Thriller Terror (custom mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Thriller Terror | |
---|---|
Basic Information | |
Name: | Thriller Terror |
File name: |
mvm_condemned_b2c_int_thriller_terror
|
Developer(s): | HeRp-A-dErP-a-NErp.eXe |
Map: | Condemned |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Intermediate |
Starting credits: | 700 |
Maximum possible credits: | 4200 |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | 5 |
Fixed respawn time: | No |
Tour: | Canteen Crasher |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 30 seconds |
Thriller Terror is a custom intermediate invasion mission made by HeRp-A-dErP-a-NErp.eXe. It is available on the custom Condemned map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 6 | 12 | — | 10 | 50 |
Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 2 | 4 | 8 | 3 | 10 | 50 | |
Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate3_flank" |
1 | 3 | 6 | 5 | 10 | 50 | |
1B-1 | Boom Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 12 | 3 | 10 | 50 |
1B-2 | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 5 | 5 | 10 | — | 10 | 50 |
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 | |
1C | Zombie Scout (Type 1) |
Normal | Takes path "nav_avoid_pit" | 5 | 10 | 20 | — | 10 | 75 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 10 | 10 | 175 | |
Support | Zombie Heavy |
Hard | Begins after 1A is all dead Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
2 | 4 | ∞ | 30 | 14 | 50 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 2 (600 Credits) | |||||||||
2A | Blast Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 12 | — | 10 | 50 |
Flame Zombie |
Expert | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
2 | 6 | 8 | 1 | 10 | 50 | |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 16 | 14 | 10 | 50 | |
2B-1 | Drunk Zombie |
Normal | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 8 | 24 | — | 8 | 50 |
2B-2 | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 4 | 6 | — | 10 | 50 |
Baseball Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 8 | — | 10 | 50 | |
2C | Mutated Flame Zombie |
Hard | Takes path "nav_avoid_pit" | 5 | 5 | 20 | — | 10 | 50 |
Zombie Scout (Type 1) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
3 | 12 | 24 | — | 7.5 | 50 | |
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 1 | 2 | 10 | 10 | 200 | |
Support | Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | ∞ | 30 | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 3 (600 Credits) | |||||||||
3A-1 | |||||||||
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 8 | — | 10 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | — | 1 | 30 | — | 100 | |
3A-2 | |||||||||
1/2 Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 26 | 5 | 4 | 50 | |
1/2 Fireman Zombie (Type 1) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
3B-1 | Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 |
Boxing Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 20 | — | 5 | 50 | |
3B-2 | Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 2 | 4 | — | 10 | 50 |
3C | Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 12 | — | 1 | 50 |
Large Spitter Zomvie |
Hard | Takes path "nav_avoid_pit" | 3 | — | 3 | 16 | 10 | 100 | |
Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
3D | Large Heavy Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | — | 10 | 100 |
Support | Fireman Zombie (Type 1) |
Hard | Goes to the hatch first Begins after 3C is all dead Takes path "nav_avoid_pit" |
1 | 5 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 4 (600 Credits) | |||||||||
4A | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 5 | 5 | 15 | — | 10 | 50 |
Drunk Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
3 | 3 | 6 | 1 | 10 | 50 | |
Fast Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 10 | — | 8 | 50 | |
4B | Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 | |
4C | Knight Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 15 | — | 1 | 50 |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 2 | 8 | 18 | — | 4 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Goes to the hatch first Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
3 | 9 | 12 | — | 10 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
4D-1 | Large Puke Bomb Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 24 | 10 | 100 |
4D-2 | Zombie (Type 1) |
Expert | Takes path "nav_avoid_pit" | 6 | 6 | 24 | — | 10 | 50 |
Mutated Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 6 | — | 8.5 | 50 | |
Support | Weakened Fast Zombie |
Expert | Begins after 4B is all dead Takes path "nav_avoid_pit" |
1 | 3 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 5 (700 Credits) | |||||||||
5A | |||||||||
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | — | 3 | — | 10 | 100 | |
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 9 | 12 | — | 4 | 50 | |
5B | Mutated Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 6 | 16 | — | 6 | 50 |
Mutated Flame Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
5 | 5 | 20 | — | 10 | 50 | |
Large Fast Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate6_flank" |
1 | — | 1 | 10 | 10 | 50 | |
5C | Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 3 | 3 | — | 14 | 100 |
5D | Zombie Scout (Type 2) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 10 | 20 | — | 0.5 | 50 |
Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 6 | 6 | — | 10 | 50 | |
Big Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 6 | — | 12 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
5E | Demonic Heavy Zombie 15,000 HP |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | 5 | — | 50 |
Support | Zombie (Type 2) |
Expert | Begins after 5D is all dead Takes path "nav_avoid_pit" |
1 | 6 | ∞ | 5 | 4 | 100 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — |
Thriller Terror's custom robot list
Scout
Baseball Zombie
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Baseball Zombie | Sandman |
Batter's Helmet |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance 75% recharge rate -15% movement speed |
Baseball Zombie is a Scout zombie that walks slightly slower, but has increased health and resistances for survivability. With its ability to make players bleed on hit, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.
Weakened Fast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Weakened Fast Zombie | Bat |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance -15% movement speed |
Weakened Fast Zombie has the same buffs from the aforementioned Baseball Zombie, but lacks the ability to launch baseballs at players.
Zombie Scout (Type 1)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie Scout | Bat |
Baseball Bill's Sports Shine |
-50% voice pitch scale Enemies hit bleed for 5 seconds -25% damage dealt |
Zombie Scout is a zombie that is similar to the Weakened Fast Zombie, but its resistances are removed in favor of a movement speed buff, allowing it to run at the same speed as a normal Scout. However, it has a 25% damage penalty.
Zombie Scout (Type 2)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie Scout | Bat |
Baseball Bill's Sports Shine |
-50% voice pitch scale Enemies hit bleed for 5 seconds |
Type 2 variant of the Zombie Scout. Unlike Type 1, it does not have a damage penalty.
Soldier
Blast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Blast Zombie | Equalizer |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 400 HP Enemies hit bleed for 5 seconds No self blast damage 100% knockback resistance from self blasts 25% blast resistance 25% fire resistance 25% bullet resistance -40% movement speed |
Blast Zombie is a Soldier zombie that walks slightly slower, but has increased health and resistances for survivability. With its bleed on hit ability and increased Equalizer damage, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.
Mutated Blast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Blast Zombie | Equalizer |
50% higher voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death -0.05x in torso size Enemies hit bleed for 5 seconds No self blast damage 100% knockback resistance from self blasts 25% blast resistance 25% fire resistance 25% bullet resistance 20% movement speed -20% damage dealt |
Mutated Blast Zombie is a Soldier zombie that walks faster than the Blast Zombie, but has less health and deals less damage to players. This zombie's faster movement speed can make it more dangerous at mid-range if it isn't carrying a bomb. One can tell it apart from the regular Blast Zombie from its footsteps or its mutated torso.
Spitter Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Spitter Zombie | Rocket Launcher |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 120% faster reload rate 25% blast resistance 25% fire resistance 25% bullet resistance 50% fire rate penalty -40% movement speed |
Spitter Zombie is a Soldier zombie that walks slightly slower, but has increased resistances for survivability. Unlike other most zombies in this mission, it uses a ranged weapon.
Pyro
Fireman Zombie (Type 1)
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Fireman Zombie | Fire Axe |
Brigade Helm |
Trickster's Turnout Gear |
-50% voice pitch scale |
Unlike most other zombies, Fireman Zombie does not have any major changes. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.
Fireman Zombie (Type 2)
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Fireman Zombie | Fire Axe |
Brigade Helm |
Trickster's Turnout Gear |
-50% voice pitch scale 200 HP |
A variant of the Fireman Zombie with 25 more health points.
Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Flame Zombie | Sharpened Volcano Fragment |
50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 350 HP Enemies hit bleed for 5 seconds 25% blast resistance 75% fire resistance 25% bullet resistance -40% movement speed |
Flame Zombie is a Pyro zombie that walks slightly slower, but has increased health and resistances for survivability. Specifically, this zombie has increased fire resistance, so Pyros are not very effective against it. Also, getting hit by this robot can be dangerous, so keep your distance and be alert to any nearby robots.
Mutated Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Flame Zombie | Sharpened Volcano Fragment |
50% voice pitch scale -0.05x in torso size Has Halloween Spell: Team Spirit Footprints active 225 HP 999800% increased afterburn duration 20% blast resistance 25% fire resistance 20% bullet resistance |
Mutated Flame Zombie is another variation of the Flame Zombie. It has a deformed body, less resistances, and does not cause enemies to bleed. However, it moves at the normal speed of a Pyro and also can set enemies on fire permanently (unless they extinguish the fire in some way, e.g. Medkits).
Demoman
Boom Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Boom Zombie | Ullapool Caber |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 350 HP 400% damage bonus Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance -40% movement speed |
Boom Zombie is a Demoman zombie that walks slightly slower, but has increased health and resistances for survivability. Extreme caution must be exercised with this zombie, as its Ullapool Caber deals very high amounts of damage and makes players bleed on hit.
Drunk Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Drunk Zombie | Bottle |
-50% voice pitch scale Enemies hit bleed for 10 seconds -25% damage dealt |
Drunk Zombie is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.
Puke Bomb Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Puke Bomb Zombie | Grenade Launcher |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active 240 HP Enemies hit bleed for 5 seconds Grenades do not bounce 20% damage bonus 20% explosion radius 25% blast resistance 25% fire resistance 25% bullet resistance 20% longer fuse time on grenades -40% movement speed |
Puke Bomb Zombie is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff. However, it moves slower and its grenades take slightly more time to explode. Its grenades also travel further, inflict bleeding on hit, and have a larger blast radius.
Knight Zombie
Icon | Name | Melee | Hat | Misc | Misc2 | Attributes |
---|---|---|---|---|---|---|
Knight Zombie | Eyelander |
Dark Falkirk Helm |
Dark Age Defender |
Sole Saviors |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds 50% blast resistance 50% fire resistance 50% bullet resistance 75% recharge rate -35% movement speed |
Knight Zombie is a Demoman zombie that walks slightly faster and has stronger resistances, but lacks a health buff. It is recommended to keep your distance from this zombie, as it gains health on kill.
Heavy
Big Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Big Heavy Zombie | Fists |
1.5x in size -50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 900 HP Enemies hit bleed for 10 seconds 40% bullet resistance 40% blast resistance 40% fire resistance 20% crit resistance 100% extra damage taken from melees |
Big Heavy Zombie is a zombie that is the Steel Gauntlet but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the Fists of Steel when its icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.
Boxing Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Boxing Heavy Zombie | Killing Gloves of Boxing |
-50% voice pitch scale Enemies hit bleed for 5 seconds -20% damage dealt |
Boxing Heavy Zombie is a zombie robot that can cause any enemies it hits to bleed for 5 seconds but also deals 20% less damage.
Fast Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Fast Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance 20% movement speed |
Fast Heavy Zombie has stats that are similar to the Mutant Blast Zombie. It lacks the damage penalty and deformed body of the Mutant Blast Zombie.
Heavy Police Zombie
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Heavy Police Zombie | Shotgun |
Copper's Hard Top |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 450 HP 90% faster reload rate 25% fire resistance 25% blast resistance 25% bullet resistance 100% firing rate -40% movement speed |
Heavy Police Zombie is a zombie that is the Shotgun Heavy with more health, slower movement speed, and a more powerful Shotgun.
Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 600 HP 400% damage bonus Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance -40% movement speed |
Heavy Zombie is a melee-restricted zombie with various health buffs and resistances that deals 5x damage.
Mutated Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Mutated Heavy Zombie | Fists |
x0.8 in size 150% voice pitch scale Has Halloween Spell: Gangreen Footprints active -0.05x in torso size Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance 20% movement speed -20% damage dealt |
Mutated Heavy Zombie is a Heavy zombie with a deformed body and has nearly identical stats as the Fast Heavy Zombie. The only difference is that it deals 20% less damage.
Medic
Healthy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Healthy Zombie | Vita-Saw |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 300 HP Enemies hit bleed for 10 seconds Regenerates 15 health per second Heals 100 health on enemy hit 25% blast resistance 25% fire resistance 25% bullet resistance 10000% increased gesture speed -25% movement speed |
Healthy Zombie is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.
Sniper
Archer Zombie
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Archer Zombie | Huntsman |
Larrikin Robin |
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP 25% blast resistance 25% fire resistance 25% bullet resistance -40% movement speed |
Archer Zombie is a Sniper zombie that walks slightly slower, but has increased health and resistances for survivability. This bot is essentially a slower and more tanky version of the Bowman.
Zombie (Type 1)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie | Kukri |
Ritzy Rick's Hair Fixative |
-50% voice pitch scale 250 HP Enemies hit bleed for 5 seconds -25% damage dealt |
Zombie is a Sniper zombie that has increased health and inflicts bleeding on hit. However, it has decreased damage on hit.
Zombie (Type 2)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Zombie | Kukri |
Ritzy Rick's Hair Fixative |
-50% voice pitch scale Bombinomicon explosion effect on death 250 HP Enemies hit bleed for 5 seconds |
Second variant of the aforementioned Zombie. It is a better version of the Zombie as it lacks a damage penalty.
Spy
Sneaky Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Sneaky Zombie | Wanga Prick |
-50% voice pitch scale 150 HP Enemies hit bleed for 5 seconds |
Sneaky Zombie is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were Backstab. It has no major differences from the normal Spy robot.
Giant Scout
Large Fast Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Large Fast Zombie | Bat |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 1200 HP Enemies hit bleed for 10 seconds 25% blast resistance 25% fire resistance 25% bullet resistance 40% airblast resistance 40% knockback resistance -50% movement speed |
Large Fast Zombie is the giant version of the Weakened Fast Zombie. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.
Giant Soldier
Large Spitter Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Large Spitter Zombie | Rocket Launcher |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 3800 HP 120% faster reload rate 60% knockback resistance 60% airblast resistance 25% blast resistance 25% fire resistance 25% bullet resistance 50% fire rate penalty -50% movement speed |
Giant version of the Spitter Zombie. Large Spitter Zombie have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.
Giant Pyro
Large Flame Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Flame Zombie | Sharpened Volcano Fragment |
50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect 3000 HP Enemies hit bleed for 5 seconds 100% increased afterburn duration 25% blast resistance 75% fire resistance 25% bullet resistance 50% knockback resistance 50% airblast resistance -50% movement speed |
Large Flame Zombie is the giant version of the Flame Zombie. It has all of the buffs its smaller counterpart possesses with an additional increased afterburn duration buff.
Giant Demoman
Large Puke Bomb Zombie
Icon | Name | Primary | Attributes |
---|---|---|---|
Large Puke Bomb Zombie | Grenade Launcher |
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death 3300 HP 60% damage bonus 20% explosion radius Grenades do not bounce 25% blast resistance 25% fire resistance 25% bullet resistance 50% longer fuse time on grenades 100% fire rate penalty -50% movement speed |
Large Puke Bomb Zombie is the giant version of the Puke Bomb Zombie. It has nearly the same stats as its smaller variant, with the only difference being that it doesn't inflict bleeding on hit, but instead of deals more damage.
Giant Heavy
Large Heavy Zombie
Icon | Name | Melee | Attributes |
---|---|---|---|
Large Heavy Zombie | Fists |
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 5000 HP 400% damage bonus Enemies hit bleed for 5 seconds 25% blast resistance 25% fire resistance 25% bullet resistance 70% knockback resistance 70% airblast resistance -55% movement speed |
A Giant Heavy zombie that has the same buffs as its smaller counterpart (Heavy Zombie) possesses.
Sentry Buster
Explosive Skull
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Explosive Skull | Ullapool Caber |
Forgotten King's Restless Head |
Does not dodge attacks Ignores Enemies 3x in head size -0.05x in torso size -50% voice pitch scale Bombinomicon explosion effect on death 2500 HP 100% movement speed 50% knockback resistance 50% airblast resistance Cannot be backstabbed |
Explosive Skull has no major gameplay differences when compared to the Sentry Buster.
Bosses
Demonic Heavy Zombie
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Demonic Heavy Zombie | Fists |
Spine-Chilling Skull 2011 |
Big Steel Jaw of Summer Fun |
Spine-Chilling Skull 2011's style is Spine-Twisted -50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 15,000 HP 100% damage bonus Enemies hit bleed for 10 seconds 90% airblast resistance 90% vertical airblast resistance 90% knockback resistance Enemies receive 70% less rage -50% movement speed |
Demonic Heavy Zombie is a boss giant Heavy zombie. As long as enough players focus this boss, it is not too dangerous.