Duke Nukem Forever/Unused Models
This is a sub-page of Duke Nukem Forever.
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The game's models are stored across meshes.dat in SkinMeshes and StaticMeshDir.dat and StaticMeshes.dat in StaticMeshes.
Contents
Duke's Mighty Foot
To do: Any leftover weapon data for this? |
A model of a simple box named mightyfoot_melee.msh exists in a folder of the same name in the Weapons directory of the meshes, suggesting that Duke's signature melee attack was set to return. It's very likely a leftover from earlier versions of the game.
Test Models
A few test models are present in the files in sm_lighttestbed/primitives. A file called allprimitives.smsh contains multiple models in one, but some of the models do have their own separate files.
Ammo Boxes
A whole bunch of models for ammo pickups that aren't used can be found in sm_class_dukeitems, seemingly replaced with EDF ammo crates and taking ammo from dropped weapons.
- Pistol_AmmoPickup.smsh
- Freezer_ammo.smsh
- Shotgun_ammo.smsh
- Devastator_Ammo.smsh
- RPG_Ammo.smsh
- Ripper_Ammo.smsh
- Railgun_AmmoPickup.smsh
- Shrinkray_Ammo.smsh
Even the unused Nuke weapon has its own ammo box called nuke_ammno.smsh
Old Jetpack Model
An unused model of the Jetpack known as Jetpack.smsh can be found at sm_class_duekitems/Defualt. This old design is more akin to the jetpack's appearance in Duke Nukem 3D then the final game's.
Unused | Used |
---|---|
TBA | TBA |
Unused Gib Models
There are various models of gibs for characters that are never shown to gib.