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- 18:06, 7 July 2022 diff hist -4 m Toxic Crusaders (Game Boy) no, A not needed current
- 17:04, 6 April 2022 diff hist 8 m Street Racer (Game Boy)
- 16:57, 6 April 2022 diff hist 5 m Street Racer (Game Boy)
- 16:57, 6 April 2022 diff hist 1 m Street Racer (Game Boy)
- 16:56, 6 April 2022 diff hist 856 N Street Racer (Game Boy) Created page with "{{Bob |bobscreen= StreetRacerGB-title.png |title= Street Racer |developer= Vivid Image |publisher= Ubi Soft |system= Game Boy |japan= {{date|1996|September|27}} |usa= {{date|1..."
- 16:56, 6 April 2022 diff hist 37 N File:StreetRacerGB-title.png {{screenshot|Game Boy}} current
- 20:17, 17 March 2022 diff hist 4,661 N Proto:Spirou (Game Boy) Created page with "{{Prototype}} ==Developement text== Same area between {{hex|0x11C0C}} and {{hex|0x133A9}} as in the Release version in the Prototype version filled with another garbage data..."
- 20:03, 17 March 2022 diff hist -778 m Spirou (Game Boy)
- 18:45, 26 February 2022 diff hist 0 m NHL Stanley Cup
- 18:38, 26 February 2022 diff hist 1 m NHL Stanley Cup
- 18:38, 26 February 2022 diff hist 525 NHL Stanley Cup
- 18:36, 26 February 2022 diff hist 33 N File:NHL Stanley SNES error1.png {{screenshot|SNES}} current
- 18:35, 26 February 2022 diff hist 32 N File:NHL Stanley SNES error0.png {screenshot|SNES}}
- 18:34, 26 February 2022 diff hist 106 m NHL Stanley Cup
- 18:33, 26 February 2022 diff hist 74 m NHL Stanley Cup
- 18:42, 25 February 2022 diff hist -4 m Justice League: Task Force (SNES)
- 18:41, 25 February 2022 diff hist 1 m Justice League: Task Force (SNES)
- 21:42, 21 February 2022 diff hist 879 Justice League: Task Force (SNES) also
- 21:26, 21 February 2022 diff hist 206 Justice League: Task Force (SNES) done
- 21:25, 21 February 2022 diff hist 33 N File:Justice League Task Force (SNES) sound test.png {{screenshot|SNES}} current
- 14:55, 13 February 2022 diff hist 0 m NHL Stanley Cup
- 14:53, 13 February 2022 diff hist 6 m NHL Stanley Cup
- 14:52, 13 February 2022 diff hist 139 m NHL Stanley Cup
- 14:49, 13 February 2022 diff hist -784 m NHL Stanley Cup
- 20:51, 7 February 2022 diff hist 567 Rampage: World Tour (Game Boy Color) done current
- 17:58, 3 February 2022 diff hist -18 m Gunman's Proof
- 17:56, 3 February 2022 diff hist 16 m Proto:Gunman's Proof
- 17:54, 3 February 2022 diff hist 11 m Proto:Gunman's Proof
- 17:39, 3 February 2022 diff hist 251 Gunman's Proof
- 17:37, 3 February 2022 diff hist 33 N File:Gunple (J) debug.2022-01-13 16.51.18.png {{screenshot|SNES}} current
- 17:37, 3 February 2022 diff hist 98 m Gunman's Proof
- 17:34, 3 February 2022 diff hist 4,961 N Proto:Gunman's Proof Created page with "==Debug Monitor== As against the Release version, the Prototype version of this game have actual Debug Monitor data in the first bank of the ROM. The Debug Monitor is a comple..."
- 17:21, 3 February 2022 diff hist 33 N File:Gunple (SNES) motorola.png {{screenshot|SNES}} current
- 17:21, 3 February 2022 diff hist 33 N File:Gunple (SNES) monitor.png {{screenshot|SNES}} current
- 17:20, 3 February 2022 diff hist 33 N File:Gunple (SNES) terminal pararer.png {{screenshot|SNES}} current
- 18:26, 13 January 2022 diff hist 4 m Gunman's Proof
- 19:21, 22 December 2021 diff hist -8 m Moon Crystal
- 19:20, 22 December 2021 diff hist 2 m Tom & Jerry: Frantic Antics! (Genesis)
- 16:11, 22 December 2021 diff hist 5 m Small Soldiers (Game Boy)
- 15:56, 22 December 2021 diff hist 0 m Small Soldiers (Game Boy)
- 15:55, 22 December 2021 diff hist 319 m Small Soldiers (Game Boy)
- 15:46, 22 December 2021 diff hist -541 m Small Soldiers (Game Boy) no, this is how sgb detect routine works and this variable its flag to let the program know wether to use sgb function further in game or not when autodetection done.
- 15:31, 22 December 2021 diff hist -93 m Small Soldiers (Game Boy) no, FF is stop-symbol, you just stopped displaying logo pictures lol
- 21:27, 17 November 2021 diff hist 1 m Same Game (Game Boy) current
- 11:04, 14 November 2021 diff hist -779 m Same Game (Game Boy) C006 is perfectly working variable to keep current border index to allow the program know what is currently displayed and do not switch it when it need to set the same border again. border select routine works just fine as intended as well. there is no unfinished or unused code for this. all code is used as intended,
- 11:01, 14 November 2021 diff hist -271 m Same Game (Game Boy) there is no need to mangle tilemap with wrong chr data to see these placeholders ;0
- 10:59, 14 November 2021 diff hist 0 File:Same Game J Placeholder Border CHR SGB Tiles.png Cah4e3 uploaded a new version of File:Same Game J Placeholder Border CHR SGB Tiles.png current
- 14:20, 7 November 2021 diff hist 676 Rokkun! Monster!!
- 14:13, 7 November 2021 diff hist 400 Rokkun! Monster!!
- 14:10, 7 November 2021 diff hist 46 N File:Rockkun Monster (GB) final border.png {{rippedgraphic|Super Game Boy}} current