Gone Fishing combines isometric and first-person gameplay to tell the story of a duck. In a beautiful slice of nature, a thriving pond provides all the food you could ever need - but can you keep up with the appetites of three hungry ducklings?

Created for Godot Wild Jam #72 ‘Light and Dark’

Credits:

Game Designer: Thomas Mouilleron 

Writer: Alex Chadwick

Programmers: Thomas Mouilleron, Jake McParland, Dominic McCullagh 

Lead Environment Artists: Riley QueenJack Billing

Environments Artists: Kristian McGuigan, Gustavo Horn, Fraser HoenesCuchulahn O'Byrne 

Character Artists: Matthew Hough, Yuniar Dwi Shafira, Kristians Dzenis

Concept Artist: Jack Billing

Sound Designer: James Lindsay 

Audio Programmer: James Lindsay 

Composer: Richard Iordan 

UI Artist: Mippo 

VFX Artist: Nihal Jemal 

Logo Designer: FelixJarl 

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CONTROLS:

Movement - WASD

Dive into pond / Sleep in nest - E

Throw fish / Feed Duckling - Q

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