This asset pack contains the source code for five shaders and a demo implementation for GameMaker Studio 2 version 2.3.1 . Proceeds will go towards development costs for our game Cannon Father! This asset is also available on the Marketplace.


CONTROLS

  • Press numbers 1 - 5 to cycle through the shaders
  • Press "UP" and "DOWN" to increase/decrease the pixelation amount


PERMISSIONS

You can freely use these assets for personal and commercial use. Crediting is optional, but if you'd like to, thank you very much!

Please do not redistribute assets anywhere else.


Purchase

Buy Now$3.99 USD or more

In order to download this Asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

cloud-shaders-pack.yymps 1.2 MB

Comments

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Hi, I'm trying to make the pixelated clouds transparent and fluffy. The only way I've managed it is to draw the clouds to a surface, then apply a blur shader to the surface and draw the surface wit ha lower alpha, which isn't very efficient and causes stuttering every 5 seconds. Any tips or tricks to get this working better? 

Hi, is it possible to change the alpha/opacity of the clouds in shader #2 (pixelated clouds)?

Hey! Yes definitely - you can modify this line in the "shd_clouds_pixel" shader:

gl_FragColor = vec4(cloud_color, (cloud_dnsty <= 0.2 ? 0.0 : 1.0));

The "1.0" is the alpha component, so you can change that to be between 0.0 and 1.0 to control the alpha

Perfect, thanks!