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honestly, didn't expect such quality from this one. also it gets progressively better to the later levels, there are even just woah moments in the city, like frogger style car lines, that was impressive. the sound design is just spot on. some locations were a bit poorly textured, not sure if intentional, looking forward to the full version, if there will be one ever. btw you should add credits option to the main menu.

men really nice game needs some refinement in the movement it would be nice to have some dash or some jump the gameplay is unique i really like the lock on target keep up the good work

i donated here after playing the demo on steam and i have to tell you the demo on steam doesn't work on linux only if you use proton

Hella rad.

doom but amazing

i think the steam version is broken

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Thank you for making this <3

I saw the Page on Steam! I'm looking forward to the Release of the Game! I wonder how long to wait for the Second Episode?

Game is awesome 

Thanks

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ameazing game for 2021 , 2022 , 2023 is gold

 Episode 2 plz ?

maket for nintendo switch

i'dont know how to play the game

i click the dowload button then when its done downloading i extract all of the zip file  and then when its done there is the other file then i click on it and the game just is'int there so can somebody help?

what is the file called? if its snapgame.ipk3 you need GZDoom. The latest version is here.

if it gives you a error try https://github.com/ZDoom/gzdoom/releases/tag/g4.8.2

most likely the error is

Script error, "snapgame.ipk3:cvarinfo.txt" line 1:

cvar 'snap_shortcutscenes' already exists

Fantastic game!

ngl playing as a hammer bro in mirage saloon felt amazing

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absolutely amazing artstyle and gameplay!

trying to convince my friends to play the multiplayer with me as i speak lol

cul gam

10/10
yesyesyes
yes yesyes
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after playing through on normal mode going for as many kills as possible, i can say that the game was actually pretty fun! however it did end up getting very tedious near the end of the game, enemies feel like they take too long to die, and the kick's hitbox felt a bit too small at times, especially when trying to hit buttons quickly, but overall still a fun game.


however funy turbtle man does make a dorkly reference so i have to dock 17 points leaving the game at a -10/8.

Deleted 1 year ago
Deleted 1 year ago

a Sega Saturn shooter with Genisis graphics

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Hello can somebody help me

What game does snap the sentinel is based on

I tried to load it in delta Touch ( a mobile doom emulator)

But it didn't work

So i just wrote this massage 

So i could get attention to my problem

I don't have money to buy a pc now

And i just wanted to play this game

(Ps: if theres any english gramatical errors hereEnglish is not my main language so i may do it without noticing

snap runs on version 4.8.2.0 of gzdoom, so if possible use a delta touch version corresponding to that version of gzdoom

This game is godly but I'd like to know if this is compatible with windows 8.1? asking for a friend because we want to play together

Also, how does reconnecting work? do you have to rehost everytime somebody dc's?

Sorry for the late response, but yes, the engine's multiplayer is a bit janky, so you will need to rehost if someone disconnects. There's nothing we can do about this at the moment. Thanks for playing!

This game just looks awesome and well made for a doom clone an awesome job but does feel weird using the space button to lock on other than the RMB but it's alright i hope to see more of this.

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Thank you guys very much for this game! Thats amazing! Me with my friend really enjoyed of this!

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such a great game, works beautifully on delta touch with a controller

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I love this game! But, in the results screen after beating a level what do I press?

The latest versions of GZDoom completely redid how the results screen works, which introduced a bug where you can't proceed on the results screen. We're working on a fix for this, but in the meantime using the version of GZDoom in the Full Download works as a temporary measure.

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This is fixed in the update we dropped today -- Any button will work! You'll want to grab the Full Download once again :)

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This game is amazing!

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Can i run this in the mobile version of GZdoom

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thank you SeventhSentinel, very cool.

Awesome game! Consider nerfing the big blue bots so that they have to reload every once in a while or add more cover to sections with them (otherwise, their spam is pretty hard to avoid)

Hey, first off, excellent work! Just want everyone to know that if you have Smart Autoaim in GZDoom set to "Only Monsters", kicking cans (in v2.2) won't work. Took me a while to figure out haha.

are there gonna be future updates for co-op?

This is one of The Best game in itch.io right now. Everything in this game was good. The Story was good ( could have explained a bit more) , the music also fit into the Game, the Graphic perfect, The Controls were very smooth, which I  like cause, that's make me enjoy gaming so much. I give it a 10/10. I can't wait for Episode 2 to come out. I recommend everyone playing this Game ASAP. I made a little video if someone is interested. If you liked it let me know in the YouTube comment. Thanks

 
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i thought the initial version was already rad, but this update makes it like extra rad

Hello, i wanted to ask if you have a 2d or 3d picture of the main character. If yes can you pls share it? Thanks :)

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For 3D, check mirrors ingame or use the chase command via the console. For 2D, check Snap's Twitter page.

Thank you, i appreciate it. :)

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i love this game

Really Cool game i really like the mix between the Old Cartoon style and 3d maps. but the reload sound gets a little bit annyoing after a while.

I am on MacOS, and I downloaded it, and it showed  up in my downloads as a strange file, anyway to fix  this  by re-naming it or anything else?

Here's what you need to do to run Snap on Mac:

1. Download Just the IWAD, which should be called snapgame.ipk3

2. Go to https://zdoom.org/downloads and download the Mac version of GZDoom (the blue one on the left)

3. Copy the included app bundle to your applications directory

4. Open Finder, then press Command Shift G

5. Enter ~/Library/Application Support/

6. Create a folder there called gzdoom

7. Move snapgame.pk3 into the gzdoom folder

8. Run GZDoom -- If you are prompted to select from a list of games, click on Snap the Sentinel and press OK

You should now be playing the game. Whenever an update for the game is released, just replace the old snapgame.ipk3 with the new one from Just the IWAD and you should be all set. I would like to note I am not a Mac user myself, so I won't be able to provide any further assistance. Good luck and have fun!

It was a really fun game, reminded me of the old doom games, and can't wait for the sequel!

So...This game is amazing! I noticed the game has multiplayer. How does it work exactly? I found the Host & Join Multiplayer files it's just that. Whenever me and a friend tried it, we never succeed. Let's say for example, my friend and I live in different parts of the world or we live in the same country but in different areas? Does our computers and wi-fi have to be on the same IP address? Or is it more than that?

This is the game file.

You need to make sure the port you pick is forwarded. The default is 5029.

Thank you but, hours after making this comment, my friend and I found out ourselves what we had to do. Thanks for the reply though!

I've only played the first level so far but I gotta say I'm hooked, like Doom meets Megaman meets the Ninja Turtles with Contra guns.

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Excellent game. Short for 10 levels, but punchy and action-packed.

Simplicity was definitely leveraged here for a more arcadey action experience, but I do hope you expand on the mechanics at play in future episodes/installments. For example, the lack of jumping and crouching was an obvious limiter to force the player to deal with projectiles on the same plane, but I've always hoped to see more FPS titles that take more advantage of jumping and sliding with attack patterns that encourage it.

Alternatively, using the kick as a reflector - or even absorber - for projectiles could create a number of interesting options for the player. Those early robot sentinels fire constantly enough that it's extremely difficult to cross them up, but timing a kick to create an opening could add an extra layer of challenge.

Maybe something more could be done with the weapons too...being able to hold an offhand or having special altfires...but I could see that one bogging down the simplicity of the game without adding too much to the experience.

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