A 1st person adventure game with puzzles, made in 2-3 days for Yaz Jam 5.

Winner of Yaz Jam 5!


You are the soul of a man who awakens on the small island of Boklin. You are alone. The island is mysterious: the cypress trees are bent like by wind, but there is no wind and the trees don’t move. No seagull. The waves of the surrounded sea are static, as if the whole world was in pause. There doesn’t seem to be anything at the horizon, no continent, no other island, even no time… What are you going to do?



Hold shift to run


Please check the Mini Guide for clues if you get stuck with the puzzles.
You can also follow the Walkthrough (not recommended to fully enjoy the game)



Credits

Created by Simon Mesnard

Based on the art of Arnold Böcklin

Thanks to Juanjo Barcelo Molina

Music by Eric Matyas

www.soundimage.org

Updated 5 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorThe Icehouse
GenreAdventure
Made withUnity

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Boklin 1.0 (Windows, English) 81 MB

Development log

Comments

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( 1)

Hi, could you make an Android port of the game please? This game looks like it could run on high-end Android devices

I'm not familiar with Android devices. I'll try to make a webgl version at least. Thanks for asking!

( 1)

I finally played it. :D Congrats for finishing this game, Simon. It's beautiful and unique and I love this kind of projects. While the puzzles are not for me, I managed to "crack" the generators puzzle by brute forcing/just trying different combinations. I know this isn't supposed to work that way, but I have low patience when it comes to maths. I wasn't able to solve the colors / numbers puzzle even with the mini guide, but I saved the game for now and will try it again on another day. Your island of the dead interpretation is really interesting and I would actually like to see more of such experiments. But I am also looking forward to whatever's next, because your creativity in game dev is so fresh and unpredictable.

Thanks Hexenwerk for your kind words! I hope too that what comes next will be interesting (it's difficult to renew ideas and stay "fresh and unpredictable" over the years ^_^), but at least I am quite happy with what I did here on Boklin, even if it's not perfect.

If you "cracked" the generator puzzle instead of solving the puzzle normally, that's fine for me. There can be several ways of solving a puzzle, and the most important is to find a solution to progress in the adventure!

The colors and numbers puzzle is not very difficult in fact (it is the last puzzle in the game), you just have to be sure that you gathered all the clues found previously - Spoiler: The plan of the temple, the columns with their colors, the code on the portal at the center of the island, and the color code on the paper with the 0 to 9 digits). Just make the link between the colors, their position with the roman numbers, and the value in digits, and you should get a code to enter in the temple.

I'm glad you liked my interpretation of the painting! It was fun to recreate my own version of it for the game. All credits for using this specific and inspiring painting go to @BlurredGames (Juanjo).

( 1)

already stuck at the first puzzle ! I know I have to convert some code, OK, but I can't figure out how I am supposed to understand the temple numbers paper and exctract the source code from it. (as the other code does not work)

Hi! Thanks for playing! The game is not easy. I hope this helps: https://the-icehouse.itch.io/boklin/devlog/823127/mini-guide

( 1)

thank you for the hints ! :D I'll go on and investigate !