Frequently Asked Questions
EDuke32
Q: Where can I get a copy of Duke Nukem 3D to run EDuke32?
- A: Duke Nukem 3D: Atomic Edition and its expansion packs can now be purchased digitally DRM-Free at ZOOM Platform. You can also scour used game resellers for a copy of the original DOS release instead if you so choose. Alternatively, you can use the one episode shareware version which is available from Duke4 for free. While the source code to Duke Nukem 3D has been released to the public under the GNU General Public License, the game's content (artwork, sounds, maps, et cetera) remains a commercial product. DO NOT post anywhere or ask anybody at all about where to acquire this game illegally. Support 3D Realms for making the most awesome game ever and don't be a pirate, yarrr!
Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!
- A: It would appear that you haven't placed a copy of 'DUKE3D.GRP' from your Duke Nukem 3D or Duke Nukem 3D: Atomic Edition CD into your EDuke32 directory. Once you place 'DUKE3D.GRP' into the same directory as 'eduke32.exe', the game should launch and run fine. You may also use the shareware version's 'DUKE3D.GRP' as well. If you're sure you've put 'DUKE3D.GRP' in the right place but you still get this error, your GRP file is likely corrupt and will need to be re-copied off of your CD.
Q: What is the 'Game' section of the startup screen used for?
- A: The 'Game' section is a feature that allows you to select which GRP file you would like to play. The GRP files must exactly match the versions found on their respective CDs, without any modifications. The following games are supported:
- Duke Nukem 3D
- Duke Nukem 3D: Atomic Edition (v1.5)
- Duke Nukem 3D (v1.3D)
- Duke Nukem 3D Shareware Version
- Duke Nukem 3D Mac Shareware Version
- Ion Fury
- NAM (aka Napalm)
- WWII GI
- Duke Nukem 3D
- You can also use the startup window to select a third party mod to play.
Q: Where else can I find additional help regarding the EDuke32 and VoidSW source ports?
- A: Join the Duke4 Discord server which requires a Discord account. Alternatively, you can join the Duke4.net Forums and create an account there in order to post.
Q: When I am playing EDuke32 with 32-bit color, everything has a blue tint! How can I fix this?
- A: Unfortunately, most people who run into this error are out of luck, especially those with an Intel or SiS video chipset. There are a few things you can do to try and fix this problem:
- Download the newest drivers for your graphics card
- Delete the texture cache
- Try the most recent build of EDuke32
- The following driver vendors have been blacklisted in the newest versions of EDuke32. If you have a video card or driver from one of these companies, OpenGL modes will not be available:
- Microsoft (default OpenGL ICD which comes with Windows)
- SiS
- 3Dfx
- OpenGL can still be enabled for these cards by setting the BUILD_FORCEGL environment variable before running EDuke32, or by using the command line
eduke32 -forcegl
. It should be noted, however, that the results will probably be less than satisfactory. If you have a blacklisted driver but EDuke32 seems to run fine using BUILD_FORCEGL, please enter theglinfo
console command and send us your eduke32.log so that we can add an exception for your video card/driver combination.
- Note: Intel video cards are no longer blacklisted.
- Note2: Some recent (G33 for example) Intel graphics cards work with OpenGL mode if texture compression is disabled (r_texcompr "0", see settings.cfg configuration file).
Q: How do I play Duke Nukem 3D's various add-ons, like Duke It Out in DC, Life's a Beach, Nuclear Winter, etc?
- A: See the Installation Guide for Official Add-ons.
Q: How can I play multiplayer on the Internet or my LAN using EDuke32?
- A: See the Multiplayer page.
Q: Where is my "eduke32.log" and what is it used for?
- A: The "eduke32.log" file is generated each time you run eduke32.exe. (mapster32.exe has a separate one titled, "mapster32.log")
- You can find both of these files in the same directory where your "eduke32.exe" and "mapster32.exe" is located. Having "Hide extensions for known file types" (Tools, Folder Options, View) unticked will help you locate it easier.
- What is the log used for?
- Helping the EDuke32 developers and other helpful community members locate problems with a users EDuke32 if he or she is having trouble getting it to run, as the log file will 99% of the time indicate what is not working correctly plus many other various things that help developers and modders all around.
- Where should I paste my log or URL?
- Follow the instructions in the Troubleshooting EDuke32 page.
- Note: If you are having problems with Mapster32 you should do the same as above but replace "eduke32.log" with "mapster32.log"
Q: If in system international properties system language is not English then symbol keys on keyboard is not work (Mac OS X). So I can't play the game. And I don't want to switch system language because I'm living in Russia.
- [followup Q: is there an OSX API call to set the keyboard layout per-process? If you're knowledgeable in OS X, please let the developers know!]
Q: What are these '.7z' files?
- A: Introduced in 1999, the 7-Zip format offers better compression ratios than traditional .zip files, saving us space in storing our builds and saving you time in downloading them. Thanks, 7-Zip!
Q: What are the checksums, sizes, and timestamps for the various files that EDuke32 can use?
A:
File Name | Size (Bytes) | Timestamp (Y/M/D) | CRC-32 | MD5 Hash Sum | SHA-1 Hash Sum |
---|---|---|---|---|---|
DUKE.RTS v0.99 | 175,567 | 1995/12/18, 13:47:30 | 6148685E | 7ECAF2753AA9CC924F746B3D0F36E7C2 | A9356036AEA01583C85B71410F066285AFE3AF2B |
Shareware DUKE3D.GRP v0.99 | 9,690,241 | 1996/01/05, 12:48:08 | 02F18900 | 56B35E575EBA7F16C0E19628BD6BD934 | A6341C16BC1170B43BE7F28B5A91C080F9CE3409 |
Shareware DUKE3D.GRP v1.0 | 10,429,258 | 1996/01/29, 13:00:00 | A28AA589 | 1E57CF6272E8BE0E746666700CC0EE96 | 7D2FDF1E9F1BBCE327650B3AECDAF78E6BBD6211 |
Shareware DUKE3D.GRP v1.1 | 10,442,980 | 1996/02/20, 13:10:00 | 912E1E8D | 9B0683A74C8BF36BF85631616385BEC8 | 5166D6E4DBBA2B8ABB2FDA48257F0FCBDBF17626 |
Shareware DUKE3D.GRP v1.3D | 11,035,779 | 1996/04/24, 13:30:00 | 983AD923 | C03558E3A78D1C5356DC69B6134C5B55 | A58BDBFAF28416528A0D9A4452F896F46774A806 |
Shareware DUKE3D.GRP v1.5 Mac | 10,444,391 | C5F71561 | B9CAC374477E09459A313CEA457971EA | F035E9F0615E3DB23D2DB4C90232D8A95B5B9585 | |
DUKE3D.GRP v1.3D | 26,524,524 | 1996/04/19, 08:30:00 | BBC9CE44 | 981125CB9237C19AA0237109958D2B50 | 3D508EAF3360605B0204301C259BD898717CF468 |
DUKE.RTS v1.0/1.1/1.3D/1.4/1.5 | 188,954 | 1996/04/19, 08:30:00 | 504086C1 | 9D29F9673BBDB56068ACF7645C13749C | 738C7F5FD0C8B57EE2E87AE7A97BF8E21A821D07 |
DUKE3D.GRP v1.4 (Plutonium Pak) | 44,348,015 | 1996/10/21, 14:40:00 | F514A6AC | C904FFB6A4F3C6080DD1DAC31218B25A | 61E70F883DF9552395406BF3D64F887F3C709438 |
DUKE3D.GRP v1.5 (Atomic Edition) | 44,356,548 | 1996/12/11, 07:50:00 | FD3DCFF1 | 22B6938FE767E5CC57D1FE13080CD522 | 4FDEF8559E2D35B1727FE92F021DF9C148CF696C |
DUKE!ZON.GRP v1.3D | 26,135,388 | 1997/01/30, 08:46:58 | 82C1B47F | C960FE3CC6920369EB43A8B00AC4E4EE | 169E9E2BEAB2E9FF6E0660FA3CE93C85B4B56884 |
DZ-GAME.CON v1.3D | 99,967 | 1996/12/19, 03:50:56 | F3DCF89D | 65C72C2550049D7456D5F983E0051E7B | 8D05E4646DFBD201877036F5379534D06E6A6DDC |
DZ-DEFS.CON v1.3D | 28,959 | 1997/01/30, 11:28:22 | F2FE1424 | 45DDEB920FF7AF450CD6A19CDFF6EE7E | 7BA88D2B12F5F193DA96822E59E5B7EE9DABFD5C |
DZ-USER.CON v1.3D | 36,237 | 1997/02/11, 08:47:42 | 93401EA4 | A81793173C384F025768ED853A060F3A | 1E37C7EB9EAB03C938B18B3712DAEF97BA9B9B13 |
DUKE!ZON.GRP v1.4 | 44,100,411 | 1997/01/30, 08:41:16 | 7FB6117C | 031C271C689DD76F9E40241B10B8EBA9 | 86A58754A2F2D95271B389FA2B8FAC9AA34CCFCE |
DZ-GAME.CON v1.4 | 151,198 | 1996/12/19, 14:52:28 | 5C0E6CC7 | 8EF020D2F63C0EE1CC391F00FEEE895D | D6DC4C24EC5986C7AC8FB3F4DA85D97E06D72F2E |
DZ-DEFS.CON v1.4 | 36,038 | 1997/01/30, 11:29:18 | 85847E24 | 8C7A4622A71F580B57954CA129B0474B | D23A2E9CC0FF30B02911AC9D7EC49D55CE856EE0 |
DZ-USER.CON v1.4 | 45,037 | 1997/02/11, 08:48:04 | 739BE376 | 1862C4CD17B6C98632B75F72CEAC7AEA | 31E39D7BB9E7E77E468CC67684F41AA58238179A |
DUKEDC13.SSI v1.3D | 7,926,624 | 1997/02/21, 11:55:30 | A9242158 | D085D538A6BF40EBB041D964787A5D20 | 66A96327EC514710D3526D87259CF5C0ABBBB841 |
DUKEDCPP.SSI v1.4 | 8,225,517 | 1997/02/21, 11:57:08 | B79D997F | F0BFA5B956C8E3DBCBA1042118C1F456 | 30D6AA2A44E936D09D6B423CFAB7C0595E2376F9 |
DUKEDC.GRP (Megaton Edition) | 8,410,183 | A8CF80DA | 8AB2E7328DB4153E4158C850DE82D7C0 | 1B66C3AD9A65556044946DD1CA97A839FCFEDC3B | |
NWINTER.GRP | 16,169,365 | 1997/12/15, 14:12:48 | F1CAE8E4 | 1250F83DCC3588293F0CE5C6FC701B43 | A6728F621F121F9DB02EE67C39EFDBB5EEA95711 |
VACA13.SSI v1.3D | 23,559,381 | 1998/01/09, 12:50:06 | 4A2DBB62 | 974616FC968D188C984E4F9A60F3C4BE | 2B7779AB211FB21CD2D7DEF93E2B9BBF948E406F |
VACAPP.SSI v1.4 | 22,551,333 | 1998/01/09, 12:51:16 | 2F4FCCEE | 540AFD010435450D73FA3463437FCFC9 | 58FD872BE376957D63D9F5C3BD169D5FCDF28664 |
VACA15.SSI v1.5 | 22,521,880 | 1998/01/09, 12:51:56 | B62B42FD | 22C8CD6235FC2B7ECEFEFC2442570D68 | 84945D64E246E91840A872F332494D8509B66DD9 |
VACATION.GRP (Megaton Edition) | 22,213,819 | 18F01C5B | 1C105CED73B776C172593764E9D0D93E | 65B8B787616ED637F86CFCAA90DE24C8E65B3DCC | |
NAPALM.GRP | 44,365,728 | 1998/06/02, 05:41:52 | 3DE1589A | D926E362839949AA6EBA5BDF35A5F2D6 | 9C42E7268A45D57E4B7961E6F1D3414D9DE12323 |
NAPALM.RTS | 564,926 | 1998/04/28, 11:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3 |
NAPALM.CON (GAME.CON) | 142,803 | 1998/05/13, 06:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7 |
NAM.GRP | 43,448,927 | 1998/06/02, 11:13:04 | 75C1F07B | 6C910A5438E230F85804353AC54D77B9 | 2FD12F94246FBD3014223B76301B812EE8341D05 |
NAM.RTS | 564,926 | 1998/04/28, 16:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3 |
NAM.CON (GAME.CON) | 142,803 | 1998/05/13, 11:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7 |
WW2GI.GRP | 77,939,508 | 1999/03/02, 13:30:58 | 907B82BF | 27E927BEBA43447DB3951EAADEDB4709 | FD0208A55EAEF3937C126E1FFF474FB4DFBDA6F5 |
WW2GI.RTS | 259,214 | 1999/02/19, 18:17:18 | 79D16760 | 759F66C9F3C70AEDCAE29473AADE9966 | CE352EF4C22F85869FDCB060A64EBC263ACEA6B0 |
The link below also provides all other known CRCs for Duke Nukem 3D GRP files:
https://voidpoint.io/terminx/eduke32/-/blob/master/source/duke3d/src/grpscan.h
VoidSW
Q: Where do I purchase Shadow Warrior?
- Shadow Warrior Classic Redux, a commercial port
- Shadow Warrior Classic Complete / Classic (1997), a freeware DOSBox-only package, fully featured with VoidSW
Q: How do I play Shadow Warrior and its two expansions: Wanton Destruction and Twin Dragon?
- A: VoidSW is included when downloading EDuke32 via the Synthesis builds. If you are building from source, type
make sw
to build VoidSW. If you have installed one of the digital copies of the game above, it will be automatically detected by the port with no further setup required.
Q: I installed one of these versions and Twin Dragon does not appear in the startup window even though Wanton Destruction does. How do I fix this?
- A: Download the freeware release of the expansion (identical to the above packages) from https://dukeworld.com/2001-current/buildgames/sw/tc/tdragon/tdragon.zip and directly place tdragon.zip alongside SW.GRP without extracting the .zip file.
Q: How can I play Shadow Warrior using my original CD-ROM copy of the game?
- Set up the VoidSW port.
- Go to https://dukeworld.duke4.net/eduke32/synthesis/
- Download either the 32-bit or 64-bit version of EDuke32 and extract the contents to a folder of your choice.
- Set up the data for the base game.
- Copy SW.GRP and SW.RTS from the Shadow Warrior disc to the same folder as the VoidSW executable.
- Prepare the CD music.
- Use a program of your choice to rip the audio tracks to disk. FLAC is the recommended format. Ogg Vorbis is also supported.
- Create a new folder called
music
in your VoidSW folder. For example:C:\Games\VoidSW\music\
- Place your audio files (FLAC or OGG format) within this folder using the following filename convention:
track02.flac
,track03.flac
, etc, up totrack14.flac
. (Or.ogg
for Vorbis.) For example:C:\Games\VoidSW\music\track02.flac
- Start Shadow Warrior and you will now hear music playing at the 3D Realms intro screen.
- If you still do not hear music after following these steps, check that your files are named correctly as above in step 2, then start Shadow Warrior and go to Options --> Sound --> Music.
- Click on "Music" and make sure that the Yin / Yang symbol is illuminated.
- (Optional) Install the official expansions, released separately as freeware.
- Wanton Destruction: Download https://dukeworld.com/2001-current/apogee freeware/swwd.exe and use 7-Zip to extract WT.GRP, then place it alongside SW.GRP.
- Twin Dragon: Download https://dukeworld.com/2001-current/buildgames/sw/tc/tdragon/tdragon.zip and directly place tdragon.zip alongside SW.GRP without extracting the .zip file.
- Run the game.
- Double-click on the VoidSW executable.
- The VoidSW startup menu will list the game data you have installed.
- Select either the base Shadow Warrior game or one of the mission packs and press Start.
- Set up the VoidSW port.
Mapster32
Q: I can't pan with Shift KP5 KP<whatever> in 3D mode.
- A: This is an issue with modern keyboards and happens because some key combinations are "dead" (See [1] for an overview and [2] for a technical explanation). There are various workarounds. One is to alias some key to the KP5 key with the goal of finding one for which all key combinations will be passed to the OS. To do that, you need to edit the remap line at the end of mapster32.cfg. A suggestion is to map the KP0 key to KP5. Another way to solve the issue is by finding a keyboard from circa 1996 (one with a big 5-pin connector). Newer revisions of Mapster32 also let you to use Alt instead of Shift in these situations.
Q: Why is aiming at objects so imprecise?
- A: The issue occurs only with the Polymost renderer and has its cause in the way it determines the aimed-at object: based on the mouse position on the screen, it constructs a direction vector and calls hitscan. Both steps are a cause of imprecision. The classic BUILD and the Polymer renderers determine the aimed-at object (roughly) by querying what object was drawn at the mouse position, and thus are pixel-perfect. If you prefer to use Polymost, try avoiding aiming at objects at the border of the screen and looking up or down, since the aiming method is particularly ill-behaved in these cases. *update: actually it's a bug that need to be fixed some time.