3, 2, 1 - turn around! 🌟 Watch the moment when Beccy Collins, Character Artist at Sumo Leamington, gets her first glimpse of her designs coming to life in cosplay form 🤩 Watch the full Stampede: Racing Royale video: https://lnkd.in/ewmcf_7n #StampedeRacingRoyale
About us
Founded in 2003, and celebrating its 20th Anniversary this year, award-winning Sumo Digital employs over 1,300 people globally in the UK, Europe, India and Canada. Our 16 studios are in Sheffield, Nottingham, Newcastle (Atomhawk and Sumo Newcastle), Brighton (The Chinese Room), Leeds (Red Kite Games), Leamington Spa (Sumo Leamington, Lab42 & Midoki) in the UK, Pune and Bangalore in India, Wroclaw, Poland and Czech Republic (PixelAnt) and Vancouver, Canada (Atomhawk). Developing successful games across all platforms and genres, Sumo is recognised for its versatility, proprietary technology and creativity across a portfolio of games featuring titles for major publishers including Microsoft, Sony, Sega and 2K. Sumo Digital is part of Sumo Group Ltd.
- Website
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http://www.sumo-digital.com
External link for Sumo Digital Ltd
- Industry
- Computer Games
- Company size
- 1,001-5,000 employees
- Headquarters
- Sheffield, South Yorkshire
- Type
- Privately Held
- Specialties
- Video Game Development, Development For New Platform Hardware, Working With IP/Licensed Content, and Development Of Original IP
Locations
Employees at Sumo Digital Ltd
Updates
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Catch up on all the recent news headlines from our global game development studios: 💀 Metal: Hellsinger VR interview with Lab42 Games 🌊 Dive into regional representation in #StillWakesTheDeep 🏃♂️ Discover the dev journey of #DEATHSPRINT66 📰 Read all about it: https://bit.ly/3Bvwlu5
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HUGE congratulations to the teams at THE CHINESE ROOM LTD and Secret Mode for the two Golden Joysticks nominations for Best Supporting Performer and Best Audio Design for #StillWakesTheDeep See the rest of the nominations, and cast your vote using the link below 👇
We're thrilled to announce that Still Wakes The Deep has been nominated for two Golden Joystick Awards! Still Wakes the Deep, a narrative-horror set in 1975 on a North Sea oil rig, is shortlisted in the Best Audio Design category, and Neve McIntosh is nominated for Best Supporting Performer thanks to her incredible portrayal of Suze. The Golden Joystick Awards 2024 take place on 21 November, 2024. For the full list of nominees and event details, and to cast your vote, please visit: https://lnkd.in/dWJ6CHy THE CHINESE ROOM LTD #GoldenJoystickAwards #GameDev
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Congratulations to Billy Goat Entertainment and Secret Mode for delivering (😉) high-octane parkour courier sim Parcel Corps to Consoles and PC today! 🚲💨
Delivery successful! Your order of Parcel Corps has arrived! The satirical bicycle courier action game from Billy Goat Entertainment is available to download on PC, Xbox Series X|S, or PS5 right now, so grab your helmet and oversized backpack, and start your bicycle courier career today! #GameDev #GameLaunch
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Sumo Digital Ltd reposted this
Eleanor Gregory, Erich Cooper and I had the pleasure of sitting with Eeowna to chat all things Critter Cafe! It was not only super lovely to see Eeowna play the game but also hear her first impressions of the game too 😄💖 If you'd like to check out her video, here is the link: https://lnkd.in/eUwvRh-m Wishlist here: https://lnkd.in/eicccHU7 🙌
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Sumo Digital Ltd reposted this
More and more, there's been a lift in conversations around Neurodiversity in the games industry. Our neurodivergent Hawks have a valuable impact on our projects and studio culture thanks to their life experiences and unique way of thinking. We have a commitment to understand, engage and embrace neurodiversity, and endeavour to continue being a place of work where all our people are seen, accepted and celebrated. We've added this pattern lovingly created by our Graphic Design Team as a downloadable wallpaper, along with our other Advocacy designs! ➡️ https://lnkd.in/eM747cZG
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Critter Café is officially opening its doors on November 26th! 🤗 ☕ Discover mysterious portals ☕ Rescue 35 fantastical critters ☕ Manage, customise, & grow your café Critter Café will be available to play on PC via Steam & Nintendo Switch. Wishlist: https://bit.ly/3ZD4KAX
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Sumo Digital Ltd reposted this
We're thrilled to announce that Critter Café will be opening its doors on 26 November 2024, on PC and Nintendo Switch! The latest trailer premiered at today's Convergence Games Showcase, with a closer look at the life of a Critter Café manager! We can also confirm that a PC demo will be available as part of Steam Next Fest on 14-21 October, so make sure #CritterCafe is on your Steam wishlist today! https://lnkd.in/gHGPjPb6 Sumo Digital Ltd #GameDev
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Get an in-depth look into how #SumoNewcastle used #UE5 to innovate environments, lighting, level design, animation and much more 👇
Learn how Sumo Digital Ltd Digital's hardcore runner DeathSprint 66 utilized Unreal Engine 5's Nanite, Lumen, World Partition, Niagara, and Control Rig to speed up development. Read here: https://lnkd.in/eJJ6iNFq Epic Games Secret Mode #ue5 #unrealengine5 #gamedev #gamedevelopment #games #videogames #lumen #nanite #controlrig #worldpartition #niagaravfx
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To understand how player data can impact game dev, it's important to know how data innovations have shaped the industry… Laine Baker, Studio Live-Ops Director at Sumo Sheffield shares his thoughts on the significant milestones of data in games throughout the years 💭👇 1️⃣ MapleStory (NEXON KOREA), 2003 Data analysis allowed designers to fine-tune a lot of features of the game. Analysis of the times when players were most active "led to the creation of popular 'hot time' events, encouraging masses of players to all login at the same time." 2️⃣ League of Legends (Riot Games), 2009 Using player surveys (qualitative), and in-game data (quantitative), the team was able to constantly balance the game. "Balancing a long-running game is always tricky, and the Riot team are constantly learning about their game from players!" 3️⃣ Candy Crush Saga (King), 2012 To help refine the difficulty curve of each level, the team behind Candy Crush Saga used player churn and engagement metrics to see where players were getting frustrated, ensuring that the game felt balanced, but still challenging. 4️⃣ Final Fantasy XIV (Square Enix America), 2022 Live-service games are always evolving, and after over a decade of being live, FFXIV began using player data and machine learning operations to dynamically change player experience, based on their behaviour in-game. Gameplay is personalised from quests to game modes. Eager to dive into data even deeper? 🤿 In our full Data Driven Games article Laine is joined by Sean Quinn, LiveOps Director at Sumo Leamington 💙 They look at how data can help make better games, with an insight into the dev of Stampede: Racing Royale 🎮 🔗 https://bit.ly/3LKSmqv