interesting how we have come such a long way since the media responded with headlines about the evils of "full frontal nudity" in a presumed kids game when the first Mass Effect game had mild nudity during love scenes, and the creators responded by censoring future titles in the series. Now this game comes out, with actual full frontal included, and hardly anyone cares, and Twitch even allows it to be streamed uncensored.
That said, some of the reviewers and game streamers I have observed playing it have mentioned that some of the characters sound like they are trying a bit too hard to be a kid's idea of what would be cool at times, which I sort of agree with, though I don't think it's a huge problem, as cinema-speak is pretty common in most media storytelling.
I think the larger problem with the dialogue is that there's a lot of telling rather than showing. Characters make pronouncements about themselves that don't feel very real. Granted, there are some efficient moments of exposition that were necessary, but when characters straight up tell you things about themselves rather than letting you discover them through their overall tone and actions, it feels as if the game writers don't trust the players to intuit things about the story, despite the game being obviously intended for an adult customer.
I think they should have trusted the audience a bit more. I mean, come now, I think we can figure out that the guy who has been described as a loan shark is a shady and cold character without him literally announcing for us that he is "All about the biz."
User Profile
Accepting Trades
No Accepting Commissions
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Favorite Games
Borderlands Series
Favorite Gaming Platforms
Computer
Favorite Quote
Art is the axe that breaks the frozen seas inside us. - Kafka
Favorite Artists
Too many to choose from
MajiniZombie