Views: 172719
Submissions: 1110
Favs: 76833
~dragonmaster2653
Hello! Names Shade, and the green dragoness is Emanuela / HIIIII X3 / Me, her and a lot of our friends are always getting into random 'mishaps', well, more them than me. BUT we do try to have fun regardless, and I mean, I always do, fpehehe. We also hope you enjoy your time here.
I'm a hobbiest writer and commissioner, meaning NONE OF THE ART IS MINNNE! and story making is slow xD. BUT, I do hope you like what you see here, and please, do mind the runes, they are not for touching...
Icon created by the awesome DinoGoat should check em out! X3
I'm a hobbiest writer and commissioner, meaning NONE OF THE ART IS MINNNE! and story making is slow xD. BUT, I do hope you like what you see here, and please, do mind the runes, they are not for touching...
Icon created by the awesome DinoGoat should check em out! X3
Featured Submission
Stats
Comments Earned: 12956
Comments Made: 20877
Journals: 22
Comments Made: 20877
Journals: 22
Featured Journal
The Greenscale Manor and Beyond Starting Guide!
2 years agoSo, what if, I made a little guide to help people along, that I could shoot toward people whenever they show interest, or that people themselves can go to if they want to know 'what important events among the many' within my gallery are the ones that changed my characters and made them who they are! (and also actually get myself a bit organized on what even IS important for each character and what should be effecting them verses the 'fun one off stuff' XD).
So, I decided that would be what I'd do here ovo feel free to ctrl F if you are here looking for a particular character, this document is a long one XD. But! I hope it helps some at least get a handle on my world/s and my characters ; v ; I'll try to keep this updated as events transpire so that 'more casual viewers' can stay up to date on what's all been happening that's been shaping the existence of those under my particular sway xD. (this is also going to be 'off the cuff' writing so may contain spelling mistakes and errors, do point out any issues you might find if you wish to and I'll fix them x3).
First off though,
Locations List! (this is largely for my own records, but seems like something that might help others too! also containing links of 'first mentions'..ish):
Main Verse:
-Greenscale Mansion (containing many rooms within) https://www.furaffinity.net/view/23204031/
-Greenscale Mines https://www.furaffinity.net/view/23578164/
-Greenscale Beach/Lake https://www.furaffinity.net/view/27857123/
-Greenscale Graveyard https://www.furaffinity.net/view/25111780/
-Greenscael Greenhouse https://www.furaffinity.net/view/54759183/
-Ankhata's Tomb https://www.furaffinity.net/view/25112119/
-Ruff and Fluff (Clarisa's) Restaurant https://www.furaffinity.net/view/46074444/
-'Gym Fitness' (Were Bulda and Igrya work)
-Various Beaches
-Various Experimentation Labs
-Silth's BDSM Club https://www.furaffinity.net/view/32856310/
-Latex Tendril Cave https://www.furaffinity.net/view/33779005/
-Eria's Diagnostic Facility https://www.furaffinity.net/view/39972228/
-Haunted Theater https://www.furaffinity.net/view/40611685/
-Frigid Tundra https://www.furaffinity.net/view/44842106/
-True Escape Room https://www.furaffinity.net/view/45859072/
Super Verse:
-'General Super City' (Name yet to be given) https://www.furaffinity.net/view/33821799/
-Warehouse District https://www.furaffinity.net/view/26782942/
-LecFi Incorporated (Vivian's Company) https://www.furaffinity.net/view/30502617/
-Rhyza's Assassin Clasp https://www.furaffinity.net/view/27855763/
-Vivian's Lab https://www.furaffinity.net/view/32714256/
-Scarlet's Training Lab https://www.furaffinity.net/view/37898384/
RPG Verse:
-Guild Hall (depicted in pretty much all RPGverse origins)
-Guild Hall Hot Springs https://www.furaffinity.net/view/42743307/
-Moss Hill Springs (in the woods behind the GuildHall) https://www.furaffinity.net/view/49171849/
-Guild's Tavern https://www.furaffinity.net/view/40967849/
-Dusk's Potion Shop https://www.furaffinity.net/view/38971312/
-Celestial Monastery https://www.furaffinity.net/view/45935128/
-Lunar Moth Village https://www.furaffinity.net/view/29590930/
-Crystal Blossom Grove https://www.furaffinity.net/view/31368542/
-'Gift Wrapped Dungeons' https://www.furaffinity.net/view/28536764/
-Mystic Forest (Many vaguely defined 'forests' within a variety of stories now pertain to this, a massive swath of green located 'behind' the Guild Hall) https://www.furaffinity.net/view/32905502/
-Ven Taroth's Ruby Volcano https://www.furaffinity.net/view/34022400/ (located deep in the Mystic Forest)
-Ven Volkanis' Volcano Cavern Hoard https://www.furaffinity.net/view/35888703/ (could I make it any more like the location above but different? I don't think soooo)
-Renald's Blacksmith https://www.furaffinity.net/view/35889304/
-'Spark Touched' Plains (new Name for Blixtin's Tribal location) https://www.furaffinity.net/view/29190314/
-Blizzarding Peaks Mountain Range https://www.furaffinity.net/view/36300183/ (located just past the Mystic Forest)
-Mount Fugak ^^^^
-Fugak Village ^^^^
-Crack Death Desert (new name for) https://www.furaffinity.net/view/38744192/
-Exhaurie, town free of Magic https://www.furaffinity.net/view/41146267/
-Yilna's Cave https://www.furaffinity.net/view/42369404/
-Flaming Kingdom (at least soon to be) https://www.furaffinity.net/view/48593802/
Friend Locations (Locations owned by friend that have made appearances/may do so again):
-Pemby: https://www.furaffinity.net/view/30759974/
-Vera's Mansion https://www.furaffinity.net/view/28946772/
-Jamal's Bar https://www.furaffinity.net/view/31258451/
-Maypop's Mansion https://www.furaffinity.net/view/41336240/
-Cindy's Home https://www.furaffinity.net/view/40968381/
-Puzzle Queen's Sanctuary https://www.furaffinity.net/view/44841384/
There are other vaguely defined locations in various stories here and there, but these are the main ones that are important/aren't just 'one off' locations ovo .
But anyway, now without further a due, lets get to the real meat and potato's of all this, the true character summaries. As stated above, if you are looking for a specific character, control F is your friend. But otherwise, awayyy! Also, all links I include here are 'important images/reads' links, just stuff that I think inform the character the most, can look at them or not but in any event:
Shade: Origins, The true wolf turned drolf of the hour, his story is rather simple to summarize (as it's just mine! ish). A Wolf, intentionally, he found himself a magic book within a mansion gifted to him by his pet Emanuela's parents, after an interesting amount of coincidences 'brought them together.' He since continued his education there, having many an interesting interaction with his pet and the denizens within since as he gained full control and confidence over his new found abilities, and opened up the mansion to individuals who needed a place to stay. He's since collected quite a menagerie of denizens of all walks of life within his walls, along with a few not worthy ones along with a gorgeous feline goddess, a powerful pint sized roc, and a equally book clad lorge dragoness, to mention a few. He also connected his mansion to a separate 'RPG' plain to run around enjoying 'game like physics' within a whole separate world, and meet even more individuals that joined his stead. It was in this world he'd learn how to truly access himself, and create a new look for his being that he was wholly happy with. He's learned to gain more understanding over his abilities, and more confidence in himself and who he is. He's since graduated the top marks of education available to him as well, and now has his 'main body' working for a money transfer company as one of their front end developers. The rest of his many MANY duplicates busy themselves through out the multiverse with various enjoyable adventures and learning experiences, and while he's had some 'mental and emotional hardships' to figure himself out through and still has much to understand about his feelings and emotions, he's largely working his way through, and happily doing so with those he's found around him. He also tends to have a hand or at least a scrying eye in any happening that occurs around those close to the Greenscale manner. His desire for control is immense, and he enjoys exerting what he can of it over those that enjoy him doing so. He can be as smug as can be when he's in his element, but otherwise is often rather reserved and personable. He also would rather you not touch his tail...just...don't...stop looking at it..STOOoppppp! (Minor add on, Shade has enveloped the manner and all locations located near it in a 'planar bubble'. It is technically located within it's own plain, and is able to be accessed and left via a marked resident either 'wanting to leave to a specific place' or 'wanting to return home'. Then, just by walking or driving into a near by forest, one will either leave or enter the Manors space. This allows for anyone whom lives anywhere to access and leave the Manor's local whenever they wish, and is why there is always a forest surrounding the manor).
-Emanuela: Origins, One of the longest and most prominent figures in the Greenscale manner, Emanuela has had the least amount of 'shift' since her inception, but that is mostly due to her knowing what she is and wants to be! She has had quite the stressful starting years being the only child of a very wealthy set of influential parents, having many an unfortunate experience to the point were she became quite the broken individual. She was one very heavily bent on saiting her own desires beyond anything else, even her own safety. But after an arranged meeting with a wolf named Shade, and his chance find of a particular magic book, she was able to start getting proper training from him on how to curb her addictions and start being more of a person, or, dragon, again. It was a long, hard process, even requiring a few instatution visits, but after a long semblance of time, she was able to be molded and 'blossom' into the bubbly, excitable, happy and over eager dragoness we all know her to be today. After all that, she turned out to be a rather voracious learner, enjoying many a night out in the mansion lounge reading books, to the point she became a very book learned individual. She has a lot of facts an knowladge within her head, but she tends not to use it to much, preferring to go through life as care free as she can be, and taking any and all opportunities that come her way. This tend to get her into a decent bit of 'trouble', but she enjoys every bit of it, and has continued her love of BDSM and tickling in more 'healthy' manners, most of the time at least. The main things that give her joy in her life now are her relationships and activities she gets up to, being the 'attention hording' dragon that she is. Such relationships are, Her deep friendship with Kassidy which she's fostered through a good few interactions over there years, and working with her. A rekindled relationship with her old best friend Veneca, one in which has blossomed into a deep love of consensual BDSM between the two, and even emotional reconciliation between the two about their shard past. A good fun 'activity seeking' relationship with Margret, filled with various fun 'misshaps' the two get into very willingly. A similar 'sub to sub' relationship with Adhara, a friend she's always happy to get in ropes with, or whatever else they want to be in (along with learning many new interests in terms of 'denial' from)! A 'workout buddy' relationship with Bulda, along with a budding 'tendril loving' relationship with Igrya. Many mistress relationships with her dear mistress Selena and club Mistress Silth (Shade still being her main master though). A 'test subject' sort of relationship with Karman, while she works to be a more 'put together counselor ' of sorts for Blixtin (as she rather needs it). She's a tasty snack for Ankhata who very much adores her bubbly flavor. She helps Eria with her calibrations much to both of their delights. And she has a more teasing relationship with Fyre, Em being quite the mammoth of a tease if she thinks someone can give her what she wants but isn't outright going for it. She has a more affectionate relationship with Destiny though they do enjoy a good bit of bindings from time to time. And she does heavily enjoy the company of Lea when she gets the chance to hang out with her. She also has a deep fondness for Dusk and does her best to be there for her if she needs it. Finally, for the moment, she has a budding relationship with the 'new lady' in Ulvi, but she likely won't be the last. Em is always looking for new friends, always ALways, and is happy to hang out with anyone that gets themselves within her sphere! Has been having quite the fun time with a certain alien recently, and likely will have all the more with anyone else that gives her the time of day! She's quite happy with how she's living her life, being a model and a waitress and whatever else she happens to fancy! And with the nice black collar around her neck, she knows she's always safe to do whatever she happens to want to, for she's always looked out for. (also, she turns fluffy in the winter to stay warm ovo and otherwise is thermophelic, so heat will arouse her and make her more and more horny. That combined with heat making her scales more and more soft and sensitive, makes her a very nice toy if one can take advantage of that). She's also gained herself a new dragon form, and thus rekindled her connection with parents, learning a lot about the things going on behind the scenes with her childhood and having quite the emotional reunion of sorts. Now she's even more of a happy bubbly person, knowing so many more things about herself and how she was raised, and getting to spend more time with her parents (her mother especially) too!
Silth: Origins, A somewhat mentally disturbed snake, Silth is the proud owner of a VERY successful BDSM club that she gained possession of through 'legitimate' means. She had a very rough childhood that had her turn to the dark arts, and in doing so, summoned a chaos patron into her domain. She got placed into an asylum and put through many forms of rehab, but upon exiting, Silth mainly learned how to 'put on a sane face'. Her mind is a very broken one, but in all the ways she personally likes. Her demonic capabilities gives her the loose capability to 'mind bend' individuals within her proximity, amplifying the effect if she's able to make eye contact with them and snake her golden tendrils into their mental space. In her normal form, she's able to read the surface level thoughts of those around her, and able to delve deeper in but only when the mind she's working with isn't willful against it. This is part of the reason she adores 'torturing' those under her, putting them through their paces to break them down and allow her to mold them all the more effectively. It's more 'mind bending' as she's able to push specific thoughts into focus, she can't directly control the mind of those under her sway, but she's able to grab various thoughts and push them forward, mold them slightly into what she wants them to be. A sub thinking a single thought of 'ohh I can't take this' can suddenly become a chorus of desperation within their mind in moments, or a single affirmative slip of the mind can suddenly be the individual desperately begging for more. This ability is amplified immeasurably by her demonic form that she can turn into at will, allowing more of her power to consume her and letting her completely and utterly dominate and individuals mind. Strong wills become unable to fight off her persuasion, and she becomes able to amplify and block feelings and signals from the brain and the rest of the body, keeping someone on the edge perpetually, or rocking their world so many times over thought becomes nothing anymore. This has garnered her quite the following and dedicated fan base for her club, as the feelings she's able to create far surpass anything anyone else is really capable of doing. And she revels in the attention, enjoying 'destroying' those that willingly come to her, and especially enjoying those that don't. She's happy both making her client happy and making individuals she gets her eyes on otherwise in desperate tears in equal measure, she just wishes to 'torment' her 'clients' bodies and will do so, regardless of what they initially think. This has even garnered her some fans at the mansion, Ankhata getting humbled by her in their first meeting, Margret loving to use her as an outlet for her own proclivities, and Em and Ven adoring her services as well, along with Dusk and even Shade at some points. She also has a 'behind the scenes' rivalry with the Mansions goddess Selena, though this has yet to be 'shown'. Her main other 'plaything' came in the way of a 'failed summons' when she really wanted to simply break a being and didn't want to feel bad about it, that being being Olga. An imp who she didn't think would last a minute under her thumb, but ended up lasting an entire night, to the point were she even struck up a deal with her and was pleasantly surprised to see her surpass it. With her new demonic form, she doesn't think that imp would last nearly as long...but she can't wait for the day for her to 'check'. Otherwise, she's happily kept up her dominant demeanor and with her abilities, she tends to find herself always in control. Though she is always happy when others come to her trying their luck against her...though a certain kitsune she particularly wishes to meet again at some point...Other than that, she hates the cold (being cold blooded and all) and hates shedding.
Eria/3-R14: Origins, A synthetic being created a dragon named Endrik, she is a VERY powerful VERY advance frame created with the latest and greatest tech combined with a very powerful crystal found in an asteroid as the bleeding edge processor. She is a very reserved individual, very soft and sweet despite her massive 12' stature, and often just looking for friends to make or fun times to be had, at least ever since Vera helped free her mind from the original handicaps placed upon it by the government that 'stole' her from Endrik to use as a weapon. She still makes for a very good weapon though with her combat armor, though with her recent tamperings she has needed more calibrations than she used to, something her new friend Em is very happy to help her with! Other than said calibrations and quite moments at the locations she's deployed to, she enjoys laying at the beach and otherwise contemplating various programmatical rules within her person. She is the first (in my universe at least) free thinking robotic entity after all, that brings with it many challenges. But she's been taking them in stride, and glad to have new friends (now more properly introduced to her story after this multi-dimensional event) in the way of the Manor's denizens, and old friends in the way of her squad mates she's deployed with, to help her along the path of new created life. Said event now fully kicking off, and sending her for quite the loop with Vengy and the super verse as a whole. Ankhata has even decided to join the 'fun', resulting in quite the explosive brawl for the pair, but quite the bonding experiences for her and all the current hero's in the super verse.
Igrya: Origins, A very trauma ridden shark with a lot of baggage she still has yet to work through. She's a very timid shark who got severly picked on by her brothers as a kid once the oldest moved away, making it so that the sea was her only 'safe place'. Though eventually it became to much, and she ran away as she turned 18, and was picked up in a vulnerable place by an individual looking to exploit that vulnerability. She was thusly exploited, a lot, scared in the clutches of the lab that looked to experiment upon her. A lot of what happened within is a mystery still to even her, but the mental reactions that came of it are still fresh within her mind. She was eventually able to escape their compounds, and run into Shade, her life finally taking a turn for the better as she got the support a the manor she needed, and was able to slowly get back to a semblance of 'being on ones feet'. She's still timid beyond belief, an terrified of everything despite her attempts to hide it. Her large toothy smile a tall tail sign of her anxiety. But while she's had a few bad experiences here and there, she found kinship in a buff blaziken within the manor named Bulda. She had her own wows, but she worked past them, toughening up and becoming a powerhouse in her own right. And it was with her help that she began to open up to the idea of not being in control again. It's been a slow going process, with Igrya spending most of her time these days floating out in the lake and working up her strength to try and be more intimidating like Bulda, but she's getting there. She continually looks up to Bulda heavily, even with her screw ups, cause she never lets them get her down for long and she always resolves to do better, and Igrya does her best to do the same! She even met another friend in Cindy whom's been 'helping' her with her and Bulda's mutual greatest weakness, that being tickling. She's sensitive to a fault and unable to deal with it like most in the manor, but she's working with it. And she hopes one day she'll be able to keep her head held high in those more dire situations like Bulda does, though, she knows it will be a long time in coming...She also works at a gym with Bulda to get funds as well as get a free membership that they both use a lot. And she's found a great love in tentacles and getting utterly ravished by them. Just so long as they don't tickle her...
Margret: Origins, a rocken rock bird with a 'culturally reserved' upbringing, Margret always wanted to break out of her parents hold and expectations and do things she wanted to do. Life would end up helping her in this goal, her music carrier fresh off of adult hood taking off when she 'worked' as an entertainer at a bar whoms owner enjoyed her spirit. With her learned talent from all her years of singing prior, she took off, and gained and still has quite the reputation and following. She does rock concerts as often as she can get things scheduled, filling all the other time with visits from Silth and fun experiences with Em. She even has such experiences in the venues she goes to as well! Those being the best nights she lives for, playing for fans AND getting worked over? Best of both worlds! If it isn't apparent already she's got a very bombastic personality, she bounces between activities and tries to get the most out of life as is possible. She never wants to be sitting still, and while she'll scream an yell profanities at you if you dare bind her up, she 'secretly' enjoys each and every single second of it. She lives for experience, be it BDSM related or otherwise, it's one of the main things that tie her and Em's friendship together. And she's also very happy to accept another bird in the way of Hannah into her life of experience as well. It was quite the 'fight' to get permission to let her leave her tribe, but it was an entirely worth while fight in the end. And she is beyond excited to see what the two of them can get up to going forward, among the continued experiences she has with the rest of the friends in her life. Rock and Roll foreverrr! (She also has a little 'breast expansion' capability via a chemical brew she had at one point from an ad in the paper. Her breasts will balloon out if they don't get stimulation for a long enough period of time, but her life style tends to keep them rather manageable.)
Ankhata: Origins, a very ancient soul, Ankhata is what remains of a centuries old Egyptian priestess, shunned for her devotion to Anubis above all, even the pharaoh, and executed and entombed for her perceived treachery. Anubis granted her a boon for her loyal service though, a 'curse' that kept her body alive indefinitely, so long as she was able to feed off the 'life essence' of the living. She would do this, bound to her tomb for many many years, siphoning down any grave robbers that would try and steal from her, and adding them to her collection of ghostly undead she could summon. Many, many years further, and she'd meet a particular green dragoness in the way of Emanuela, one whom she enjoyed tormenting for a time, before her 'master' Shade came to assist her. The two would strike up a deal, she'd let them both go and not drain them, and he'd free her from this eternal prison and take her to his mansion. She accepted, and for a good many years she 'terrorized' the denizens of the manor. She learned rather swiftly that she didn't need to drain the life of those around her entirely, she could instead drain the 'possibility' of life and both gain a good bit more power, and enjoy her 'prey' sticking around for a good bit longer. Her enjoying doing it on Em the most, though the godly flavor of a lot of the more 'divine' individuals of the manner did well to bolster her capabilities too. She was even able to gain a new form from all that stored divinity, becoming a 'demi god' of the dead (though with an interesting hickup with a new Denizen to boot coming along with it, one very well appreciated) and no longer having to worry about possibly losing herself to her famished state. This overall combined with her interactions with Em and the other denizens have lightened her general mood quite a bit, though she still loves to 'play up' her undead demeanor to terrify those within the manner with her talk of 'consumption' and 'eating her fill'. Once one gets to know her she can be rather personable, so long as she gets what she's after you and her will do just fine. She does have the capabilities to summon undead creatures and ghost hands to do her bidding if she desires to though, and she can become translucent and phase through walls like a ghost with her spectral wings. She's also got a dull sense when it comes to pain and other sensations across her body, but moving her 'soul flame' atop her head to various positions will amplify the feeling in those areas, and copying them with some sorcery will render her rather helpless to further advances. She doesn't let that happen to often though, preferring to be a recluse these days, especially since her demi-god form now allows her to wander were ever she wishes, no longer bound to the tomb in general. She hangs out now with a particular cosmic serpent that also has joined the manor behind Nom in the way of Neb, enjoying the goddesses presence along with her vocal company in general. Most recently, she's also stared an 'excursion' of sorts into the superverse after some various interactions. She's rather content with terrifying the denizens of the manor, and drinking their delectable 'life juices', while also enjoying the occasional nomph of a small goddess or large ness. Her personality also is that of elegance and regalness, but in a subdued fashion. She's soft and quite, but in a 'creepy' sense, while also being authoritative with her statements and 'teasing' when the time comes for it. Her super verse escapades are kicking off as a rather frustrating restriction for her to, leaving her rather annoyed, and very prone to violence.
Veneca Burnstone: Origins, Ven's early years were mostly good ones. She met Em rather early on, and the two became very good friends, Ven even getting her central crystal from Em when they were rather young, it being special to her all the way up to today. Though later in their adolescence after a night on the town, Ven ended up leaving Em just for a moment to go to the bathroom after a long night of partying, and when she returned, Em was gone. She'd been taken, and spiraled down a path of adultery and very depraved practices because of it, regardless of what Ven could do. This sent her spiraling as well, and she became a recluse, working at her parents mines day in and day out. She hadn't been there for her and now she couldn't be, and she felt responsible for her friends downfall and her inability to pull her out of it. Many years later, she'd get a message from Em! inviting her to her new mansion, of which Ven would practically collapse getting there as quickly as possible. The two would have a heart to heart upon her 'recovery,' and that combined with the sudden realization that the Greenscale Mansion was sitting on a 'gem mine' of epic proportions, had Ven continually making trips to the mansion from then on to enjoy time with Em and mine out further deposits between her other duties. Ven would also spend some time with Em's new master, and learn some new interests along the way, the two enjoying time together quite heavily while they figured themselves out. And while Em would push down the more subby route full haste, Ven would learn that while she liked getting dominated by the strong, she tended to want to be the one on top more often than not. That combined with a reconsiliation between her and Em, resulted in their dynamic becoming a rather fun filled one. The two would enjoy many pleasurable nights together, and many more casual outings as they connected and became much deeper friends once more. They even shared in some subby behavior when Silth entered the picture, her attitude and powerful demeanor winning Ven over and creating many wild nights. Ven still tended to be more 'dommi' of the denizens of the manner, often helping any who would come to her with their own desire filled urges. Otherwise, with the continued connection and deeper bond she'd further cultivate with Em, she'd continue to raise her confidence and work through her childhood 'failings' within herself, becoming a powerful, very confident women. She's now got a very sultry and confident personality, regardless of what foot she happens to find herself on. And she'll tease those she knows to enjoy it relentlessly, happily watching their faces become as red as her scales. Her Volcanis nature also allows her to manipulate fire, using it to ignite her fiery hair and flow it into a long main down her back and tail, along with being able to heat up her body and melt most metals, a trait used to help her mine and also to help bolster her own scales with various ruby treasures that she finds along the way. She also has the tendency to act annoyed whenever Em 'drags her along' to various shenanigans, not wanting to ever act TO into those subbier tendencies, but still finding the actions often adorable regardless. Her main connection to the manor though has and continues to be Em, with Silth as a fine individual that helps her work off the small bits of 'needing to be dominated'. Others are working their way into her good graces though.
Veneca Taroth: Origins (within the description toward the middle), Ven Taroth has lead the life of most Taroths, her mother took care of her until the point she could take care of herself, and then they parted ways, separation being the main way their species was able to prosper given the amount they were hunted. She's able to create crystals from her body and spread them out among the dens she inhabits, these crystals being especially special for ruby Taroths as they are able to store and absorb any form of elemental energy, and release it later if one knows how to sue them. This makes her and her kin a very high value target among hunters, and she finds herself often getting overwhelmed and captured regardless of the amount of hunters she's able to push back and away. This would all shift as the Taroth got older, her crystals protecting her during the few blood moons that would often occur through out the reign. A particular cuga would find herself susceptible too them though, coming in to her abode to seek refuge, and the two would have a rather wild night together with the magically generated heat. The two would begin to spend a good bit more time together, the cuga finding Ven T.'s regal, powerful and commanding demeanor comforting and pleasant, while the lonely life of the Taroth found herself suddenly having something she didn't know she needed until then, companionship. As they both would grow, Ven T. would claim the previously wandering cuga as her own, and dote on her much, giving her a collar much like her own, but made from some of the first ruby's she'd ever created. The two would continue to become close, becoming 'mistress and pet' and being nearly inseparable, outside of the times the cuga would go out foraging 'for her queen!' and Ven T. herself would attempt to defend their territory on her own when situations required it. It would be during one of these foraging excursions that Ven T. would find herself caught off guard, and taken right from under her pets nose, taken to a cult who wished to use her as a powerful mana battery along with a powerful Kirin that Ven T. knew from previous encounters, from a guild that would often come and rescue her when she direly needed it. The two would have a very harrowing near death experience, but in the final moments, her pet came charging in, having tracked her all the way here, and while she lost her great mane of hair in the process, her pet saved her and the guild member from the cult and the creature draining them, the group barely able to take out the creature using all of their remaining strength, and get back to their respective homes safely. It would be here that Ven T. would amply reward her cuga after helping to fully heal her head injury, and dote on her all the more, Ven now able to grow to her mature height of 11' tall, and now continues to happily spend her days once more with her pet cuga, exploring many interesting ways for the two to pleasure and enjoy the time with one another.
Veneca Volkanis: Origins (last one on the list), A very pompous and full of herself dragon, Ven V. came from a line of proud and very powerful volcano dragons. She could create fires greater than most if not all magics, and burn swaths with her breath and spells by a very young age. She lived with her parents in a cavern near the plains, a village lorded over by them continuing to give them tribute for 'protection'. This gave Ven V. a very high and mighty attitude, so much to the point that when the villagers tricked her parents and killed them, she only felt disgust and contempt toward them. She would torch the city herself as they celebrated their 'victory', proving her superiority, before flying off to lay claim to a different land. She would go about doing so, torching anything that tried to rise against her, living within a mountain volcano near the lizard folk she now lorded over. And with her powerful capabilities, she now looks to new lands, using newly honed shapeshifting abilities to try and infiltrate neighboring villages and reigns to break them apart form the inside, so they had much less of a united force when she'd come in to lay waist and take them over. She's had a few slip ups here and there, but nothing she couldn't right off on dumb luck or stupidity of another besides herself, that is until her most recent venture, were in her own actions got her caught and imprisoned. It would be here her ego would take a small hit, but with the capability to escape burning powerfully on her wings, she doubled over that hit instead into pure rage. And soon, she is likely to have a new kingdom to call her own...at least if she has anything to say about it. She's as stated, pompous, regal, and a 'royal soul', always looking down on others and thinking herself the best at anything that can possibly be done. A true narcissist through and through, and a current villain to eventually be contended with.
Veneca Geo: Origins, Veneca Geo is part of the Geo lizard species, a species often hunted and sold for their capabilities to biologically produce powerful and rare crystals from their bodies. Ven G. herself is one of a lower class of lizard, but even still, one of her best friends was one of the more sought after diamond variants. She did her best to join her home towns militia to fight off bandits to help protect her, but she eventually wasn't able to, and went adrift in the stars looking for her stolen friend. After joining the UDF and working up the ranks with them, she was able to pull enough resources to find her, freeing her friend and otherwise getting more UDF resources sent toward defending the outer planets were her and her species reside (at least, for a time). She now visits her friend often, and otherwise stays with 'Tatiana's Team' in the UDF, having a rivalry with Star Frog's 'Black Rabbit', and otherwise working as a weapons smith with her new found technologies to turn her crystals into functioning blasters. A technology she keeps VERY close to her chest, for if it got out into the wider system, who knows what might happen to the rest of her species... (probably something similar to the unfortunate situations she often finds herself in on the job). She's a very reserved and tentative individual, but also battle hardened and no-nonsense. She doesn't speak much, but what she does say is often impactful, though she is prone to fits of anger if provoked with certain buttons.
Bulda: Origins, Bulda is a very powerful blaziken, near 'breed' from birth to have a love for fighting, she grew up with the intention of becoming a powerful 'MMA' of sorts fighter. She wished to win, and grow strong, and participated and won a few tournaments since the time she's been able to. She has a 'no giving up' attitude with a VERY hot temper, a personality that's gotten her into trouble both due to her desirable power and due to the entertainment value in her younger years. It was with those struggles that she'd learn to harness her most powerful asset however, her mega evolution. This state of hers would often be her trump card, Bulda using it to get out of most situations she found herself in if she needed it. It would be at this point that she'd come to live in the Greenscale Mansion, and she'd meet a particularly timid Shark by the name of Igrya. Despite their inital differences, they hit it off rather well, and would even go about experimenting with the mansions other 'interests' together, something Bulda would find herself somewhat mixed on her feelings about initially. She'd also gain a 'work out' partner in the way of Em after she heard about the various things the haunters at her gym tended to put her through, a 'tradition' that continues even to this day despite Bulda's best efforts. This would continue to make her more and more conflicted on her inner feelings, until eventually it would all come to ahead when she was captured by a Tauros and nearly forced to be one of his ranch hands and milk sows. She'd ignite a new power in herself in this moment though, her mega evolution overtaking her form, but not receding entirely due to the harrowing experience that she went through. Bulda gaining a new base form leagues more powerful than her previous form, and even her mega form got a bit of a face lift because of it. It was in these moments though, and a bit of further experimentation with Ven, that Bulda truly came to grips with the feelings she had inside. She wanted to succeed and continue to improve, but losing, and getting worked over because she lost, had it's own heart fluttering enjoyments too. She could give in if the one that had her was a friend, and she'd even maybe let herself enjoy a 'tense moment' a little if she felt she could. She still wanted to have the power and strength to always break out of these situations though if she needed too, so she resolved to train even further, going to the Fridged Tundra with a request from Shade (after a wholesome and hawt night with Igrya), and training in the icy winds and chilling temps to be all the stronger. Training that eventually brought her face to face with Glais, a battle ensuing, resulting in her victory! But she still got incapacitated, and had to free them both from the ensuing events. She'd return unscathed afterward though, and now spends her time keeping up her strength, and continuing to train her greatest weakness with Igrya, much to the sharks continued 'pain'.
Clarisa: Origins, a country arcanine with a love for food, Clarisa had a very stable and loving childhood were she learned many things with her many siblings. She was one of the younger siblings, and was one of the last to 'leave the den' so to speak, prompting a very emotional send off when her parents finally pushed her to go and learn the culinary works she'd always enjoyed even better than they could teach her. She went to culinary school and learned lots, but found the strict rules they would employ to be rather annoying to deal with. She did learn that she lovvved belly rubs and head pats though, something always administered by the denizens of the manor whenever she'd do a good job with her food. Ohh that's right, she got a job as the head chef at the manor fresh out of school! Shade having been looking for one right as she graduated, and couldn't help but send her an offer immediately, one she'd accept given the free room and board and ability to run the place however she wanted! She'd learn a lot there, and spend day after day enjoying the creation of food and happily doing it how she liked to, making every dish taste immaculate to all the denizens who would eat them! Even helping some others learn the trade as well in her spare time! Even with all this though, Clarisa began to feel like she wanted something 'truly her own', something that she wasn't getting paid to do, but that she was actively running fully on her own! So, with the funds she was able to save up getting payed while not having to pay for food or rent! She decided to start her own business, the (now called) Ruff and Fluff Restaurant! Though she still works for the manor when it comes to dinners, she now has a 'luncheon' restaurant she keeps open from 10 until 3. As the manor never really had to many denizens stick around for lunch most days, but she wanted to be able to make more meals for that time slot! And she felt it would be the perfect way to fill up her days before the evening hours at the manor. It was a lot of hard work, hiring folks and getting everything in order, but Em did her best to happily help the process! And now she's the happy owner of a very booming establishment, lines almost always out the door during her open hours due to her impeccable cooking capabilities, now her and her other hired chefs! She's now a very content arcanine, doing exactly what she loves every day, and being a very up beat and happy individual, think 'motherly' and you got her personality near exactly! She always wants to make sure those around her are fed and happy, and is beyond happy to receive pats and praise for her efforts in return. Though, more recently she's had some no good individuals steal her and a few of her regulars away from the lunch rush for who knows what purpose! Only being saved from a recently made friend in the way of Glais, the Articuno slightly getting duped into having a bit of an experience with her, but freeing them all none the less! And now the pair spend a lot of their time together, enjoying each others company and getting to know each other more and more strongly every day!
Glais: Origins, A mighty legendary that flies atop the icy mountains of the Frigid Tundra, Glais has yet to truly know companionship. She grew up with the guidance of the wind, the essence of the one that came before and birthed her pushing her along within it to help her grow. She has spent most of her life in solitude, only branching off to try and find new individuals once she found some buried in the snow of her territory. She'd eventually find them, but they'd try and attack her, Glais terrified and freezing them all before running away. She now waits atop the mountains in fear, afraid of any that might come to harm her again. Her frigid heart was eventually partly thawed by Bulda, though it took a great fight and subsiquent rescue for her to warm up enough to join her in returning to the manor. After which, she went about meeting Clarisa in search for food, and after a very giggly experience, became very fast friends, and now spends most of her time with her, enjoying restaurants, listening to talk, and letting her icy heart melt that little bit with every interaction they have.
Blixtin: Origins, Blixtin's life begins out on the Spark Touched Plains, her tribe a tribe of kirin that hunted and forged in the reign. She spent her early days enjoying life, before eventually seeing the hunters in her tribe and growing up wanting to become one. Eventually, she would, but it wouldn't be as 'glorious' as she initially envisioned. And during a foraging mission during one of the more drying months of game, she decided to go a bit to far away from her tribe, finding a massive hulking lizard, and nearly succumbing to the fear that wracked her when it bore down on her. It was then she'd awaken her lightning powers though, and she'd lightning bolt the creature, near cooking it with the amount of power her terrified form put out. It would be then her tribe would find her, nervously laughing and crying over her kill, and she'd get praised for bringing down such a meat filled beast on her own. This praise would continue, none seeing the terror and fear in the young kirins eyes, and she'd learn to bury her fear for the good of the tribe, becoming an excellent, almost to excellent huntress. She'd zip around forging spots in an instant as she grew, take down large and large game, all while putting on a cold exterior to the countless advances her exploits and developing body got her. Eventually though, despite the praise and admiration, it would all feel empty to her, not being what she felt she actually needed. And she'd leave, without a word, zipping through the plains away from her tribe. It would be then, after bouncing around different cities that she'd find, that she'd do a job with Shade and his guild, and get offered a spot within it. And while she didn't initially feel it would be to much different than her tribe, the comradery from them, and the fact she felt like an equal instead of a god, made her accept. She'd at first find the going difficult, often taking jobs on her own and more often than not having them go poorly. She would always find that her guild would come find and rescue her if she didn't rescue herself though, something that would chip away at her learned cold exterior. Then, one day, after Shade would accidentally send her to the wrong point in the 'modern verse' plain of reality, she'd have a chance encounter with a crystaline dragoness godess, and the two would actually hit it off. They'd go through and adventure to help Miirrym reclaim some of her power in a different plain, the goddess offering to send her back properly to her own if she helped her. It was intitally a rather 'business oriented' interaction, but the power Miirrym displayed stirred something in Blixtin. It made her feel safe, a feeling she hadn't had ever since that day with the Lizard, and she wanted to hold onto it. She'd try and warm up to Miirrym, the dragoness being somewhat receptive, but her own millennias of time she'd been alive left her rather distant from most. Blixtin's advances would eventually get to her in the end though, and she'd be gifted a necklace that would allow Miirrym to know exactly were she was in the multiverse, and come visit again if ever she wanted to. From there, the two would grow their relationship, spending more and more time together as Miirrym would warm up to the 'little kirin', their relationship forming into a 'mistress pet' role of sorts, with Blixtin falling more and more in love with Miirrym as she felt safer and safer around her. This would culminate in a passionate night atop a hill near the guild hall, above the Mystic Forest, were Miirrym would impart some of her power into a massive grove, creating a Crystal Blossom Grove were in the two would share a passionate moment, Miirrym imparting the knowladge that this grove would now be a place she could 're-spawn' to essentially, if ever she needed to, so long as Blixtin took care of it. She would passionately do so, spending many of her hours there, until one day Miirrym would in fact appear there. She would be in dire straights, barely making it to Blixtin's bed in her guild hall before collapsing, and falling into a deep slumber. Blixtin would awake to this site, near weeping as she felt Miirrym might not make it, until her brother would come and offer a solution. They went to a land to get another sliver of Miirryms power to restore her, and in this land, Blixtin would have a magical flashback to a time within it were in Miirrym used to live. It was a time of hardship, showcasing a moment were Miirrym had to leave a loved one behind, as she escaped the plain of reality from an oncoming army bent on destroying them. This combined with knowladge she learned along the way about Miirryms dark past trying, being constantly fought over, and mind controlled at points, made Blixtin feel for her all the more, knowing her pain and wishing to help her through it. They'd then find her missing energies, and leave to restore them to her, having Miirrym awaken to a weeping Blixtin, happy to see her alive and safe. It would be at this point that the two would spend even more time together, Miirrym training with her and taking her to a tree house she created within the Mystic would, were in Miirrym, during one of the nights they spent out in the stares, would finally return the words Blixtin always wanted to hear, I love you. Miirrym would then shift into her Feral goddess form, and impart upon Blixtin some of her godlike power, changing her form as it reacted with some latent Xinojiva energy within her into a Crystal Uni-drake. The two would then become nearly inseparable, Miirrym working to train Blixtin in her new found abilities. They'd even begin to become further equals, the power of her goddess flowing through her and the help that Miirrym gave with her fears and anxieties, pushing Blixtin to gain more true confidence in herself instead of the 'knightly facade' she put on since she was little, and she was able to even enjoy a night as the dom for once within a tent under the stars. It would be at this point, as Blixtin truly became her own, that Miirrym would finally come to her with a wish she'd had for what felt like her entire being. She wished to remake the worlds, not to any major degree, but to erase the darkness within the ones she'd 'tainted'. She could see the darkness on the horizon, the darkness she was training Blixtin to help her stop. But she thought, what if she could actually complete the dream she always wanted, of having a life free of the darkness in it's entirety? She knew tearing apart their relationship was a lot to ask for something like this, but Blixtin was more than happy to oblige. She could be her battery, she would be, to help make the dark past something she never had to worry about again, and to become something even better in the future. They knew they would connect again, and she would be even happier when they did. So, Miirrym weaved the spell, and Blixtin powered it, and the two remade the multiverse, or rather, edited all the important parts...Blixtin would go back to the moments before meeting Miirrym, though she'd have a lot more confidence, as she stayed her Uni-drake self. She'd work with the Guild, and enjoy many rewards, before the time in which she would meet Miirrym again. It would be a brief, fleeting exchange, almost like a dream, but it would ignite memories within her being that would continue to flow and surface as time would go one. These memories would harbor doubts within her person, doubts that would get her in trouble quite a bit, as she'd try and push them aside and keep the confidence she 'had always had'. But she'd continue to fail time after time, even making herself vulnerable within her own drunken stupors after getting rescued to be taken advantage of. This would all eventually culminate in a large solo mission she'd undertake strictly to prove herself. She felt if she couldn't do this alone, then she wouldn't be fit to be in the guild, and she might as well let what would happen happen to her. As she'd get to the bottom of this undertaking however, she would eventually succeed as her mind was forced to become resolute, forced to confront the growing lost memories within and say that she still wanted, and needed to be the powerful kirin she knew she could be. And she would come out victorious, completing the bounty, and starting a proper wave of success for the powerful, somewhat full of herself uni-drake. It would be at this point that Ven T. , one of their regular monsters that they tended to save in exchange for a reasonable supply of her crystals, was shown to be in grave danger. She'd shoot off after her, forgoing the warnings of her guild as she knew she could handle it. She could in face, not handle it, and she'd only make it out due to a clutch save and a desperate gambit. Her guild needing to come and pick her up after the fact in more ways than one, her confidence in herself shaken as she worked to try and build it back up with an easy job in introducing Em to the RPG verse. Unfortunately, that would not go so well, but Em would console her after the fact, and help her realize that failure isn't something that defines a person, only something that can help a person grow, so long as they let it. Since then she's been trying to take that message to heart, and grow to keep her confidence, but be more 'reserved' about it. She even was able to meet Miirrym once more, the dragon goddess having indeed made a place for herself in a new world, a much better name than she felt she had before, and the two would spend the next couple adventure getting to know one another again, before nearly 'picking up were the left off' as their respective memories would flow back into them, there 'goddess' powers allowing them to remember the key, powerful, memorable moments between each other, and now going out on various adventures helping Miirrym gain back the lost pieces of herself scattered across the multiverse, helping her fight the left over 'demons' along the way. After a time of this however, Blixtin and Miirrym would drift, the crystal dragoness moving on to her own activities and calling upon Blix less and less before disappearing completely. Blix would sigh at this, wondering if this was something she always did, but holds onto the glimmering memories of her all the same. Blix now spends her time with her guild mates, doing her best to let them in even if they tend to get her into trouble. She also works to hone her capabilities back to what they used to be, and is largely content with her progress as she continues to learn more about conquering her anxieties, as a well as those who would oppose her. She's still working on balancing her current abilities with her remembered ones though, often being a bit to cocky for her own good (especially with her continued grappling with her growing understanding of her fetishes), this coming to a head once again in her most recent adventures with Em and a dragoness across the mist, Cordelia. After said adventure, she went about reconciling with herself about the feelings that would surface with all these situations happening to her, and she vowed to never let on to others how much she really was beginning to enjoy it...at least, to no one that didn't know already...
Word/line/what have you cap has been reached, so Cryselia (moved over to create more update room), Dusk, Emm Kobold, Kiyro, Ulvi, Karman, Lunea, Yilna, Renald, Vengy, Jazel, Rhyza, Shaid and Vivian are all in [URL=https://www.furaffinity.net/journal/10307930]Part 2![/...
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Black Wolf / Green Dragon
Favorite Music
Classic Rock/Techno
Favorite TV Shows & Movies
Spirited Away
Favorite Games
Okami
Favorite Gaming Platforms
Playstation 4, PC
Favorite Animals
Standard: Dog / Mythical: Dragon
Favorite Site
Youtube (dispite its rapid decline in content)
Favorite Foods & Drinks
Pizza
Favorite Quote
"This World is Plagued" -Project Master Yi, League of Legends
Favorite Artists
All the wonderful people in my Gallery
Xefri