Goco-8
Note:
Currently on hold. I might get back to it at some point but I will likely write a lexer and compiler for a custom language instead.
A Fantasy Console, inspired by Pico-8 and others, implemented in the Godot Engine. Code is done in GDScript (Godot's own scripting language).
Specs:
Resolution: 320x240 (by default, window size is double that).
Multiple tilesets with tile sizes from 4x4, up to 32x32.
Map Layers
Please see the official website for detailing information.
How to use it
If you're familiar with the Godot Engine and GDScript, then you have an advantage, but it's not required. More about GDScript.
Navigate between Coder, Spriter, Mapper etc with CTRL Q and CTRL E.
Save with CTRL S, run with CTRL R
Controls:
Movement: WASD
Select: F
Start: G
ABXY: LPKO
L/R: Q/E
Most gamepads are plug n play :)
The Coder window uses CTRL Tab o Ctrl Space key to open the coder sidebar for browsing/creating code files.
A script can be toggled to autorun by pressing the arrow button to the left of the script name in the sidebar.
Status | On hold |
Category | Other |
Platforms | HTML5, Windows, macOS, Linux |
Author | Pelatho |
Made with | Godot |
Tags | fantasy-console, Godot, Pixel Art |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Source code, Homepage |
Download
Click download now to get access to the following files:
Development log
- Changelog: 0.10.0Sep 10, 2022
- Changelog Version 0.9Sep 09, 2022
- Changelog Version 0.3Aug 20, 2022
- Changelog Version 0.2Aug 20, 2022
Comments
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Wow this is pretty cool! Bummer people didn't see this it's a pretty cool project!