Tales of Luminaria
Tales of Luminaria |
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Developer: Colopl This game has unused objects. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game"s servers being shut down. As a result, further official developments with the game are unlikely to happen. |
Tales of Luminaria was a mobile game that had a promising story and concept, but managed to scare off Tales fans due to not being a Tales game, anime fans due to having no option for JP voices with EN text, and everyone else due to clunky controls.
All of which led to the game"s early closure, leaving the story unfinished, leftover fans heartbroken, and made it the second-fastest mobile Tales game to shut down (the mobile port of Phantasia being the fastest).
Contents
Never on Tales of Luminaria
All episodes were listed in the in-game chronology for each character, however only half of them have titles listed in game"s files.
"Next time on Tales of Luminaria: Episode <Character name>" line is present in the data for each episode, but only two unreleased episodes have character quotes after that.
Vanessa"s, Amelie"s, Gaspard"s and Lydie"s costumes and weapons from their 2nd episodes were released seaparately with the final update.
Titles of released 2nd episodes are omitted. Colored title means that the episode had a JP dub recorded according to the manifest file.
Jerle Federation
Based on the chapter titles, Leo"s and Lisette"s 3rd episodes were actually included into the "ep. Final".
Character | Leo | Celia | Lisette | Lucien | Vanessa | Maxime | Yelsy | Michelle |
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Episode 2 | Never Forget This Feeling | Master of the Sword | ||||||
Chapter 1 | The Sweets Expert | Toss of the Coin | ||||||
Chapter 2 | Greeting Great Nobility | Who Holds the Sword? | ||||||
Chapter 3 | The Holy One | Man or Sword? | ||||||
Chapter 4 | Awakened Blade | I Will Decide | ||||||
Episode 3 | Borderline | The Observer | Hour of Atonement | Yet the Days Wear On | Knights on Tour! | Our Mismatched Selves | A World Seen With You | From a Distance |
Chapter 1 | Occupation or Release | The Vanguard | Hugo Simon | Dawn of the School Fair | In Order to Rest | My Ordeals Begin | Going Back Home | Reinforcements |
Chapter 2 | The Right War | Solo and Duo Travel | A Typical Beast Hunt | The School Fair Arrives! | Hot Sand Vacation | The Promise | The Crimson Demon | Duo and Solo Travel |
Chapter 3 | The Source of Hatred | Welcome to Walsbald | Nightmare"s Footsteps | School Fair"s End | Where Is Your Sword? | Your Ways and Mine | Much to Prepare | Farewell to Walsbald |
Chapter 4 | An Unclear Justice | Above the Train | When the Door Opens | Remaining Time | Rest for the Knights | Then We Meet Them | T-T-T-T-Toto?! | Inside the Train |
Episode 4 | A Shred of Dignity | Sign of Farewell | Cinderina | Blessings to Past Days | The Wind Blows Again | A Distant Vision | Though our Path may be Long | A Family Portrait |
Chapter 1 | Residue of a Dream | Bid and Ask | Student Guidance | The March | Two years ago... | Our Disparities | Our Footprints | Respectable People |
Chapter 2 | Past Days | Victim | A Special Mission | What you Expect | Hometown Breeze | The Lost Sparkle | Imperial Soldiers | Whereabouts |
Chapter 3 | Price of Dignity | Collaborator | Out in the Cold | Memories of Ruins | Stagnating Wind | Light My Fire | Will Flowers yet Bloom? | Broken Longing |
Chapter 4 | To be a Fourcade | Eye of an Observer | What was Saved | Live to Tomorrow | Befriending the Wind | My Own | Crossing the Mountain | The Revelation |
Gildllan Empire
Character | August | Bastien | Laplace | Alexandra | Gaspard | Hugo | Amelie | Falk |
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Episode 2 | A Ray of Light | Bound Lives | A Sign of Trust | The Undefeated | ||||
Chapter 1 | A Vacant Weapon | The Immortal Beast | Earning Expenses | Our Retreat | ||||
Chapter 2 | The Black Wolf"s Past | The Informant | Night in a Sea of Sand | Downpour | ||||
Chapter 3 | In Snakeseye Forest | March in the Snow | Sea of Sand, Day Two | A Tale from My Past | ||||
Chapter 4 | Shining Light | Ending Immortality | Worthy of Trust | After the Rain | ||||
Quote | "A mission with no killing? ...Sounds difficult." |
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Episode 3 | The Undying Flame | Where Power Leads | Kin | Coming into Bud | Mouse Hunt | Guardian of the Empire | You"re All My Family | Even if We are Alone |
Chapter 1 | Parallel Lines | Noisy Companions | Party Prep | Turbulent Companions | Temenos Expedition | Food Tour | The Federation Trap | Falcon"s Blind Spot |
Chapter 2 | Dazzling Justice | The Village"s Problem | A Confidential Talk | Discord | Essence of Sightseeing | Life in the Capital | Those Not Returning | A Hefty Price |
Chapter 3 | Journey to Death | Illusions of Power | Wrapping Up | An Unnecessary Good | Mouse Nest | Echoes of Revolt | My Big Plan | A War between Scum |
Chapter 4 | Resolve for Death | The Meaning of Power | The Red Calamity | A Faint Light | The Hunted | People of the Capital | My Flight and His | Our Style |
Episode 4 | The Harvest Festival | Execution of Old Days | Devil"s Proof | Setting Sun | Feast for Traitors | Black or White | The Right Stuff | For my Glory but not for Him |
Chapter 1 | The Right-Hand Man | A Perfect Infiltration | A Silent Warrior | Love of the Empire | Assassination of Hugo Simon | The Benefactor | Company of Wolf & Falcon | His Reasons |
Chapter 2 | Imperial Foundation | The Odd Pair | Origin of Power | Shadow of Betrayal | Hugo and Gaspard | Poor Visibility | Value of Peace | In the Shadow of Glory |
Chapter 3 | Subject of Research | Damages of War | A Ghost"s Obsession | The Count"s Secrets | Gaining Proof | The Misfit | Face in Battle | The Breakup |
Chapter 4 | The Great Result | Lost Ties | Spark of Rebellion | The Real Rebel | Fate of Betrayal | End of Trust | Becoming a Captain | My Way and His Way |
Adventurers
Character | Edouard | Ana-Maria | Raoul | Lydie | Charles |
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Episode 2 | The Creeping Darkness | Inside the Vessel | |||
Chapter 1 | A Walk in Dolganore | Phase Two | |||
Chapter 2 | Poverty and Security | Odrgard"s Primordial | |||
Chapter 3 | Pursuing the Unknown | Soul and Vessel | |||
Chapter 4 | Fighting the Unknown | Man and Beast | |||
Quote | "Just you wait. I vow to catch
that man red-handed!" | ||||
Episode 3 | The One-Night Prince | The Steam Bath Abduction! | Everyone Has a Past | Chrysalis | Past, Present, Future |
Chapter 1 | Road to Temenos | Lydie Did It | Lydie"s History | An Audience | The Third Step |
Chapter 2 | Night in Temenos | A Sultry Scene! | Ed"s History | The Manor Again | Walsbald, Enemy Lands |
Chapter 3 | Manor Hunt | The Plot Thickens! | Comedy Duo"s History | Escape in the Sewers | Encountering the Past |
Chapter 4 | Retreat for Justice | The Truth"s Revealed! | My History | Undying Thoughts | Looking Back on Now |
Episode 4 | (No Data) | Romance Overseas | The Suspicious Duo | (No Data) | (No Data) |
Chapter 1 | To Onokoro | (Only episode title is present) | |||
Chapter 2 | Onokoro Sightseeing | ||||
Chapter 3 | Sinan"s Rescue | ||||
Chapter 4 | Love shall not be Fatal |
Crossroads
Technically, "Blossoming Heroes" was reworked and released as "ep. Final".
"The Third Lunne Battle" was adapted in "Tales of Luminaria: The Fateful Crossroad" as 2 episode anime special, but was also seemed to be planned to be added to the game.
Crossroads | The Co-op Mission | Blossoming Heroes | The Third Lunne Battle |
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Chapter 1 | Hunters" Encounter | The Le Sant Memorial | (Only episode title is present) |
Chapter 2 | Captured, and then... | Memory of Original Sin | |
Chapter 3 | Crumbled Crib | The Divide | |
Chapter 4 | Transcendence | Our Own Justice |
Placeholders
Gacha Banners
Two bizarre videos of very early versions of first cutscenes are present among videos used for gacha banners (of all places). Based on filenames they were used as placeholders for character-specific and weapon-sepcific banners.
According to metadata, these videos were recorded on May 11, 2020 - around 1.5 years before the game"s release.
Costumes
Costume and weapon placeholders use early 3D models with color overlay.
Weapons
To do: Placeholders for other weapon types also exist. |
Other
Unused dishes and ingredients
Unused dishes
Dishes | |
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Side | |
"Caviar Bruschetta" | |
"Crunchy bread with cheese and high-class caviar. Refined socialites nibble on it a little at a time." | |
"Non-Stop Sauerkraut" | |
"A side dish that"s a common accompaniment to many meals in the Imperial capital. Known for its crispy texture and sour taste." | |
"Jafra Cartilage Cheese Crisps" | |
"An easy, aromatic dish that takes Jafra cartilage, cheese, and spices, then fries them all together. Not the healthiest of meals, but that crispy texture is hard to beat." | |
"Piping-Hot Miasui-Style Salmon Soup" | |
"A hot dish of Miasui frost salmon with slow-simmered vegetables in a rich cream base. The secret is to add the salmon at the last minute to keep it tender." | |
Main | |
"Noble Rare Steak" | |
"A noble rare steak that shines like no other." | |
"Highgarden"s Famous Eisbein" | |
"Pickled meat, a specialty of the Imperial capital of Highgarden. Due to its long shelf life, this dish has earned a reputation for supporting the people of the Gildlla Wilderness." | |
"Steak Tartare with Lichen Sauce" | |
"An avant-garde dish, using edible moss as the base for the sauce. The mix of gourmet ingredients and unique flavor should give the raw meat a mellow taste...or so Maxime thinks." | |
"Hot Vegetarian Shepherd"s Pie" | |
"An environmentally sustainable pie using beans and vegetables for protein instead of meat. It"s best fresh out of the oven, so those sensitive to heat need to be especially careful." | |
Carbos | |
"Hugo"s Healthy Crab Porridge" | |
"A simple meal Hugo whipped up using provisions and whatever was nearby. A healthy, savory dish, lightly seasoned, just how he likes it. Fills you up and pleasantly warms you to your core." | |
"Forest Curry Bento" | |
"A radical curry-boxed lunch. Brimming with vegetables and mushrooms from the local forest, one bite and you"ll be on a happy forest picnic!" | |
"Aromatic Macho-Shroom Rice" | |
"An indulgent bowl of rice made with fresh macho-shrooms in a simple seaweed-only broth for maximum macho-shroom flavor. This highly aromatic dish is a favorite of Maxime"s." | |
Dessert | |
"Lily Vanilla Canelé" | |
"Nothing fancy-looking, but the full-bodied lily vanilla aroma makes this a luxury. Crunchy on the outside, soft and springy on the inside." | |
"Jantbelle"s Hot Spring Bun" | |
"One of Jantbelle Village"s specialties. This with a cup of tea after a bath and you"re in heaven. The doughy outer layer and refined sweetness help enhance the hot spring experience." | |
"Retze"s Wild Grape Compote" | |
"When life gives you grapes, make compote! Retze Village"s compote is prepared over several hours with a mix of sugar syrups, packing it with extra sweetness." | |
Drink | |
"Retze"s Sweet & Succulent Grape Juice" | |
"A thick juice with a rich, sweet flavor, made carefully and with love." | |
"Ultra Smoothie ???" | |
"A smoothie Ana-Maria created based on her own unique interpretation of a fragment of an ancient recipe, using a careful selection of ingredients crammed together." |
Dishes without images | |
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Decorative Ice Pop | These eye-candy ice pops are coated with so many sweet-tasting and cute-looking toppings that few can resist. But which one? Well, that"s why you buy the whole case! |
Deep-Fried Apple Cider Vinegar Steak | Word of mouth has popularized this aromatic and crisp deep-fried steak with homemade apple cider vinegar. A high-calorie meal with a mouthwatering sweet-and-sour sauce. |
Desert Mystery Ramen | Nothing but noodles float in this sand-colored broth...or so it would seem. In truth, an oasis of flavor lies beneath its barren seeming landscape, along with portions as vast as a desert |
Fluffy Waffles with Whipped Cream | Topped with a mountain of cream and a selection of colorful berries, these chocolate waffles will leave you craving for more. Also, the cacao powder and sugar make extra-good brain fuel. |
Instant Camp Meal | An invention of Lydie"s that combines instant noodles, proteins, and coffee into one package. A handy injection of vital nutrients that"s super easy to prepare. |
Minaza Cod??? | Ana-Maria"s take on pan-fried Minaza Cod. Coated in powder that "makes you feel good" and dripping with oil. This dish will make you question what Minaza Cod was even supposed to be. |
Prisoner Rations of Stale Bread and Jerky | An austere meal given to prisoners. Though it contains the bare minimum of proteins and carbohydrates, the jerky"s not too bad once you chew it enough. |
Refreshing Vitamin Fruit Tea | Iced black tea with a loose infusion of cactus and other vitamin-rich fruits you can find at the Tel Tepe marketplace. Said to prevent sunburns, many in Walsbald drink it every day. |
Spicy Harissa Hummus | A dish for the tourists, mixing the original hot paste, harissa, into the Huazar staple food: hummus. Drink plenty of water, because this hot dish will sweat it right out of you. |
Spicy Stew for the Discerning Man | Combining a variety of rare spices, this ultimate stew doesn"t compromise on quality! The strong aroma and bitter taste might drive most customers away, but it"s a fave for older gentlemen. |
Warm Creamy Eggnog | A sweet concoction combining eggs and milk for a smooth drink that tastes like custard cream. Good and good for you, a warm glass of this can help fight off a cold. |
Unused ingredients
Unnamed bread
Unused Audio
Early English Dub
Leo"s Scrapped Dub Takes You wanna hear his less noble voice, right? |
Aedis Knight Academy Motto
Can actually be heard from a random NPC in Celia"s Ep1, but proper versions are left unheard.
Character | "Standing under Silvayer"s lush greenery~!" |
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Leo | |
Celia | |
Hugo | |
Lisette | |
Lucien | |
Vanessa | |
Maxime | |
Yelsy | |
Michelle | |
??? | |
Ensemble |
From Background NPCs |
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Unfiltered voices
Some voice lines have unfiltered versions present in files.
Gaspard"s Episode | |
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Unfiltered | Filtered (Used) |
Strange Audio
Audio files of unknown purpose containing spaced out bips are stored in gameplay dialogue folder.
Unused Textures
Texture of the painting from Bastien"s episode can be found in the files, even though it only appears in a prerendered cutscene.
Texture | Cutscene |
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While the texture is used, it"s impossible to see Gaspard"s embleo under normal circumstances.
The gem itself also seems to be an earlier version compared to others".
Early Textures
VIL_EM_VI01_Atlas_D01.png | WIL_WIL04_Atlas_D01.png |
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Unused Enemies
Since figuring out which ones were used is problematic, only obviously unused entries for Enemies and NPCs are listed.
em0105_001 : Origin em0114_001 : Chrysalis em0121_001 : Toto em0305_001 : Absankara em0401_001 : Ecru em0402_001 : Poleypol
Located right after the rest of raid bosses.
em0001_008 : Polwigle of Primordial Beast
Unused NPCs
npc_1_0001_name : Adel Fourcade npc_4_0002_name : Observer npc_7_0018_name : Linda Forge npc_8_0012_name : Emmanuel Rouquier npc_1_0019_name : Ecru npc_1_0021_name : Simeon Morax
Unused Text
Dialogues
Gaspard Idle talk | |
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(To Yelsy) |
Thought Aedis would"ve taught you how to stay on track. |
Um, Laplace, aren"t we gonna get moving yet? |
Developer Text
In-game chronology file has "翻訳不要" ("No translation required") text in places where episode buttons are meant to be.
Debug information was accidentally left in the tutorial image.
Unused Areas
Italic indicates that the area has some map data.
Silvayer Forestdom | Gildlla Wilderness | Dark Caves of Shayor | Maisui Icedom | Huazar League | Unknown |
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Treand Village | Underground Cathedral | Zaian Darkfall | Frosthrone Ahsbam | Urlhar Village | Covenant Hill |
Fort Videaux | Gutow Village | Ziro Village | Clevus Village | Zinka Village | JF Army Central Base |
Aristo Institute | Retze Village | Ashuse Village | Crystal Caves | Monfelle Village | Blacksand Hollow |
Verso Study | Zeraph Village | Serpent’s Den | Frostlune Peaks | Poet’s Hollow | Asher’s Hideout |
Stonewood Caves | Nabstune Cavern | Gloomsroad | Snowless Coast | Tel Tepe Railway | Asher’s Base |
Ludirome Underground Passage | Hernfilly Tower | Misty Pass | Kamune Frosts | Speaker Distel’s Manor | |
Lake Roshwall Eastern Shore | Fort Volfrond | Count Fogel’s Manor | |||
Lake Anthwan | Brunnen Village | Margrave Guerreiro’s Manor | |||
Secret Passage | Linking Roadway |
Odrgard Peakdom | Amr Qhaghan | Temenos Archonis | Land of Habakiri |
---|---|---|---|
Giants’ Lost Home | Hogtoto Village | Archonis Underground Passage | Ferry to Habakiri |
Mt. Zevron Underground | Daarsun Waj | Lambutos the Creator’s Shrine |
Manifest File List
The manifest file shipped with the game contains list of files that were used at some point during development.
Sadly, it only contain the names of the files and how much space they took.
Episode Data
Episode Opening Videos
demo/op_ed/movies/op_pl005_02 demo/op_ed/movies/op_pl006_02 demo/op_ed/movies/op_pl011_02 demo/op_ed/movies/op_pl012_02 demo/op_ed/movies/op_pl014_02 demo/op_ed/movies/op_pl015_02 demo/op_ed/movies/op_pl020_02 demo/op_ed/movies/op_pl021_02
Unreleased Episodes
Based on the file sizes listed in the manifest, Japanese voiceover was recorded and implemented for 22 more episodes, however only three of them have fully implemented text and gameplay elements.
Vanessa Episode 2 |
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lang_ja/pl006_ep002/texts/events/453omakemori lang_ja/pl006_ep002/voices/audioclip/episode/pl006_ep002_cp01 lang_ja/pl006_ep002/voices/audioclip/episode/pl006_ep002_cp02 lang_ja/pl006_ep002/voices/audioclip/episode/pl006_ep002_cp03 lang_ja/pl006_ep002/voices/audioclip/episode/pl006_ep002_cp04 lang_ja/pl006_ep002/voices/audioclip/episode/pl006_ep002_cp05 lang_ja/pl006_ep002/voices/sounddata/episode/pl006_ep002_cp01 lang_ja/pl006_ep002/voices/sounddata/episode/pl006_ep002_cp02 lang_ja/pl006_ep002/voices/sounddata/episode/pl006_ep002_cp03 lang_ja/pl006_ep002/voices/sounddata/episode/pl006_ep002_cp04 lang_ja/pl006_ep002/voices/sounddata/episode/pl006_ep002_cp05 |
Bastien Episode 2 |
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lang_ja/pl011_ep002/texts/events/cp01_010 lang_ja/pl011_ep002/texts/events/cp01_020 lang_ja/pl011_ep002/texts/events/cp01_030 lang_ja/pl011_ep002/texts/events/cp01_040 lang_ja/pl011_ep002/texts/events/cp01_050 lang_ja/pl011_ep002/texts/events/cp01_060 lang_ja/pl011_ep002/texts/events/cp01_070 lang_ja/pl011_ep002/texts/events/cp01_080 lang_ja/pl011_ep002/texts/events/cp01_090 lang_ja/pl011_ep002/texts/events/cp01_100 lang_ja/pl011_ep002/texts/events/cp01_110 lang_ja/pl011_ep002/texts/events/cp01_120 lang_ja/pl011_ep002/texts/events/cp01_130 lang_ja/pl011_ep002/texts/events/cp01_140 lang_ja/pl011_ep002/texts/events/cp01_150 lang_ja/pl011_ep002/texts/events/cp01_160 lang_ja/pl011_ep002/texts/events/cp01_170 lang_ja/pl011_ep002/texts/events/cp01_180 lang_ja/pl011_ep002/texts/events/cp01_190 lang_ja/pl011_ep002/texts/events/cp01_200 lang_ja/pl011_ep002/texts/events/cp01_210 lang_ja/pl011_ep002/texts/events/cp01_220 lang_ja/pl011_ep002/texts/events/cp01_230 lang_ja/pl011_ep002/texts/events/cp01_240 lang_ja/pl011_ep002/texts/events/cp01_250 lang_ja/pl011_ep002/texts/events/cp01_260 lang_ja/pl011_ep002/texts/events/cp01_270 lang_ja/pl011_ep002/texts/events/cp01_280 lang_ja/pl011_ep002/texts/events/cp02_010 lang_ja/pl011_ep002/texts/events/cp02_020 lang_ja/pl011_ep002/texts/events/cp02_030 lang_ja/pl011_ep002/texts/events/cp02_040 lang_ja/pl011_ep002/texts/events/cp02_050 lang_ja/pl011_ep002/texts/events/cp02_060 lang_ja/pl011_ep002/texts/events/cp02_070 lang_ja/pl011_ep002/texts/events/cp02_080 lang_ja/pl011_ep002/texts/events/cp02_090 lang_ja/pl011_ep002/texts/events/cp02_100 lang_ja/pl011_ep002/texts/events/cp02_110 lang_ja/pl011_ep002/texts/events/cp02_120 lang_ja/pl011_ep002/texts/events/cp02_130 lang_ja/pl011_ep002/texts/events/cp02_140 lang_ja/pl011_ep002/texts/events/cp02_150 lang_ja/pl011_ep002/texts/events/cp02_160 lang_ja/pl011_ep002/texts/events/cp02_170 lang_ja/pl011_ep002/texts/events/cp02_180 lang_ja/pl011_ep002/texts/events/cp02_190 lang_ja/pl011_ep002/texts/events/cp03_010 lang_ja/pl011_ep002/texts/events/cp03_020 lang_ja/pl011_ep002/texts/events/cp03_030 lang_ja/pl011_ep002/texts/events/cp03_040 lang_ja/pl011_ep002/texts/events/cp03_050 lang_ja/pl011_ep002/texts/events/cp03_060 lang_ja/pl011_ep002/texts/events/cp03_070 lang_ja/pl011_ep002/texts/events/cp03_080 lang_ja/pl011_ep002/texts/events/cp03_090 lang_ja/pl011_ep002/texts/events/cp03_100 lang_ja/pl011_ep002/texts/events/cp03_110 lang_ja/pl011_ep002/texts/events/cp03_120 lang_ja/pl011_ep002/texts/events/cp03_130 lang_ja/pl011_ep002/texts/events/cp03_140 lang_ja/pl011_ep002/texts/events/cp03_150 lang_ja/pl011_ep002/texts/events/cp03_160 lang_ja/pl011_ep002/texts/events/cp03_170 lang_ja/pl011_ep002/texts/events/cp03_180 lang_ja/pl011_ep002/texts/events/cp03_190 lang_ja/pl011_ep002/texts/events/cp03_200 lang_ja/pl011_ep002/texts/events/cp03_210 lang_ja/pl011_ep002/texts/events/cp03_220 lang_ja/pl011_ep002/texts/events/cp03_230 lang_ja/pl011_ep002/texts/events/cp03_240 lang_ja/pl011_ep002/texts/events/cp03_250 lang_ja/pl011_ep002/texts/events/cp03_260 lang_ja/pl011_ep002/texts/events/cp03_270 lang_ja/pl011_ep002/texts/events/cp04_010 lang_ja/pl011_ep002/texts/events/cp04_020 lang_ja/pl011_ep002/texts/events/cp04_030 lang_ja/pl011_ep002/texts/events/cp04_040 lang_ja/pl011_ep002/texts/events/cp04_050 lang_ja/pl011_ep002/texts/events/cp04_060 lang_ja/pl011_ep002/texts/events/cp04_070 lang_ja/pl011_ep002/texts/events/cp04_080 lang_ja/pl011_ep002/texts/events/cp04_090 lang_ja/pl011_ep002/texts/events/cp04_100 lang_ja/pl011_ep002/texts/events/cp04_110 lang_ja/pl011_ep002/texts/events/cp04_120 lang_ja/pl011_ep002/texts/events/cp04_130 lang_ja/pl011_ep002/texts/events/cp04_140 lang_ja/pl011_ep002/texts/events/cp04_150 lang_ja/pl011_ep002/texts/events/cp04_160 lang_ja/pl011_ep002/texts/events/cp04_170 lang_ja/pl011_ep002/texts/events/cp04_180 lang_ja/pl011_ep002/texts/events/cp04_190 lang_ja/pl011_ep002/texts/events/cp04_200 lang_ja/pl011_ep002/texts/events/cp04_210 lang_ja/pl011_ep002/texts/events/cp04_220 lang_ja/pl011_ep002/texts/events/cp04_230 lang_ja/pl011_ep002/texts/events/cp04_240 lang_ja/pl011_ep002/texts/events/cp04_250 lang_ja/pl011_ep002/texts/events/cp04_260 lang_ja/pl011_ep002/texts/events/cp04_270 lang_ja/pl011_ep002/texts/events/cp04_280 lang_ja/pl011_ep002/texts/events/cp04_290 lang_ja/pl011_ep002/texts/events/cp04_300 lang_ja/pl011_ep002/texts/events/cp04_310 lang_ja/pl011_ep002/texts/events/cp04_320 lang_ja/pl011_ep002/texts/events/cp04_330 lang_ja/pl011_ep002/texts/events/cp04_340 lang_ja/pl011_ep002/texts/events/cp04_350 lang_ja/pl011_ep002/texts/events/cp04_360 lang_ja/pl011_ep002/texts/events/cp04_370 lang_ja/pl011_ep002/texts/events/cp04_380 lang_ja/pl011_ep002/texts/events/cp04_390 lang_ja/pl011_ep002/texts/events/cp04_400 lang_ja/pl011_ep002/texts/events/cp04_410 lang_ja/pl011_ep002/voices/audioclip/episode/pl011_ep002_cp01 lang_ja/pl011_ep002/voices/audioclip/episode/pl011_ep002_cp02 lang_ja/pl011_ep002/voices/audioclip/episode/pl011_ep002_cp03 lang_ja/pl011_ep002/voices/audioclip/episode/pl011_ep002_cp04 lang_ja/pl011_ep002/voices/audioclip/episode/pl011_ep002_cp05 lang_ja/pl011_ep002/voices/sounddata/episode/pl011_ep002_cp01 lang_ja/pl011_ep002/voices/sounddata/episode/pl011_ep002_cp02 lang_ja/pl011_ep002/voices/sounddata/episode/pl011_ep002_cp03 lang_ja/pl011_ep002/voices/sounddata/episode/pl011_ep002_cp04 lang_ja/pl011_ep002/voices/sounddata/episode/pl011_ep002_cp05 lang_ja/pl011_ep003/voices/audioclip/episode/pl011_ep003_cp01 |
Gaspard Episode 2 |
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lang_ja/pl014_ep002/texts/events/bms_cp1_escape_01 lang_ja/pl014_ep002/texts/events/bms_cp1_fieldout_01 lang_ja/pl014_ep002/texts/events/bms_cp2_fieldout_01 lang_ja/pl014_ep002/texts/events/bms_cp2_kemono_01 lang_ja/pl014_ep002/texts/events/bms_cp2_kemono_02 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_01 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_02 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_03 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_04 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_05 lang_ja/pl014_ep002/texts/events/bms_cp2_wave_06 lang_ja/pl014_ep002/texts/events/bms_cp3_kemono_01 lang_ja/pl014_ep002/texts/events/bms_cp3_kemono_02 lang_ja/pl014_ep002/texts/events/bms_cp4_boss_01 lang_ja/pl014_ep002/texts/events/bms_cp4_boss_02 lang_ja/pl014_ep002/texts/events/bms_cp4_boss_03 lang_ja/pl014_ep002/texts/events/bms_cp4_boss_04 lang_ja/pl014_ep002/texts/events/bms_cp4_kemono_01 lang_ja/pl014_ep002/texts/events/evdemo_cp2_yaei_02 lang_ja/pl014_ep002/texts/events/evdemo_cp4_01 lang_ja/pl014_ep002/texts/events/evdemo_cp4_02 lang_ja/pl014_ep002/texts/events/nms_cp1_edoarrival_01 lang_ja/pl014_ep002/texts/events/nms_cp1_edowait_01 lang_ja/pl014_ep002/texts/events/nms_cp1_escape_01 lang_ja/pl014_ep002/texts/events/nms_cp1_escape_02 lang_ja/pl014_ep002/texts/events/nms_cp1_escape_03 lang_ja/pl014_ep002/texts/events/nms_cp1_fnish_01 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_01 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_02 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_03 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_04 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_05 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_06 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_07 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_08 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_09 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_10 lang_ja/pl014_ep002/texts/events/nms_cp1_omake_11 lang_ja/pl014_ep002/texts/events/nms_cp1_yado_01 lang_ja/pl014_ep002/texts/events/nms_cp2_battlefinish_01 lang_ja/pl014_ep002/texts/events/nms_cp2_hook1_01 lang_ja/pl014_ep002/texts/events/nms_cp2_hook1_02 lang_ja/pl014_ep002/texts/events/nms_cp2_hook1_03 lang_ja/pl014_ep002/texts/events/nms_cp2_hook2_01 lang_ja/pl014_ep002/texts/events/nms_cp2_hook2_02 lang_ja/pl014_ep002/texts/events/nms_cp2_hook2_03 lang_ja/pl014_ep002/texts/events/nms_cp2_yaei_01 lang_ja/pl014_ep002/texts/events/nms_cp4_ooiwa_01 lang_ja/pl014_ep002/texts/events/nms_cp4_ooiwa_02 lang_ja/pl014_ep002/texts/events/nms_cp4_ooiwa_03 lang_ja/pl014_ep002/texts/events/nms_cp4_ooiwa_04 lang_ja/pl014_ep002/texts/events/nms_cp4_trap_01 lang_ja/pl014_ep002/texts/events/nms_cp4_trappass_01 lang_ja/pl014_ep002/texts/events/nms_cp4_trappass_02 lang_ja/pl014_ep002/texts/events/nms_cp4_trappass_03 lang_ja/pl014_ep002/texts/events/wms_cp1_01 lang_ja/pl014_ep002/texts/events/wms_cp1_02 lang_ja/pl014_ep002/texts/events/wms_cp1_03 lang_ja/pl014_ep002/texts/events/wms_cp1_04 lang_ja/pl014_ep002/texts/events/wms_cp1_05 lang_ja/pl014_ep002/texts/events/wms_cp1_06 lang_ja/pl014_ep002/texts/events/wms_cp1_07 lang_ja/pl014_ep002/texts/events/wms_cp2_01 lang_ja/pl014_ep002/texts/events/wms_cp2_02 lang_ja/pl014_ep002/texts/events/wms_cp2_03 lang_ja/pl014_ep002/texts/events/wms_cp2_04 lang_ja/pl014_ep002/texts/events/wms_cp2_05 lang_ja/pl014_ep002/texts/events/wms_cp2_06 lang_ja/pl014_ep002/texts/events/wms_cp2_07 lang_ja/pl014_ep002/texts/events/wms_cp2_08 lang_ja/pl014_ep002/texts/events/wms_cp2_09 lang_ja/pl014_ep002/texts/events/wms_cp2_10 lang_ja/pl014_ep002/texts/events/wms_cp2_11 lang_ja/pl014_ep002/texts/events/wms_cp2_12 lang_ja/pl014_ep002/texts/events/wms_cp2_13 lang_ja/pl014_ep002/texts/events/wms_cp2_14 lang_ja/pl014_ep002/texts/events/wms_cp2_15 lang_ja/pl014_ep002/texts/events/wms_cp2_16 lang_ja/pl014_ep002/texts/events/wms_cp2_battle_01 lang_ja/pl014_ep002/texts/events/wms_cp2_battle_02 lang_ja/pl014_ep002/texts/events/wms_cp2_battle_03 lang_ja/pl014_ep002/texts/events/wms_cp2_battle_04 lang_ja/pl014_ep002/texts/events/wms_cp2_battle_05 lang_ja/pl014_ep002/texts/events/wms_cp2_fieldout lang_ja/pl014_ep002/texts/events/wms_cp2_fieldout2 lang_ja/pl014_ep002/texts/events/wms_cp3_01 lang_ja/pl014_ep002/texts/events/wms_cp3_02 lang_ja/pl014_ep002/texts/events/wms_cp3_03 lang_ja/pl014_ep002/texts/events/wms_cp3_04 lang_ja/pl014_ep002/texts/events/wms_cp3_05 lang_ja/pl014_ep002/texts/events/wms_cp3_06 lang_ja/pl014_ep002/texts/events/wms_cp3_07 lang_ja/pl014_ep002/texts/events/wms_cp3_08 lang_ja/pl014_ep002/texts/events/wms_cp3_09 lang_ja/pl014_ep002/texts/events/wms_cp3_10 lang_ja/pl014_ep002/texts/events/wms_cp3_11 lang_ja/pl014_ep002/texts/events/wms_cp3_12 lang_ja/pl014_ep002/texts/events/wms_cp3_13 lang_ja/pl014_ep002/texts/events/wms_cp3_14 lang_ja/pl014_ep002/texts/events/wms_cp3_15 lang_ja/pl014_ep002/texts/events/wms_cp3_16 lang_ja/pl014_ep002/texts/events/wms_cp3_17 lang_ja/pl014_ep002/texts/events/wms_cp4_01 lang_ja/pl014_ep002/texts/events/wms_cp4_02 lang_ja/pl014_ep002/texts/events/wms_cp4_03 lang_ja/pl014_ep002/texts/events/wms_cp4_04 lang_ja/pl014_ep002/texts/events/wms_cp4_05 lang_ja/pl014_ep002/texts/events/wms_cp4_06 lang_ja/pl014_ep002/texts/events/wms_cp4_07 lang_ja/pl014_ep002/texts/events/wms_cp4_08 lang_ja/pl014_ep002/texts/events/wms_cp4_09 lang_ja/pl014_ep002/texts/events/wms_cp4_10 lang_ja/pl014_ep002/texts/events/wms_cp4_11 lang_ja/pl014_ep002/texts/events/wms_cp4_12 lang_ja/pl014_ep002/texts/events/wms_cp4_13 lang_ja/pl014_ep002/texts/events/wms_cp4_14 lang_ja/pl014_ep002/texts/events/wms_cp4_15 lang_ja/pl014_ep002/texts/events/wms_cp4_16 lang_ja/pl014_ep002/texts/events/wms_cp4_fieldout_01 lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_allrelease lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_fieldout lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_find lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_release lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_remain lang_ja/pl014_ep002/texts/events/wms_cp4_trap01_walk lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_allrelease lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_fieldout lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_find lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_release lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_remain lang_ja/pl014_ep002/texts/events/wms_cp4_trap02_walk lang_ja/pl014_ep002/voices/audioclip/episode/pl014_ep002_cp01 lang_ja/pl014_ep002/voices/audioclip/episode/pl014_ep002_cp02 lang_ja/pl014_ep002/voices/audioclip/episode/pl014_ep002_cp03 lang_ja/pl014_ep002/voices/audioclip/episode/pl014_ep002_cp04 lang_ja/pl014_ep002/voices/audioclip/episode/pl014_ep002_cp05 lang_ja/pl014_ep002/voices/sounddata/episode/pl014_ep002_cp01 lang_ja/pl014_ep002/voices/sounddata/episode/pl014_ep002_cp02 lang_ja/pl014_ep002/voices/sounddata/episode/pl014_ep002_cp03 lang_ja/pl014_ep002/voices/sounddata/episode/pl014_ep002_cp04 lang_ja/pl014_ep002/voices/sounddata/episode/pl014_ep002_cp05 |
They also have (most likely) translated versions in lang_en folder, but no traces of additional English dub being made are present, except for battle dialogues listed above.
Debug Files
Master data debug files
masterdatadebug/buffmasterdataobject masterdatadebug/character masterdatadebug/demobgresourcemasterdataobject masterdatadebug/demoeffectresourcemasterdataobject masterdatadebug/demogimmickresourcemasterdataobject masterdatadebug/demopcvisualresourcemasterdataobject masterdatadebug/enemy masterdatadebug/enemyindividualmasterdataobject masterdatadebug/episode/dancetest/episodegimmickmasterdataobject masterdatadebug/episode/dancetest/episodenpcmasterdataobject masterdatadebug/episode/demoplayback/episodecheckpointmasterdataobject masterdatadebug/episode/drawingdistance_teststeg/episodecheckpointmasterdataobject masterdatadebug/episode/drawingdistance_teststeg/episodeenemymasterdataobject masterdatadebug/episode/drawingdistance_teststeg/episodenpcmasterdataobject masterdatadebug/episode/effect_test01/episodecheckpointmasterdataobject masterdatadebug/episode/em01_test01/episodecheckpointmasterdataobject masterdatadebug/episode/em01_test01/episodeenemymasterdataobject 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masterdatadebug/scenario/pl007_ep001 masterdatadebug/scenario/pl007_ep002 masterdatadebug/scenario/pl008_ep001 masterdatadebug/scenario/pl008_ep002 masterdatadebug/scenario/pl009_ep001 masterdatadebug/scenario/pl009_ep002 masterdatadebug/scenario/pl01_test01 masterdatadebug/scenario/pl010_ep001 masterdatadebug/scenario/pl010_ep002 masterdatadebug/scenario/pl011_ep001 masterdatadebug/scenario/pl011_ep002 masterdatadebug/scenario/pl012_ep001 masterdatadebug/scenario/pl013_ep001 masterdatadebug/scenario/pl013_ep002 masterdatadebug/scenario/pl014_ep001 masterdatadebug/scenario/pl014_ep002 masterdatadebug/scenario/pl015_ep001 masterdatadebug/scenario/pl015_ep002 masterdatadebug/scenario/pl016_ep001 masterdatadebug/scenario/pl016_ep002 masterdatadebug/scenario/pl017_ep001 masterdatadebug/scenario/pl017_ep002 masterdatadebug/scenario/pl018_ep001 masterdatadebug/scenario/pl018_ep002 masterdatadebug/scenario/pl019_ep001 masterdatadebug/scenario/pl019_ep002 masterdatadebug/scenario/pl020_ep001 masterdatadebug/scenario/pl020_ep002 masterdatadebug/scenario/pl021_ep001 masterdatadebug/scenario/pve_001_easy masterdatadebug/scenario/pve_001_extreme masterdatadebug/scenario/pve_001_hard masterdatadebug/scenario/pve_001_normal masterdatadebug/scenario/pve_stage_01 masterdatadebug/scenario/pve_stage_02 masterdatadebug/scenario/stagetest-silver2 masterdatadebug/secretmission masterdatadebug/sequencemasterdataobject masterdatadebug/stageoptiongimmickmasterdataobject masterdatadebug/vehiclemasterdataobject
Map data files
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map_wb/wblocation/bor/bor03/areas/bor03_area05 map_wb/wblocation/bor/bor03/areas/bor03_area06 map_wb/wblocation/bor/bor04/areas/bor04_area01 map_wb/wblocation/bor/bor04/areas/bor04_area02 map_wb/wblocation/bor/bor04/areas/bor04_area03 map_wb/wblocation/bor/bor04/areas/bor04_area04 map_wb/wblocation/bor/bor04/areas/bor04_area05 map_wb/wblocation/bor/bor04/areas/bor04_area06 map_wb/wblocation/bor/bor04/areas/bor04_area07 map_wb/wblocation/bor/bor05/areas/bor05_area01 map_wb/wblocation/bor/bor05/areas/bor05_area01_comment map_wb/wblocation/bor/bor05/areas/bor05_area02 map_wb/wblocation/bor/bor05/areas/bor05_area03 map_wb/wblocation/bor/bor05/areas/bor05_area04 map_wb/wblocation/bor/bor05/areas/bor05_area05 map_wb/wblocation/cav/cav01/areas/cav01_area01 map_wb/wblocation/cav/cav01/areas/cav01_area02 map_wb/wblocation/cav/cav01/areas/cav01_area02_comment map_wb/wblocation/cav/cav01/areas/cav01_area03 map_wb/wblocation/cav/cav01/areas/cav01_area03_comment map_wb/wblocation/cav/cav01/areas/cav01_area04 map_wb/wblocation/cav/cav01/areas/cav01_area04_comment map_wb/wblocation/cav/cav02/areas/cav02_area01 map_wb/wblocation/cav/cav02/areas/cav02_area01_comment map_wb/wblocation/cav/cav02/areas/cav02_area02 map_wb/wblocation/cav/cav02/areas/cav02_area02_comment map_wb/wblocation/cav/cav02/areas/cav02_area03 map_wb/wblocation/cav/cav02/areas/cav02_area03_comment map_wb/wblocation/cav/cav04/areas/cav04_area01 map_wb/wblocation/cav/cav04/areas/cav04_area01_comment map_wb/wblocation/cav/cav04/areas/cav04_area02 map_wb/wblocation/cav/cav04/areas/cav04_area02_comment map_wb/wblocation/cav/cav04/areas/cav04_area03 map_wb/wblocation/cav/cav04/areas/cav04_area03_comment map_wb/wblocation/cav/cav04/areas/cav04_area04 map_wb/wblocation/cav/cav04/areas/cav04_area04_comment map_wb/wblocation/cav/cav04/areas/cav04_area05 map_wb/wblocation/cav/cav04/areas/cav04_area05_comment map_wb/wblocation/cav/cav04/areas/cav04_area06 map_wb/wblocation/cav/cav04/areas/cav04_area06_comment map_wb/wblocation/cav/cav05/areas/cav05_area01 map_wb/wblocation/cav/cav05/areas/cav05_area01_comment map_wb/wblocation/cav/cav05/areas/cav05_area02 map_wb/wblocation/cav/cav05/areas/cav05_area02_comment map_wb/wblocation/cav/cav05/areas/cav05_area03 map_wb/wblocation/cav/cav05/areas/cav05_area03_comment map_wb/wblocation/cav/cav05/areas/cav05_area04 map_wb/wblocation/cav/cav05/areas/cav05_area04_comment map_wb/wblocation/cav/cav05/areas/cav05_area05 map_wb/wblocation/cav/cav05/areas/cav05_area05_comment map_wb/wblocation/cav/cav05/areas/cav05_area06 map_wb/wblocation/cav/cav05/areas/cav05_area06_comment map_wb/wblocation/cav/cav06/areas/cav06_area01 map_wb/wblocation/cav/cav06/areas/cav06_area01_comment map_wb/wblocation/cav/cav06/areas/cav06_area02 map_wb/wblocation/cav/cav06/areas/cav06_area02_comment map_wb/wblocation/cav/cav06/areas/cav06_area03 map_wb/wblocation/cav/cav06/areas/cav06_area03_comment map_wb/wblocation/cav/cav06/areas/cav06_area04 map_wb/wblocation/cav/cav06/areas/cav06_area04_comment map_wb/wblocation/cav/cav06/areas/cav06_area05 map_wb/wblocation/cav/cav06/areas/cav06_area05_comment map_wb/wblocation/cav/for_to_cav/areas/for_to_cav_area01 map_wb/wblocation/cha/cha01/areas/cha01_area01 map_wb/wblocation/cha/cha01/areas/cha01_area01_comment map_wb/wblocation/cha/cha01/areas/cha01_area01_probuilder map_wb/wblocation/coc/coc01/areas/coc01_area01 map_wb/wblocation/coc/coc01/areas/coc01_area01_comment map_wb/wblocation/coc/coc01/areas/coc01_area02 map_wb/wblocation/coc/coc01/areas/coc01_area02_comment map_wb/wblocation/coc/coc01/areas/coc01_area03 map_wb/wblocation/coc/coc01/areas/coc01_area03_comment map_wb/wblocation/coc/coc02/areas/coc02_area01 map_wb/wblocation/coc/coc02/areas/coc02_area01_comment map_wb/wblocation/coc/coc02/areas/coc02_area02 map_wb/wblocation/coc/coc02/areas/coc02_area02_comment map_wb/wblocation/coc/coc02/areas/coc02_area03 map_wb/wblocation/coc/coc02/areas/coc02_area03_comment map_wb/wblocation/coc/coc02/areas/coc02_area04 map_wb/wblocation/coc/coc02/areas/coc02_area04_comment map_wb/wblocation/coc/coc02/areas/coc02_area05 map_wb/wblocation/coc/coc02/areas/coc02_area05_comment map_wb/wblocation/coc/coc03/areas/coc03_area01 map_wb/wblocation/coc/coc03/areas/coc03_area01_comment map_wb/wblocation/coc/coc03/areas/coc03_area02 map_wb/wblocation/coc/coc03/areas/coc03_area02_comment map_wb/wblocation/coc/coc03/areas/coc03_area03 map_wb/wblocation/coc/coc03/areas/coc03_area03_comment map_wb/wblocation/coc/coc03/areas/coc03_area04 map_wb/wblocation/coc/coc03/areas/coc03_area04_comment map_wb/wblocation/coc/coc03/areas/coc03_area05 map_wb/wblocation/coc/coc03/areas/coc03_area05_comment map_wb/wblocation/coc/coc03/areas/coc03_area06 map_wb/wblocation/coc/coc03/areas/coc03_area06_comment map_wb/wblocation/coc/coc03/areas/coc03_area07 map_wb/wblocation/coc/coc03/areas/coc03_area07_comment map_wb/wblocation/coc/coc03/areas/coc03_area08 map_wb/wblocation/coc/coc03/areas/coc03_area08_comment map_wb/wblocation/dec/dec01/areas/dec01_area01 map_wb/wblocation/dec/dec01/areas/dec01_area02 map_wb/wblocation/dec/dec01/areas/dec01_area03 map_wb/wblocation/dec/dec01/areas/dec01_area04 map_wb/wblocation/dec/dec01/areas/dec01_area05 map_wb/wblocation/der/der01/areas/der01_area01 map_wb/wblocation/der/der02/areas/der02_area01 map_wb/wblocation/der/der03/areas/antlion map_wb/wblocation/der/der03/areas/curve map_wb/wblocation/der/der03/areas/der03_area01 map_wb/wblocation/der/der03/areas/der03_area01_collision map_wb/wblocation/der/der03/areas/der03_area01_comment map_wb/wblocation/der/der03/areas/der03_area01_tagtest map_wb/wblocation/der/der03/areas/dunecollider map_wb/wblocation/der/der03/areas/grounddown01 map_wb/wblocation/der/der03/areas/grounddown02 map_wb/wblocation/der/der03/areas/groundplane1 map_wb/wblocation/der/der03/areas/groundslopedown01 map_wb/wblocation/der/der03/areas/groundslopeup map_wb/wblocation/der/der03/areas/ridgedown map_wb/wblocation/der/der03/areas/ridgeup map_wb/wblocation/der/der03/areas/slopesmooth map_wb/wblocation/der/der03/areas/slopesteep map_wb/wblocation/der/der03/areas/straight map_wb/wblocation/der/der04/areas/der04_area01 map_wb/wblocation/der/der04/areas/der04_area01_comment map_wb/wblocation/des/des01/areas/des01_area01 map_wb/wblocation/des/des01/areas/des01_area01_comment map_wb/wblocation/des/des01/areas/des01_area02 map_wb/wblocation/des/des01/areas/des01_area02_comment map_wb/wblocation/des/des01/areas/des01_area03 map_wb/wblocation/des/des01/areas/des01_area03_comment map_wb/wblocation/des/des01/areas/des01_area04 map_wb/wblocation/des/des01/areas/des01_area04_comment map_wb/wblocation/des/des01/areas/des01_area05 map_wb/wblocation/des/des01/areas/des01_area05_comment map_wb/wblocation/des/des01/areas/des01_area06 map_wb/wblocation/des/des01/areas/des01_area06_comment map_wb/wblocation/des/des02/areas/des02_area01 map_wb/wblocation/des/des02/areas/des02_area01_comment map_wb/wblocation/des/des02/areas/des02_area02 map_wb/wblocation/des/des02/areas/des02_area02_comment map_wb/wblocation/des/des02/areas/des02_area03 map_wb/wblocation/des/des02/areas/des02_area03_comment map_wb/wblocation/des/des04/areas/des04_area01 map_wb/wblocation/des/des04/areas/des04_area01_comment map_wb/wblocation/des/des04/areas/des04_area02 map_wb/wblocation/des/des04/areas/des04_area02_comment map_wb/wblocation/des/des04/areas/des04_area03 map_wb/wblocation/des/des04/areas/des04_area03_comment map_wb/wblocation/des/des04/areas/des04_area04 map_wb/wblocation/des/des04/areas/des04_area04_comment map_wb/wblocation/des/des04/areas/des04_area05 map_wb/wblocation/des/des04/areas/des04_area05_comment map_wb/wblocation/des/des04/areas/des04_area06 map_wb/wblocation/des/des04/areas/des04_area06_comment map_wb/wblocation/etc/mil/mil01/areas/mil01_area01 map_wb/wblocation/etc/mil/mil01/areas/mil01_area01_comment map_wb/wblocation/etc/orp/orp01/areas/orp01_area01 map_wb/wblocation/etc/orp/orp01/areas/orp01_area01_comment map_wb/wblocation/etc/sch/sch01/areas/sch01_area01 map_wb/wblocation/for/for01/areas/for01_area01 map_wb/wblocation/for/for01/areas/for01_area02 map_wb/wblocation/for/for01/areas/for01_area03 map_wb/wblocation/for/for02/areas/for02_area01 map_wb/wblocation/for/for02/areas/for02_area01_comment map_wb/wblocation/for/for02/areas/for02_area02 map_wb/wblocation/for/for02/areas/for02_area02_comment map_wb/wblocation/for/for03/areas/for03_area01 map_wb/wblocation/for/for03/areas/for03_area02 map_wb/wblocation/for/for03/areas/for03_area02_comment map_wb/wblocation/for/for03/areas/for03_area03 map_wb/wblocation/for/for03/areas/for03_area03_comment map_wb/wblocation/for/for04/areas/for04_area01 map_wb/wblocation/for/for04/areas/for04_area01_comment map_wb/wblocation/for/for04/areas/for04_area02 map_wb/wblocation/for/for04/areas/for04_area03 map_wb/wblocation/for/for04/areas/for04_area03_comment map_wb/wblocation/for/for04/areas/for04_area04 map_wb/wblocation/for/for04/areas/for04_area05 map_wb/wblocation/for/for04/areas/for04_area05_comment map_wb/wblocation/for/for04/areas/for04_area06 map_wb/wblocation/for/for04/areas/for04_area06_comment map_wb/wblocation/for/for04/areas/for04_area07 map_wb/wblocation/for/for04/areas/for04_area08 map_wb/wblocation/for/for04/areas/for04_area08_comment map_wb/wblocation/for/for04/areas/for04_area09 map_wb/wblocation/for/for04/areas/for04_area09_comment map_wb/wblocation/for/for04/areas/for04_area10 map_wb/wblocation/for/for04/areas/for04_area10_comment map_wb/wblocation/for/for05/areas/for05_area01 map_wb/wblocation/for/for05/areas/for05_area01_comment map_wb/wblocation/for/for05/areas/for05_area02 map_wb/wblocation/for/for05/areas/for05_area02_comment map_wb/wblocation/for/for05/areas/for05_area03 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map_wb/wblocation/sie/sie04/areas/sie04_area02 map_wb/wblocation/sie/sie04/areas/sie04_area02_comment map_wb/wblocation/snr/snr01/areas/snr01_area01 map_wb/wblocation/snr/snr01/areas/snr01_area02 map_wb/wblocation/snr/snr01/areas/snr01_area03 map_wb/wblocation/snr/snr01/areas/snr01_area04 map_wb/wblocation/snr/snr01/areas/snr01_area05 map_wb/wblocation/snr/snr01/areas/snr01_area06 map_wb/wblocation/snr/snr02/areas/snr02_area01 map_wb/wblocation/snr/snr02/areas/snr02_area01_comment map_wb/wblocation/snr/snr02/areas/snr02_area02 map_wb/wblocation/snr/snr02/areas/snr02_area02_comment map_wb/wblocation/snr/snr02/areas/snr02_area03 map_wb/wblocation/snr/snr02/areas/snr02_area03_comment map_wb/wblocation/snr/snr02/areas/snr02_area04 map_wb/wblocation/snr/snr02/areas/snr02_area04_comment map_wb/wblocation/snr/snr02/areas/snr02_area05 map_wb/wblocation/snr/snr02/areas/snr02_area05_comment map_wb/wblocation/snr/snr02/areas/snr02_area06 map_wb/wblocation/snr/snr02/areas/snr02_area06_comment map_wb/wblocation/str/str02/areas/str02_area01 map_wb/wblocation/swa/swa01/areas/swa01_area01 map_wb/wblocation/swa/swa01/areas/swa01_area01_comment map_wb/wblocation/swa/swa01/areas/swa01_area02 map_wb/wblocation/swa/swa01/areas/swa01_area02_comment map_wb/wblocation/swa/swa01/areas/swa01_area03 map_wb/wblocation/swa/swa01/areas/swa01_area03_comment map_wb/wblocation/swa/swa04/areas/swa04_area01 map_wb/wblocation/swa/swa04/areas/swa04_area01_comment map_wb/wblocation/swa/swa04/areas/swa04_area02 map_wb/wblocation/swa/swa04/areas/swa04_area02_comment map_wb/wblocation/swa/swa04/areas/swa04_area03 map_wb/wblocation/swa/swa04/areas/swa04_area03_comment map_wb/wblocation/tow/de_to01/areas/de_to01_area01 map_wb/wblocation/tow/de_to01/areas/de_to01_area01_comment map_wb/wblocation/tow/de_to01/areas/de_to01_area02 map_wb/wblocation/tow/de_to01/areas/de_to01_area03 map_wb/wblocation/tow/de_to01/areas/de_to01_area03_comment map_wb/wblocation/tow/de_to01/areas/de_to01_area04 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map_wb/wblocation/tow/wa_to03/areas/wa_to03_area02 map_wb/wblocation/tow/wa_to03/areas/wa_to03_area02_comment map_wb/wblocation/unp/unp04/areas/unp04_area01 map_wb/wblocation/unp/unp04/areas/unp04_area01_comment map_wb/wblocation/unp/unp04/areas/unp04_area01_probuilder map_wb/wblocation/unp/unp04/areas/unp04_area02 map_wb/wblocation/unp/unp04/areas/unp04_area02_comment map_wb/wblocation/unp/unp04/areas/unp04_area02_probuilder map_wb/wblocation/unp/unp04/areas/unp04_area03 map_wb/wblocation/unp/unp04/areas/unp04_area03_comment map_wb/wblocation/unp/unp04/areas/unp04_area03_probuilder map_wb/wblocation/vil/bas/areas/bas01_area01 map_wb/wblocation/vil/bas/areas/bas02_area01 map_wb/wblocation/vil/bas/areas/bas02_area01_comment map_wb/wblocation/vil/bas/areas/bas05_area01 map_wb/wblocation/vil/cam/areas/cam02_area01 map_wb/wblocation/vil/cam/areas/cam02_area01_comment map_wb/wblocation/vil/cam/areas/cam03_area01 map_wb/wblocation/vil/cam/areas/cam03_area01_comment map_wb/wblocation/vil/de_vi/areas/de_vi01_area01 map_wb/wblocation/vil/de_vi/areas/de_vi01_area01_comment map_wb/wblocation/vil/de_vi/areas/de_vi22_area01 map_wb/wblocation/vil/de_vi/areas/de_vi22_area01_tag map_wb/wblocation/vil/de_vi/areas/de_vi22d_area01 map_wb/wblocation/vil/de_vi/areas/de_vi22d_area01_comment map_wb/wblocation/vil/em_vi/areas/em_vi01_area01 map_wb/wblocation/vil/em_vi/areas/em_vi01_area01_comment map_wb/wblocation/vil/em_vi/areas/em_vi04_area01 map_wb/wblocation/vil/em_vi/areas/em_vi04_area01_comment map_wb/wblocation/vil/em_vi/areas/em_vi21_area01 map_wb/wblocation/vil/em_vi/areas/em_vi21_area01_comment map_wb/wblocation/vil/em_vi06/areas/em_vi06 map_wb/wblocation/vil/em_vi06/areas/em_vi06_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi01_area01 map_wb/wblocation/vil/fo_vi/areas/fo_vi01_area01_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi02_area01 map_wb/wblocation/vil/fo_vi/areas/fo_vi02_area01_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi04_area01 map_wb/wblocation/vil/fo_vi/areas/fo_vi04_area01_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi22_area01 map_wb/wblocation/vil/fo_vi/areas/fo_vi22_area01_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi23_area01 map_wb/wblocation/vil/fo_vi/areas/fo_vi23_area01_comment map_wb/wblocation/vil/fo_vi/areas/fo_vi51_area01 map_wb/wblocation/vil/fo_vi/areas/tow02_area01 map_wb/wblocation/vil/gr_vi/areas/gr_vi01_area01 map_wb/wblocation/vil/gr_vi/areas/gr_vi01_area01_comment map_wb/wblocation/vil/gr_vi/areas/gr_vi01_house_kariura_old map_wb/wblocation/vil/mo_vl/areas/mo_vi01_area01 map_wb/wblocation/war/war02/areas/war02_area01 map_wb/wblocation/war/war02/areas/war02_area01_comment map_wb/wblocation/wil/wil01/areas/wil01_area01 map_wb/wblocation/wil/wil01/areas/wil01_area01_comment map_wb/wblocation/wil/wil01/areas/wil01_area02 map_wb/wblocation/wil/wil01/areas/wil01_area02_comment map_wb/wblocation/wil/wil01/areas/wil01_area03 map_wb/wblocation/wil/wil01/areas/wil01_area03_comment map_wb/wblocation/wil/wil01/areas/wil01_area04 map_wb/wblocation/wil/wil02/areas/wil02_area01 map_wb/wblocation/wil/wil02/areas/wil02_area01_comment map_wb/wblocation/wil/wil02/areas/wil02_area02 map_wb/wblocation/wil/wil02/areas/wil02_area02_comment map_wb/wblocation/wil/wil02/areas/wil02_area03 map_wb/wblocation/wil/wil02/areas/wil02_area03_comment map_wb/wblocation/wil/wil02/areas/wil02_area04 map_wb/wblocation/wil/wil02/areas/wil02_area04_comment map_wb/wblocation/wil/wil02/areas/wil02_area05 map_wb/wblocation/wil/wil02/areas/wil02_area05_comment map_wb/wblocation/wil/wil03/areas/wil03_area01 map_wb/wblocation/wil/wil03/areas/wil03_area01_comment map_wb/wblocation/wil/wil03/areas/wil03_area02 map_wb/wblocation/wil/wil03/areas/wil03_area02_comment map_wb/wblocation/wil/wil03/areas/wil03_area03 map_wb/wblocation/wil/wil03/areas/wil03_area03_comment map_wb/wblocation/wil/wil04/areas/wil04_area01 map_wb/wblocation/wil/wil04/areas/wil04_area01_comment map_wb/wblocation/wil/wil04/areas/wil04_area02 map_wb/wblocation/wil/wil04/areas/wil04_area02_comment map_wb/wblocation/wil/wil04/areas/wil04_area03 map_wb/wblocation/wil/wil04/areas/wil04_area03_comment map_wb/wblocation/wil/wil04/areas/wil04_area04 map_wb/wblocation/wil/wil04/areas/wil04_area04_comment map_wb/wblocation/wil/wil05/areas/wil05_area01 map_wb/wblocation/wil/wil05/areas/wil05_area01_comment map_wb/wblocation/wil/wil05/areas/wil05_area02 map_wb/wblocation/wil/wil05/areas/wil05_area02_comment map_wb/wblocation/wil/wil05/areas/wil05_area03 map_wb/wblocation/wil/wil05/areas/wil05_area03_comment map_wb/wblocation/wil/wil05/areas/wil05_area04 map_wb/wblocation/wil/wil05/areas/wil05_area04_comment map_wb/wblocation/wls/wls01/areas/wls01_area01 map_wb/wblocation/wls/wls01/areas/wls01_area02 map_wb/wblocation/wls/wls01/areas/wls01_area03 map_wb/wblocationsound/_test/pl01_test01_area01_ambience map_wb/wblocationsound/des/des02/areas/des02_area01_ambience map_wb/wblocationsound/res/res03/areas/res03n_area01_ambience map_wb/wblocationsound/sie/sie01/areas/sie01_area01_ambience map_wb/wblocationsound/sie/sie01/areas/sie01_area03_ambience map_wb/wblocationsound/vil/gr_vi/areas/gr_vi01_area01_ambience map_wb/wbmapchip/actionbutton_set map_wb/wbmapchip/areajoint_chip map_wb/wbmapchip/chip_set01 map_wb/wbmapchip/chip_set02 map_wb/wbmapchip/chip_set03 map_wb/wbmapchip/chip_set04 map_wb/wbmapchip/chip_set05 map_wb/wbmapchip/chip_set06 map_wb/wbmapchip/chip_set07 map_wb/wbmapchip/chip_set08 map_wb/wbmapchip/chip_set09 map_wb/wbmapchip/chip_set10 map_wb/wbmapchip/chip_set11 map_wb/wbmapchip/coverfence01 map_wb/wbmapchip/dune_set01 map_wb/wbmapchip/dune_set02 map_wb/wbmapchip/dune_set03 map_wb/wbmapchip/dune_set04 map_wb/wbmapchip/patara_chip01 map_wb/wbmapchip/patara_chip02 map_wb/wbmapchip/patara_chip03 map_wb/wbmapchip/slipchipset01 map_wb/wbmapchip/wb_hardfence01 map_wb/wbmapchip/wb_hill00 map_wb/wbmapchip/wb_hill01 map_wb/wbmapchip/wb_hill02 map_wb/wbmapchip/wb_hill03 map_wb/wbmapchip/wb_hill04 map_wb/wbmapchip/wb_house_l map_wb/wbmapchip/wb_house_m map_wb/wbmapchip/wb_house_s map_wb/wbmapchip/wb_rock01 map_wb/wbmapchip/wb_rock02 map_wb/wbmapchip/wb_rock03 map_wb/wbmapchip/wb_rock04 map_wb/wbmapchip/wb_suspensionbridge map_wb/wbsky/blue_sky01 map_wb/wbsky/night_sky01 map_wb/wbsky/sunset_sky01
Drawing distance
events/drawingdistance/teststeg/a_0200m events/drawingdistance/teststeg/a_0400m events/drawingdistance/teststeg/a_0600m events/drawingdistance/teststeg/a_0800m events/drawingdistance/teststeg/a_1000m events/drawingdistance/teststeg/a_1200m events/drawingdistance/teststeg/a_1400m events/drawingdistance/teststeg/a_1600m events/drawingdistance/teststeg/a_1800m events/drawingdistance/teststeg/a_2000m events/drawingdistance/teststeg/a_-2000m events/drawingdistance/teststeg/b_0200m events/drawingdistance/teststeg/b_0400m events/drawingdistance/teststeg/b_0600m events/drawingdistance/teststeg/b_0800m events/drawingdistance/teststeg/b_1000m events/drawingdistance/teststeg/b_1200m events/drawingdistance/teststeg/b_1400m events/drawingdistance/teststeg/b_1600m events/drawingdistance/teststeg/b_1800m events/drawingdistance/teststeg/b_2000m events/drawingdistance/teststeg/b_-2000m events/drawingdistance/teststeg/c_0200m events/drawingdistance/teststeg/c_0400m events/drawingdistance/teststeg/c_0600m events/drawingdistance/teststeg/c_0800m events/drawingdistance/teststeg/c_1000m events/drawingdistance/teststeg/c_1200m events/drawingdistance/teststeg/c_1400m events/drawingdistance/teststeg/c_1600m events/drawingdistance/teststeg/c_1800m events/drawingdistance/teststeg/c_2000m events/drawingdistance/teststeg/c_-2000m events/drawingdistance/teststeg/end events/drawingdistance/teststeg/start events/drawingdistance/teststeg/wp_1
Other
prefabs/npc_dummy characters/enemy/ai/em9017_001 characters/enemy/ai/sample characters/enemy/ai/testai characters/weapon/wp999/wp999_99_999 common/shaders/sampleshader events/effect/test01/effect_test1 events/em01/test01/sample materials/debugrangeobject
Naming Oddities
Sound effects
Used sound effects follow "seXXXXXXX" naming rule.
sound/se/sp_voice_nina_01 sound/se/sp_voice_ririka_01 sound/se/sp_voice_ririka_02 sound/se/specialskill sound/se/specialskill_enemyhit sound/se/specialskillend sound/se/specialskillend 1 sound/se/specialskillfriendattack sound/se/tarukibako sound/se/se118 sound/se/se149 sound/se/se002 sound/se/se017_1 sound/se/se017_2 sound/se/se018_3 sound/se/se018_4 sound/se/se035 sound/se/se036_short sound/se/se038 sound/se/se040 sound/se/se084 sound/se/se094 sound/se/se095 sound/se/se100029wav sound/se/se_21_sword_s sound/se/se_22_sword_l sound/se/se_29_magic_attack sound/se/se_30000056 sound/se/se_30000063 sound/se/se_30000086 sound/se/se_36_damage_s sound/se/se_37_damage_m sound/se/se_38_damage_l sound/se/se_39_damage_ll sound/se/se_40000270 sound/se/se_46_heal_s sound/se/se_47_heal_m sound/se/se_48_heal_l sound/se/se_99100009 sound/se/se_99100010 sound/se/se_99100013 sound/se/se_99199999 sound/se/se_bash sound/se/se_brakebomb sound/se/se_brakechange sound/se/se_brakeshot sound/se/se_hit1 sound/se/se_nina sound/se/se_shot sound/se/se_slash sound/se/se_slash_kaiten sound/se/se_thrust sound/se/003 sound/se/007 sound/se/00win1nl sound/se/024 sound/se/043_weak sound/se/044_resist sound/se/045_slash sound/se/046_hit sound/se/047_shot sound/se/048_critical sound/se/049_continue sound/se/050_earth_freeze sound/se/051_ice_break sound/se/44_skip sound/se/baku003 sound/se/baku008 sound/se/counter1_0 sound/se/counter2_0 sound/se/counter2_1 sound/se/counter2_2 sound/se/men_oo sound/se/mute sound/se/rse_0009 sound/se/sample_se100000 sound/se/sample_se100001 sound/se/sample_se100002 sound/se/sample_se100003 sound/se/sample_se100004 sound/se/sample_se100005 sound/se/sample_se100006 sound/se/sample_se100007 sound/se/sample_se100008 sound/se/se_013_hoshi
Music
Used music follow "bgmXXXXX" naming rule.
sound/music/cave sound/music/danger sound/music/ed sound/music/episodestart sound/music/forest sound/music/hero sound/music/highroad sound/music/lastboss sound/music/m02_wls01 sound/music/op sound/music/plain sound/music/pptown sound/music/sample_bgm00003 sound/music/suspicious sound/music/yatoumap
Other
Could be "final" final variant of used cutscene.
pl017_ep001/movies/pl017_ep001_fin01
Used cutscenes don"t have _cutXX at the end.
pl014_ep001/movies/pl014_ep001_cp04_ev02_cut01 pl014_ep001/movies/pl014_ep001_cp04_ev02_cut02 pl014_ep001/movies/pl014_ep001_cp04_ev02_cut03 pl014_ep001/movies/pl014_ep001_cp04_ev02_cut04
Unused battle dialogues, the subtitles for pl001_pl006 and pl006_pl001 weren"t translated, unlike other text and pl002_pl008 is only present in lang_en.
lang_en/voices/audioclip/common/pl001_pl006 lang_en/voices/audioclip/common/pl002_pl008 lang_en/voices/audioclip/common/pl006_pl001 lang_en/voices/audioclip/common/pl012_pl014 lang_en/voices/audioclip/common/pl014_pl012 lang_en/voices/audioclip/common/pl014_pl017 lang_en/voices/audioclip/common/pl014_pl020 lang_en/voices/audioclip/common/pl017_pl014 lang_en/voices/audioclip/common/pl020_pl014 lang_ja/voices/audioclip/common/pl001_pl006 lang_ja/texts/events/pl001/general/battle_pl001_pl006_03 lang_ja/voices/audioclip/common/pl006_pl001 lang_ja/texts/events/pl006/general/battle_pl006_pl001_03 lang_ja/voices/audioclip/common/pl012_pl014 lang_ja/voices/audioclip/common/pl014_pl012 lang_ja/voices/audioclip/common/pl014_pl017 lang_ja/voices/audioclip/common/pl014_pl020 lang_ja/voices/audioclip/common/pl017_pl014 lang_ja/voices/audioclip/common/pl020_pl014
The Tales series
| |
---|---|
SNES | Tales of Phantasia |
PlayStation | Tales of Destiny • Tales of Phantasia • Tales of Destiny II |
Game Boy Color | Tales of Phantasia: Narikiri Dungeon |
Game Boy Advance | Tales of Phantasia • Tales of the World: Narikiri Dungeon 3 |
GameCube | Tales of Symphonia |
PlayStation 2 | Tales of Symphonia • Tales of Legendia • Tales of the Abyss |
PlayStation 3 | Tales of Xillia • Tales of Xillia 2 • Tales of Berseria |
Nintendo DS | Tales of the Tempest • Tales of Innocence • Tales of Hearts • Keroro RPG: Kishi to Musha to Densetsu no Kaizoku |
PlayStation Portable | Tales of Eternia • Tales of the World: Radiant Mythology • Tales of the World: Radiant Mythology 2 • Tales of Phantasia: Narikiri Dungeon X |
Xbox 360 | Tales of Vesperia |
Wii | Tales of Symphonia: Dawn of the New World |
iOS | Tales of Phantasia |
Android | Tales of Luminaria |
PlayStation 4 | Tales of Berseria • Tales of Arise |
Xbox One, PlayStation 5, Xbox Series X | Tales of Arise |
Windows | Tales of Berseria • Tales of Arise |
- Pages missing developer references
- Games developed by Colopl
- Pages missing publisher references
- Games published by Bandai Namco
- Android games
- IOS games
- Pages missing date references
- Games released in 2021
- Games released in November
- Games released on November 4
- Games released on November 3
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with unusual dummy files
- Defunct games
- To do
- Tales series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by content > Games with unusual dummy files
Games > Games by developer > Games developed by Colopl
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Bandai Namco
Games > Games by release date > Games released in 2021
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 3
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by series > Tales series