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Placeable Colors v1.0.1.1:

This mod extends the coloring system for placeables, making all 8 buildingShader.xml color "sections" to be changeable in-game. For example, instead of just changing the siding color of a building, you could color 8 different parts of a building different colors. The roof could be silver, siding red, doors black, trim white, etc. The next one you place could be all different colors.

This next part is for modders. Setting a shape or mesh to use colorScale1 - colorScale7 requires setting the UV positions like you would with the vehicleShader, except it only uses the y axis.

  • UV 0,1 = colorScale1
  • UV 0,2 = colorScale2
  • UV 0,3 = colorScale3
  • etc.

The xml configuration is pretty straight forward, and examples are included in the sdk folder of this mod. For more examples, check out TPF's new placeables here.

Default binds for changing colorable section are left-shift M and left-shift N by default. These are changeable in-game.

As of version 1.0.1.0, you can change the colors of existing (already set) placeables as well. In multiplayer, "sell placeables" permission is required. Administrators can also change the color of any colorable placeable.

Enjoy!

StatusReleased
CategoryGame mod
Release date Mar 22, 2023
Rating
Rated 4.9 out of 5 stars
(14 total ratings)
AuthorThundRFS
TagsFarming Simulator 22
LinksSupport, Patreon

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Click download now to get access to the following files:

FS22_TH_PlaceableColors.zip 104 kB

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