I was wondering if there's an archive of old Tiled versions, since I'm looking for Tiled Qt 0.8.1. I'm using Windows XP and this is the last version I remember using that actually worked.
In the new version I cannot open .tbin files although I could do this in the previous version.I enabled support for this format in the settings, but it doesn't work.Unrecognized file format
Thank you for pointing that out! So you are saying that this broke in Tiled 1.11.0 compared to 1.10.2? And what is your operating system? In case of Windows, did you take the Windows 7-8 build or the Windows 10 one?
it runs great on linux mint (21.3 atm but before that too)
#!/bin/bash
awk '$0="!byte "$0' $1 > "$1.asm"
stuff like this and rodzillas material maker is like bumping into running water or sliced bread as a poor hobbyist (but its actually SO pro, i personally barely use the scratched surface here) ... when people do stuff b/c they do before they get paid and it turns into a passion, yo, this is great, thx man, i hope you keep on going at it until its as big as unreal engine haha
Can you provide any additional information about the circumstances? Did it always crash? Does it consistently crash? Anything that can help narrow the issue down.
The first time I downloaded the application, after 5-20 seconds it crashed (application is not responding). I turned off hardware acceleration and rebooted the computer, after which the application periodically froze every 20 seconds Tried versions 1.10.2, 1.10.1, 1.9.2 I apologize for my English, I hope I explained it clearly
Sorry for not getting back sooner. Unfortunately, this information does not help in finding out the cause of the crash. I can suggest to try the latest Tiled 1.11 release, and if it is still crashing, to ask for help on Discord so we can try to narrow it down.
EDIT: Turns out that the issue was related to Itch.io App, not Tiled.
I've come across an unusual folder nestled in my HDD and upon further investigation, I discovered that Tiled was autonomously generating folders with nonsensical names on my drive, without my explicit permission. While browsing through various discussions, I've encountered numerous mentions of false positives, but perhaps there's more truth to them than initially presumed.
A staggering total of 44,140 folders have been generated, with 54 appearing just today, despite not actively engaging with the application; it seems to be operating surreptitiously in the background. I'm presently in the process of deleting the primary directory, which harbors over 132,000 files.
I'm hesitant to attribute malicious intent to the Tiled developers, but there's undoubtedly a significant issue at play here.
Hmm, that’s worrying. However, it would be nice to know some details:
Why do you think Tiled is creating these folders?
Where did you download Tiled?
What are these folders named and what kind of files are created?
Since when is this problem occurring and did you try de-installing Tiled? Did that help?
If it is really the Tiled executable, it was probably infected after being installed. So far, there have only been false positives and no actual reports of Tiled doing something malicious. The executable is built in a clean environment and Windows builds are signed by the SignPath Foundation.
Hey Thorbjørn, I always downloaded Tiled from the official site. The folder spam started in 2022, altought I noticed there was already folder for 2021 (but a single one).
The folder names sounds like some linux codename releases. It seems to be a word generator that adds 3 words together;
"barely-viable-shiner"
"terminally-unique-dragon"
"randomly-careful-yeti"
and so on.
I'm led to think this is related with Tiled because of files content (see screenshots)
In most of the folders I checked, there was 2 JSONS Files:
operate-context.json
operate-log.json
Theres got to be more files generated but I don't know what (because 44,140 folders with 2 files in each does not reach the amount of files I had to delete)
Here's a link with a quick montage of everything I got (sorry no time to do something pretty): LINK TO IMAGE
Hmm, while Tiled is mentioned in those files, they seem to be actually created by the itch.io app or some version of it. For whatever reason, it appears to be generating random target locations and then prints logs regarding the installation of Tiled. It seems to be like something in the itch.io app is malfunctioning, which you might want to consider reporting on their bug tracker: https://github.com/itchio/itch/issues (be sure to provide as many details as you did here).
I don’t think we need to pretend like it never happened, but feel free to edit your posts as appropriate. Even if Tiled isn’t writing those files, and even if it does not look malicious, it is still worth reporting.
I have used the tiled editor some years ago for my point and click adventure ‘The Lost Adventures’.
Thank for you making this extremely user friendly tool! I am thinking again to add support for tile based rooms in my point and click engine that drives ‘Pixel Parody’. I chose not to go for tiles because the perspective is always fixed. But I remember that whipping up new rooms was fast in those days….
just wanted to say tiled has been saving me a lot of time in making maps for my GB Studio game. its incredibly intuitive and worth way more than $19 imo. thanks for your work!!!
It literally makes tiling and collision mapping so easy that I don't think I will be able to use a framework without this program. The Appimage works perfectly on Arch.
Usually the installer is more trusted by the system though, since it is code-signed. The best solution is probably to report the installer as safe to your anti-virus solution.
You are a very patient man. Thank you for taking the time to develop and maintain such a powerful and awesome tool and making it open source to the community!
Why are you using more than one antivirus? That stuff will conflict. Talking about how useless that software is and how a lot of it is just spyware is for a whole other discussion.
Last version (1.10.2) crashes right on launch on macOs Monterey 12.6.7, which didn’t happen on 1.10.1. I’m not sure why, but I do see “Universal macOS Binary” in the logs that seems to be extremely suspect!
The version uploaded to itch.io matches the “Tiled-1.10.2_macOS-11 .zip” version on GitHub. Are you comparing it to the “Tiled-1.10.2_macOS-10.12-10.15.zip” build? Otherwise I can’t explain why one would work while the other doesn’t.
“Universal macOS Binary” is intentional in an attempt to ensure an optimal experience for both Intel and Arm64 users. Crashes aside…
the more I think about it, the more I suspect a combined bug between itch.io app and macOS where an universal macOS binary isn’t properly loaded if a regular binary was at the same exact location before.
If an application crashes on macOS, usually a crash dialog pops up with a lot of debug information, including a stack trace. If this happens, it would be very helpful if you could open an issue on GitHub, including the information from that dialog.
on windows, all i did was reupload a png file to move one pixel, and my entire main tileset shifted from hexagonal to rectangular. i cannot find anything in the tileset window to change the orientation back to hexagonal. i literally touched nothing. the project is still, correctly, hexagonal. the orientation options on the tileset are only isometric and orthogonal, and again, nothing was switched. i've right-clicked and investigated the entire list of properties. even worse, there is absolutely nothing different about the other two hexagonal sets, and they don't have a rectangular grid overlaid on them. neither do they have any difference in options. i am going to cry, my entire project is ruined.
Hmm, the tileset Orientation setting, either “Orthogonal” or “Isometric”, is only used to apply the expected transformation to collision objects and terrain overlays, when they are rendered on top of the tiles in the tileset view. A “Hexagonal” orientation option does not exist for tilesets, only for maps. Hence, I am not entirely sure what problem you ran into. Could you report this issue on GitHub or Discord, and provide more details, possibly screenshots?
i am not able to get on either discord or, at the moment, github. i meant the map obviously! we can tell the difference between tsx and tmx. i was able to return to this finally, and it not only refuses to un-tile from rectangular, it also CROPPED THE PNG. so i literally lost my newest work on the tiles. i am extremely lucky this was for a hobby project and not a commission!
dude there is NO option that explains how a hexagonal tileset got re-sliced into rectangles. i literally saved it after one second, it's exactly the same file with exactly the SAME SETTINGS. i worked with this for months with no issue. yes there were even windows updates throughout in this span. *nothing* was different. i would love for it to be user error except i spent literally hours trying to dig out what it could possibly be, in your endless rows of dropboxes that don't explain themselves with so much as a tooltip! and yes! we used the updates!
the question stands. why would it re-slice the tileset, which was in perfect hexes for months, and then have no way of undoing it, AND destroy the png in the process?
i'm only providing screenshots to help others for this issue, i don't appreciate being pandered to like i can't figure out the difference between a tileset and a map, when i'm clearly incredibly upset already.
in case you can't tell, there's not only several pixels new margin on the left, there's one and a half tiles missing on the right. saving it again clearly won't work, one because i already tried it and two because the original file is ruined without any backup. no, i don't know how it happened, if i did i wouldn't have asked
the last image is what you want to gawk at. that used to be a nearly completed 870x900px map
whatever. i'm going to fix this manually. i won't be touching tiled again this year, most likely. everyone good luck with your projects, and back-up everything in triplicate.
Alright, the tileset image getting cropped would mess up your map since the cropping affected the indexes of most of the tiles. In addition there appears to have been a change in the tile size used by the tileset, causing all your tile rects to be misaligned.
The easiest way to restore the map should be to revert to a non-broken tileset image.
It is however impossible for Tiled to mess up your image like that, since it does not write to tileset images, ever. I’m sorry if you lost your work on the tileset, but the image must have gotten messed up some other way. Keeping backups is a good idea, regardless.
hi do you have another tutorial for automapping tiled latest version, I've read the latest update documentation but I'm still confused how that example works.
Automapping can break a leg! There are no proper instructions or examples. The instruction that does exist, it's not clear and it doesn't work. Author make a normal sensible manual with a normal example !!!
A very common reason for Automapping to not work is that the layers in your rules are named to expect one layer name, but your working map has a different layer name. For example, if your rules have "input_Ground", then the layer your inputs are drawn on needs to be called "Ground", but many beginners forget to name their layers and will have something like "Tile Layer 1". Could that be the issue for you?
I got the titles right. The problem now is the puzzle, how do I activate the standard set to make it work? I attached the tiles I wanted to use, but I realised it wasn't realistic.
What do you mean by "activate the standard set"? Your tiles are definitely usable with Automapping in Tiled. However, those tiles are probably also useable as a Mixed Terrain Set using the Terrain Brush, which is probably going to be easier to set up than Automapping.
You can probably get better help on the Tiled forum or the Tiled Discord, by the way. Both are linked from Tiled's website.
There have been multiple reports of Tiled freezing on Apple silicon. I’m hoping maybe building natively for arm64 might resolve that issue, but the build isn’t fixed yet. You can track issue https://github.com/mapeditor/tiled/issues/3707 regarding this. Unfortunately, I have personally no M1 or M2 hardware to test with.
Please also see my most recent comment on the issue I linked. There are now universal builds available on GitHub actions for macOS 10.14 and newer, and I would kindly ask those who experience freezing to try if those builds work better.
Is it possible to import/export text format? I am asking before downloading cuz i wanna know can it help me or no. (text format is like:
p # # #
. . o .
# . . #
####
Where "p" is player, "#" is wall, "o" is something else.
Also, is it possible to change graphics of things you place? For example i have white sprite and i want to use grey, orange, red, purple variantions of that sprite.
Regarding using the same graphics in multiple colors, this is currently only possible by using multiple layers, since each layer can have a custom tint color.
Sounds not very hard but harder than level-editor that game already has lol. I asked for other games. Like "Robot wants it all" (there map is PICTURE. Maps there are really hard to edit. You can make pictures with Tiled, yeah?). Thanks for answer (and for tool lol).
Hi! Not sure why, but for some reason templates not drag'n'droping in Ubuntu (23.04), AppImage distrib 1.10.1. => when I'm trying to place template to the map cursor changes to restrict icon (when I'm hover over the map with the template) and when I releasing mouse button nothing happens. I checked that I:
- On Object layer
- Template created from simple object that placed on the same Object Layer
What I'm doing wrong or this is a bug (Tiled or Ubuntu)? Thanks in advance if somebody can just throw me in right direction :)
What is “it”? In any case, this is likely to be a false positive, since the builds are being made in a clean environment on AppVeyor and then signed by SignPath before being uploaded to itch.io (assuming you’re talking about the Windows installer).
Do you have, or can you make a process on how to export maps you made into GameMaker Studio 2? Just having the .yy file isn't enough since you can't directly import that file into GMS2.
I could honestly make a tool that automates this process but if there's something already available than I'd rather use that.
Please see the warning on the page about the GameMaker Studio 2 export, which notes that you’ll need to overwrite an existing room file for now. I’m not currently aware of a way to improve this process, but if you know how to solve this problem then please open an issue on GitHub with more details so we can work on that, thanks!
Thank you for the response. I had actually done this on my own but for some reason the tiles are not complete. We have a very large map that we made but after overwriting an existing gamemaker room with the TILED export, we only had about 20% of the map from the top left corner. The rest was just completely missing, other than that the tiles and layers were correct, do you know how to fix this, or if I did something wrong? Our map is about 9500x7000 pixels
Hmm, it’s hard to tell what could have gone wrong there. Could you open a GitHub issue about this with more details? Some screenshots might help me understand the problem better as well (or get in touch on Discord if you don’t want to share this in public).
Heyo~ I've been trying to figured it out for a while now, but I can't get it for the life of me. Can you contact me on discord after all? my id is : YANA#7777
Is possible release a windows "Package" version without installer? I have a problem here, I think my D disk is dead. I have student final project need to do, but I installed this software on my dead D disk, so I can't install and uninstall either (Cuz, can't found it on disk...). I want a package version, automatic install is too dumb to me...
Yes, though at the moment they’re not so easy to find. You need to be logged in to GitHub and visit the list of Tiled builds here, click on the latest successful one, scroll down to Artifacts and download the “Tiled-win64” package for a zip file.
That’s correct, all previous releases stay available on GitHub. However, if you have a need to download an older version, please do let me know why. In general, there should not be a need for this.
I did break compatibility in 1.9, by renaming “type” attribute to “class”, but there is a compatibility option you can set in your project (and likely I’ll undo this change in Tiled 1.10, because it keeps tripping people up). Then the maps should work in Carrion, unless there are also other changes that cause maps to not work.
Hi, I'm trying to use Tiled 1.8.6 for the map editing stuff again.. turns out something else broke in 1.8.6 - I tried booting up a map, and the game crashed... I don't think any versions above 1.4 work for Tiled which is odd - I will try to found out why
Hey, just did some testing. Not even Tiled 1.4 works. I have to stick to the 1.3 versions - It could be with the project tab thing.
What is “the project tab thing”? It’s strange, because as per the TMX changelog, the only changes to the map format have been the addition of two attributes and a custom property type, all of which should only affect the file when used. Maybe the game is checking the version? Did you check the files for any other difference?
Never, unless the developer decides to make a web based version, so either use Crostini (the Linux shell for Chromebooks) or (my favorite option) install another os alongside your Chromebook (if it's a company Chromebook you may need permission).
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very good software love from China
I was wondering if there's an archive of old Tiled versions, since I'm looking for Tiled Qt 0.8.1. I'm using Windows XP and this is the last version I remember using that actually worked.
Hmm, the last version to work on Windows XP should be Tiled 1.8.6, but if you need to you can also go back to Tiled 0.8.1. :-)
because I dont have a pc i'm running linux inside a container in termux (android)
is there any way to install without using app images?
There's a Flatpak here https://flathub.org/apps/org.mapeditor.Tiled
Thank you
In the new version I cannot open .tbin files although I could do this in the previous version. I enabled support for this format in the settings, but it doesn't work. Unrecognized file format
oh yes, and thanks for your work!
I just recently started using this program
I found the reason in special characters in the folder name. It is necessary that the entire path be written in English
Thank you for pointing that out! So you are saying that this broke in Tiled 1.11.0 compared to 1.10.2? And what is your operating system? In case of Windows, did you take the Windows 7-8 build or the Windows 10 one?
it runs great on linux mint (21.3 atm but before that too)
#!/bin/bash
awk '$0="!byte "$0' $1 > "$1.asm"
stuff like this and rodzillas material maker is like bumping into running water or sliced bread as a poor hobbyist (but its actually SO pro, i personally barely use the scratched surface here) ... when people do stuff b/c they do before they get paid and it turns into a passion, yo, this is great, thx man, i hope you keep on going at it until its as big as unreal engine haha
Tiled App crashing on Windows 11 (1.10.2 version). i5/64gb
Can you provide any additional information about the circumstances? Did it always crash? Does it consistently crash? Anything that can help narrow the issue down.
Sorry for not getting back sooner. Unfortunately, this information does not help in finding out the cause of the crash. I can suggest to try the latest Tiled 1.11 release, and if it is still crashing, to ask for help on Discord so we can try to narrow it down.
Free Software = <3 <3 <3
Hi Thorbjørn. I wanted to thank you for this amazing app. This helped me a lot.
I wanted to let you know that I'm using Tiled in one of my packs and I strongly recommend that people download it, ok? https://ragnapixel.itch.io/isometric-fantasy-tiles
Also, I see you don't have any isometric screenshot examples on the page. Feel free to use mine if you wish.
You’re right, there really should be an isometric example, and thank you for providing one! Those isometric building blocks look great!
Thanks =P
EDIT: Turns out that the issue was related to Itch.io App, not Tiled.
I've come across an unusual folder nestled in my HDD and upon further investigation, I discovered that Tiled was autonomously generating folders with nonsensical names on my drive, without my explicit permission. While browsing through various discussions, I've encountered numerous mentions of false positives, but perhaps there's more truth to them than initially presumed.
A staggering total of 44,140 folders have been generated, with 54 appearing just today, despite not actively engaging with the application; it seems to be operating surreptitiously in the background. I'm presently in the process of deleting the primary directory, which harbors over 132,000 files.
I'm hesitant to attribute malicious intent to the Tiled developers, but there's undoubtedly a significant issue at play here.
Hmm, that’s worrying. However, it would be nice to know some details:
If it is really the Tiled executable, it was probably infected after being installed. So far, there have only been false positives and no actual reports of Tiled doing something malicious. The executable is built in a clean environment and Windows builds are signed by the SignPath Foundation.
Hey Thorbjørn, I always downloaded Tiled from the official site. The folder spam started in 2022, altought I noticed there was already folder for 2021 (but a single one).
The folder names sounds like some linux codename releases. It seems to be a word generator that adds 3 words together;
"barely-viable-shiner"
"terminally-unique-dragon"
"randomly-careful-yeti"
and so on.
I'm led to think this is related with Tiled because of files content (see screenshots)
In most of the folders I checked, there was 2 JSONS Files:
operate-context.json
operate-log.json
Theres got to be more files generated but I don't know what (because 44,140 folders with 2 files in each does not reach the amount of files I had to delete)
Here's a link with a quick montage of everything I got (sorry no time to do something pretty): LINK TO IMAGE
Hmm, while Tiled is mentioned in those files, they seem to be actually created by the itch.io app or some version of it. For whatever reason, it appears to be generating random target locations and then prints logs regarding the installation of Tiled. It seems to be like something in the itch.io app is malfunctioning, which you might want to consider reporting on their bug tracker: https://github.com/itchio/itch/issues (be sure to provide as many details as you did here).
Very well! Apologies for implicating Tiled. I propose we remove the entire set of comments about this matter.
I don’t think we need to pretend like it never happened, but feel free to edit your posts as appropriate. Even if Tiled isn’t writing those files, and even if it does not look malicious, it is still worth reporting.
could you make a browser edition?
I have used the tiled editor some years ago for my point and click adventure ‘The Lost Adventures’. Thank for you making this extremely user friendly tool! I am thinking again to add support for tile based rooms in my point and click engine that drives ‘Pixel Parody’. I chose not to go for tiles because the perspective is always fixed. But I remember that whipping up new rooms was fast in those days….
just wanted to say tiled has been saving me a lot of time in making maps for my GB Studio game. its incredibly intuitive and worth way more than $19 imo. thanks for your work!!!
Sir, thank you for your software. It's very useful.
It literally makes tiling and collision mapping so easy that I don't think I will be able to use a framework without this program.
The Appimage works perfectly on Arch.
fix your stupid instlaller or make it an .exe file I CANT DO ANYTHING WITH IT
If it helps avoid the issue, you can download a .zip file rather than an installer at https://github.com/mapeditor/tiled/actions/workflows/packages.yml?query=branch:master event:push if you’re logged in to GitHub, click a recent build and scroll down to “Artifacts”.
Usually the installer is more trusted by the system though, since it is code-signed. The best solution is probably to report the installer as safe to your anti-virus solution.
You are a very patient man. Thank you for taking the time to develop and maintain such a powerful and awesome tool and making it open source to the community!
i installed the installer and my antivirus says its malware and i cant delete nor uninstall it
freaking cheater
If you want to help teach your anti-virus solution to not report the installer as malware, please tell us which anti-virus solution you’re using.
g-data and other ones
Alright, I’ve used https://www.gdatasoftware.com/faq/consumer/submit-a-suspicious-file-app-or-url to submit the 64-bit installer as being “incorrectly classified as malicious”. I could not answer which OS version, browser version or G DATA version you were using. We’ll see what comes out of it.
After I submitted the file, G DATA responded that the file should no longer get blocked. Can you verify this, theapplesguy2?
Why are you using more than one antivirus? That stuff will conflict. Talking about how useless that software is and how a lot of it is just spyware is for a whole other discussion.
idk how and why i have more than one
Thank you for making & maintaining this software. Making editors & tooling is such a time-sink; Tiled has been super easy to pick-up & learn! 🙏
Last version (1.10.2) crashes right on launch on macOs Monterey 12.6.7, which didn’t happen on 1.10.1. I’m not sure why, but I do see “Universal macOS Binary” in the logs that seems to be extremely suspect!
edit - the version here https://github.com/mapeditor/tiled/releases/tag/v1.10.2 seems to work properly, maybe the wrong binary was uploaded here on itch.io?
The version uploaded to itch.io matches the “Tiled-1.10.2_macOS-11 .zip” version on GitHub. Are you comparing it to the “Tiled-1.10.2_macOS-10.12-10.15.zip” build? Otherwise I can’t explain why one would work while the other doesn’t.
“Universal macOS Binary” is intentional in an attempt to ensure an optimal experience for both Intel and Arm64 users. Crashes aside…
I found additional weirdities when writing the bug report, so I completed it with as many relevant info I had.
https://github.com/mapeditor/tiled/issues/3831
the more I think about it, the more I suspect a combined bug between itch.io app and macOS where an universal macOS binary isn’t properly loaded if a regular binary was at the same exact location before.
My Tiled app keeps crashing on MacOS Monterey, does anybody have the same issue? Please share any solution. My Tiled version is 1.10.2
I got the same issue. 1.10.1 works properly so you can use Manage/Switch to another version while it gets fixed.
Alternatively, you can use the github repository release https://github.com/mapeditor/tiled/releases/tag/v1.10.2 which seems to work properly
If an application crashes on macOS, usually a crash dialog pops up with a lot of debug information, including a stack trace. If this happens, it would be very helpful if you could open an issue on GitHub, including the information from that dialog.
I found out that if you fully uninstalled and reinstall Tiled it’ll work properly. it might be a combined bug between itch.io app and macOS!
Hey guys, thanks for your replying and helping.
Now Tiled is working on my Mac smoothly, after I deleted the file ~/Library/Preferences/com.apple.finder.plist.
):< WINDOWS 11 SAYS THAT THIS FILE CONTAINS A VIRUS! (x64)
WINDOWS 11 IS NEW AND IT WILL THINK A LOT OF THINGS ARE VIRUS f*cking hell
Well just click on more info and there in the run button
yeah
It thinks steam is a virus.
Well, that's not wrong IMO... :)
on windows, all i did was reupload a png file to move one pixel, and my entire main tileset shifted from hexagonal to rectangular. i cannot find anything in the tileset window to change the orientation back to hexagonal. i literally touched nothing. the project is still, correctly, hexagonal. the orientation options on the tileset are only isometric and orthogonal, and again, nothing was switched. i've right-clicked and investigated the entire list of properties. even worse, there is absolutely nothing different about the other two hexagonal sets, and they don't have a rectangular grid overlaid on them. neither do they have any difference in options. i am going to cry, my entire project is ruined.
Hmm, the tileset Orientation setting, either “Orthogonal” or “Isometric”, is only used to apply the expected transformation to collision objects and terrain overlays, when they are rendered on top of the tiles in the tileset view. A “Hexagonal” orientation option does not exist for tilesets, only for maps. Hence, I am not entirely sure what problem you ran into. Could you report this issue on GitHub or Discord, and provide more details, possibly screenshots?
i am not able to get on either discord or, at the moment, github. i meant the map obviously! we can tell the difference between tsx and tmx. i was able to return to this finally, and it not only refuses to un-tile from rectangular, it also CROPPED THE PNG. so i literally lost my newest work on the tiles. i am extremely lucky this was for a hobby project and not a commission!
dude there is NO option that explains how a hexagonal tileset got re-sliced into rectangles. i literally saved it after one second, it's exactly the same file with exactly the SAME SETTINGS. i worked with this for months with no issue. yes there were even windows updates throughout in this span. *nothing* was different. i would love for it to be user error except i spent literally hours trying to dig out what it could possibly be, in your endless rows of dropboxes that don't explain themselves with so much as a tooltip! and yes! we used the updates!
the question stands. why would it re-slice the tileset, which was in perfect hexes for months, and then have no way of undoing it, AND destroy the png in the process?
i'm only providing screenshots to help others for this issue, i don't appreciate being pandered to like i can't figure out the difference between a tileset and a map, when i'm clearly incredibly upset already.
in case you can't tell, there's not only several pixels new margin on the left, there's one and a half tiles missing on the right. saving it again clearly won't work, one because i already tried it and two because the original file is ruined without any backup. no, i don't know how it happened, if i did i wouldn't have asked
the last image is what you want to gawk at. that used to be a nearly completed 870x900px map
whatever. i'm going to fix this manually. i won't be touching tiled again this year, most likely. everyone good luck with your projects, and back-up everything in triplicate.
Alright, the tileset image getting cropped would mess up your map since the cropping affected the indexes of most of the tiles. In addition there appears to have been a change in the tile size used by the tileset, causing all your tile rects to be misaligned.
The easiest way to restore the map should be to revert to a non-broken tileset image.
It is however impossible for Tiled to mess up your image like that, since it does not write to tileset images, ever. I’m sorry if you lost your work on the tileset, but the image must have gotten messed up some other way. Keeping backups is a good idea, regardless.
hi do you have another tutorial for automapping tiled latest version, I've read the latest update documentation but I'm still confused how that example works.
Pls make a Android version
There is a Tiled compatible map editor called NotTiled which you may want to give a try. It’s open source as well.
Automapping can break a leg! There are no proper instructions or examples. The instruction that does exist, it's not clear and it doesn't work. Author make a normal sensible manual with a normal example !!!
A very common reason for Automapping to not work is that the layers in your rules are named to expect one layer name, but your working map has a different layer name. For example, if your rules have "input_Ground", then the layer your inputs are drawn on needs to be called "Ground", but many beginners forget to name their layers and will have something like "Tile Layer 1". Could that be the issue for you?
I got the titles right. The problem now is the puzzle, how do I activate the standard set to make it work? I attached the tiles I wanted to use, but I realised it wasn't realistic.
What do you mean by "activate the standard set"? Your tiles are definitely usable with Automapping in Tiled. However, those tiles are probably also useable as a Mixed Terrain Set using the Terrain Brush, which is probably going to be easier to set up than Automapping.
You can probably get better help on the Tiled forum or the Tiled Discord, by the way. Both are linked from Tiled's website.
Please tell me how to set up with Terrain Brush, I would be very grateful
Please check the documentation on Tiled's website. Itch.io comments are no place for a tutorial.
help the program does not start(
Is there no message displayed at all? What is your operating system?
I have MacBook AIR M2 (Mac OS Ventura). Tiled (version 1.10.1) is freezing. Downgrade had no effect, it also freezing.
There have been multiple reports of Tiled freezing on Apple silicon. I’m hoping maybe building natively for arm64 might resolve that issue, but the build isn’t fixed yet. You can track issue https://github.com/mapeditor/tiled/issues/3707 regarding this. Unfortunately, I have personally no M1 or M2 hardware to test with.
You can install inside your mac a virtual machine with Windows OS or add Windows with bootcamp in dual boot if you find difficulty running Tiled in your mac os version.Guide https://www.bing.com/videos/search?q=add windows in dual boot mac m2&docid=60350...
Please also see my most recent comment on the issue I linked. There are now universal builds available on GitHub actions for macOS 10.14 and newer, and I would kindly ask those who experience freezing to try if those builds work better.
Is it possible to import/export text format? I am asking before downloading cuz i wanna know can it help me or no. (text format is like:
p # # #
. . o .
# . . #
####
Where "p" is player, "#" is wall, "o" is something else.
Also, is it possible to change graphics of things you place? For example i have white sprite and i want to use grey, orange, red, purple variantions of that sprite.
(yeah, i am talking about Tres Undos)
This particular custom text format is not supported out of the box, but you could write a JavaScript extension that adds such a format using tiled.registerMapFormat.
Regarding using the same graphics in multiple colors, this is currently only possible by using multiple layers, since each layer can have a custom tint color.
Sounds not very hard but harder than level-editor that game already has lol. I asked for other games. Like "Robot wants it all" (there map is PICTURE. Maps there are really hard to edit. You can make pictures with Tiled, yeah?). Thanks for answer (and for tool lol).
Yes, it is also possible to make pictures using the Tiled scripting API, by creating and saving an Image.
Hi! Not sure why, but for some reason templates not drag'n'droping in Ubuntu (23.04), AppImage distrib 1.10.1. => when I'm trying to place template to the map cursor changes to restrict icon (when I'm hover over the map with the template) and when I releasing mouse button nothing happens. I checked that I:
- On Object layer
- Template created from simple object that placed on the same Object Layer
What I'm doing wrong or this is a bug (Tiled or Ubuntu)? Thanks in advance if somebody can just throw me in right direction :)
Drag and drop was broken in GNOME 44 for Qt applications, but it seems a fix has been done and should hopefully be available soon. See https://gitlab.gnome.org/GNOME/mutter/-/issues/2715 and https://bugs.launchpad.net/ubuntu/ source/mutter/ bug/2013235 for relevant bug reports.
In the meantime, you could place templates using the “Insert Template” tool instead. :-)
Wow, thank you very much! Didn't see that there was "Insert Template", so sorry for disturbing)
Thanks again for your great tool!
it says its a virus for some reason???
What is “it”? In any case, this is likely to be a false positive, since the builds are being made in a clean environment on AppVeyor and then signed by SignPath before being uploaded to itch.io (assuming you’re talking about the Windows installer).
when i try to open the tiled setup or exe it just thinks its a virus
What thinks the Tiled setup or exe is a virus, and what exactly does it say?
it says removed
but i think i know the reason
its a msi file
What antivirus are you using?
Very Good I am gonna use it for my game!!
Era exatamente o que eu procurava, valeu!
This app is fantastic!
Do you have, or can you make a process on how to export maps you made into GameMaker Studio 2? Just having the .yy file isn't enough since you can't directly import that file into GMS2.
I could honestly make a tool that automates this process but if there's something already available than I'd rather use that.
Please see the warning on the page about the GameMaker Studio 2 export, which notes that you’ll need to overwrite an existing room file for now. I’m not currently aware of a way to improve this process, but if you know how to solve this problem then please open an issue on GitHub with more details so we can work on that, thanks!
Thank you for the response. I had actually done this on my own but for some reason the tiles are not complete. We have a very large map that we made but after overwriting an existing gamemaker room with the TILED export, we only had about 20% of the map from the top left corner. The rest was just completely missing, other than that the tiles and layers were correct, do you know how to fix this, or if I did something wrong? Our map is about 9500x7000 pixels
Hmm, it’s hard to tell what could have gone wrong there. Could you open a GitHub issue about this with more details? Some screenshots might help me understand the problem better as well (or get in touch on Discord if you don’t want to share this in public).
Heyo~ I've been trying to figured it out for a while now, but I can't get it for the life of me. Can you contact me on discord after all? my id is : YANA#7777
Is possible release a windows "Package" version without installer? I have a problem here, I think my D disk is dead. I have student final project need to do, but I installed this software on my dead D disk, so I can't install and uninstall either (Cuz, can't found it on disk...). I want a package version, automatic install is too dumb to me...
Yes, though at the moment they’re not so easy to find. You need to be logged in to GitHub and visit the list of Tiled builds here, click on the latest successful one, scroll down to Artifacts and download the “Tiled-win64” package for a zip file.
Great tool...!!! Thanks.
Does anyone know how to download older versions?
I'm trying to make maps for a game called Carrion
Thank you
Never mind, found out how. If anyone has the same question, its on github. 😁https://github.com/mapeditor/tiled/releases/tag/v1.3.1
That’s correct, all previous releases stay available on GitHub. However, if you have a need to download an older version, please do let me know why. In general, there should not be a need for this.
I did break compatibility in 1.9, by renaming “type” attribute to “class”, but there is a compatibility option you can set in your project (and likely I’ll undo this change in Tiled 1.10, because it keeps tripping people up). Then the maps should work in Carrion, unless there are also other changes that cause maps to not work.
Hi, I'm trying to use Tiled 1.8.6 for the map editing stuff again..
turns out something else broke in 1.8.6 - I tried booting up a map, and the game crashed...I don't think any versions above 1.4 work for Tiled which is odd - I will try to found out whyHey, just did some testing. Not even Tiled 1.4 works. I have to stick to the 1.3 versions - It could be with the project tab thing.
What is “the project tab thing”? It’s strange, because as per the TMX changelog, the only changes to the map format have been the addition of two attributes and a custom property type, all of which should only affect the file when used. Maybe the game is checking the version? Did you check the files for any other difference?
This is "the project tab thing"
I will also try to check the logs for any errors I can find
I found the logs (I think) and I'm running Tiled 1.8.6 at the moment to boot it up. Here it is
{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"includedFrameworks": [
{
"name": "Microsoft.NETCore.App",
"version": "3.1.0"
}
],
"configProperties": {
"System.Globalization.Invariant": true,
"System.Runtime.TieredCompilation": false
}
}
}
I think the file could also be corrupted somehow. I'm going to copy everything over to a new map. Will post any new results I can find
Chromebook version when? (I use a company chromebook and a personal one)
Did you try installing it in the linux subsystem?
Never, unless the developer decides to make a web based version, so either use Crostini (the Linux shell for Chromebooks) or (my favorite option) install another os alongside your Chromebook (if it's a company Chromebook you may need permission).
Been using this for my last couple, and current, games. Very simple to use and makes it very easy to produce great looking levels.
Great piece of software! Works on any Arch-Based distro as well! I'm going to use it for SSO (The game I'm working on)